Not exact matches
I'm
somewhat new to the gluten - free
game and I can't
wait to try some
of these recipes out!
Its lack
of subtlety in its mechanics, it's rather clunky nature and its
somewhat dull, basic setting mean it will never be more than a decent distraction: a
game to play in between other
games, or while you
wait until Bloodborne early next year.
It gives the whole thing the feel
of a
somewhat retro text adventure, but it's something you get used to very quickly and it actually speeds up the
game since you can skip through conversations as quickly as you can read them, rather than
waiting for voices to catch up.
The kid in me that still remembers
waiting patiently for a good new
game to come out for the NES seems baffled that I actually have to make
somewhat serious decisions on what
games I should play to make the best
of my free time.
I find it a
somewhat happy coincidence, then, that after reviewing such gems as Norn9: Var Commons, Code: Realize ~ Guardian
of Rebirth ~ and Amnesia: Memories for PSLS back before my departure in 2016, the second
game waiting for me upon my return is the next
game in Idea Factory's Otomate line: Collar x Malice.
While the
games look fantastic, fans will have a long
wait ahead
of them, making the show
somewhat of a big tease.
The Evil Within did a lot
of things right but I also felt that the
game could have been
somewhat shorter, simply because you will spend a lot
of time just crouched hiding
waiting to see hwo this character moves before you end up making a life - altering descision for your character, but all in all The Evil Within is a
game for fans
of the genre without a doubt.
It's a win all around for Sony (good exclusive title & it's a nice gesture to show they're pro-indie development) but
somewhat disappointing to PC owners who have no intention
of buying a PS4 and now have to
wait longer to play the
game.
I couldn't
wait to play a modern take on the Strider gameplay, and was doubly hyped when Capcom announced that the
game would have a non-linear metroidvania style, with upgrades that allow you to access new abilities and explore new locations as you progress — there's something
of a drought
of those types
of games lately — with Castlevania focusing on the Lords
of Shadow series, and Metroid being
somewhat quiet since the fairly unloved Other M released in 2010.
The combat and character control
somewhat resembles Final Fantasy Type - 0 HD, but the visuals are simply out
of this world and the play mechanic is new and fresh and I can not
wait to play the full
game when it is released — whenever it is released.