Admittedly this is
a somewhat flawed system.
Not exact matches
The second sequel, Line of Contact, was
somewhat decent with some minor mishaps of
flawed gameplay and little easy on the combat
systems.
Toss in some Sakura Wars - style dating sim elements (and the resulting multiple endings), interestingly strategic turn - based combat and an odd (if
somewhat flawed) item / skill
system, and you get a one - of - a-kind experience that still holds up today.
It's a
somewhat flawed idea because it heavily implies that the
systems (the ludic part) and the story (the narrative) are different things and that's usually not really the case as Brenda Romero highlights in her experimental game series, «the mechanic is the message».
We love ArmA 2 combined operations here at MMOGames, and if you can look pass its
flaws and
somewhat high
system requirements — it's one of the best shooters around.
It's efforts to introduce more RPG - like elements such as a loot
system and a skill tree are
somewhat hit and miss when taken overall, but on the whole, they contribute nicely the combined experience well enough that whatever
flaws they possess can be overlooked.
Undoubtedly, if that's what ends up as the input for an aquaponics
system, then the whole efficiency argument is
somewhat flawed.