Sentences with phrase «sort of action game»

The game's issues with repetition and presentation would likely make it tough to recommend to all series loyalists, but given the gameplay, it becomes a much more interesting experience that might be worth checking out to those looking for a different sort of action game.
Even the boss battles, often the Achilles heel of these sorts of action games, are an enticement.

Not exact matches

We think we'll see a similar effect with Super Mario Run, and especially as we continue to develop Mario games for our own platforms that have more robust action and those sorts of elements, we think those will be appealing to the audience playing Super Mario Run on mobile devices.
Maybe they visited your website (or a specific page on it), took some sort of action in your app or game, or gave you their email address or phone number.
HERERA: So, if you «re a longer term investor and we do see some sort of military action and we do see oil prices move, from what I «m hearing from you is you should n`t change your overall game plan.
Unless you're some sort of phenom, odds are good that if you are headed to a quality four year baseball program, you're not going to see a lot of the field for the first two years; you may possibly even redshirt as a freshman and not get any game action in at all.
Not only is there great opportunity to turn a profit here, there's also the reality that this sort of action is tailor - made for a younger generation that is less willing to sit there and just watch a game, with nothing else going on, for three hours.
It's a dice game where everyone get's presents (random ones) and to each number you can throw is a sort of «action» you have to do, like pass the gift right or left, or unwrap it.
Subscribe to Nintendo Life on YouTube The fact that we were... we can imagine all sorts of experiences coming out of RPG Maker Fes: dating sims, visual novels, and potentially even action games should all be doable with these tools...
this game is just one big piece of awsome... and sadness the final part of the mgs saga mgs4 has old snake coming out of retirement and has to go kill liquid ocelot but there is one problem snake has accelerated aging this game has so man cutscenes but i could not decide whether this was a good thing or abad thing this game has less a focus on stealth and more a sense of action and the ending this is the sort of ending you cry at and anyone who says they did nt is either lying or a haertless ****
Online, the AI really struggles to even force any sort of action to the game, which instead leaves them more to getting in the way more then anything.
The sort of endless runner with action elements genre can be a tough sell for some folks when there's a ton of those games out there.
However, the first movie focuses on Eggsy (Taron Egerton) training to become a secret agent, while the second shows him in action as the new Galahad, so it's possible that the third may see him at the top of his game or in some sort of mentorship role.
A multiplayer action game where the goal is to control the most space on the board, Flip Wars has you stomping and using power ups to flip tiles on a game floor of sorts.
For games that feature such intense action, you'd hope that this sort of content would be minimal so it's definitely a bummer having to carry out such menial tasks.
Really though, as good as the roguelike and action RPG beats of Neon Chrome are, it's truly in the controls that the game shines brightest; deftly accommodating the sort of ultra-responsive movement and shooting synonymous with the classics of the genre.
This sort of twitchy, combo - laden action game is not really something anyone buys for comprehensive multiplayer.
Basically you are given a pretty typical sort of action martial arts feel with the game that just flows extremely well and just feels like a natural system.
Put a little more simply, Dead Rising 4 strives for the sort of over-the-top action and irreverence found in the Saints Row and Far Cry games, but lacks the courage to seriously offend in the manner of the former (the edgiest joke I encountered was one in which Frank mumbles that he just remembered he needs to get a vasectomy while in a toy store) and hasn't the scale of world to allow for the sort of extraordinary destruction players experience in the latter.
Plunked down in his very own third - person action game, Deadpool acts as a sort - of - parody of third - person action games, with its hero regularly commenting on various video game tropes, his displeasure with High Moon's script, and even you, the player, when you aren't performing to his expectations.
The action scenes are very slick (if overly familiar to anyone who's played the 2013 game) and the over-qualified supporting cast (Derek Jacobi, Kristin Scott Thomas, Walton Goggins) keep a straight face despite being above this sort of thing.
This is the sort of standard stealth action we've seen in many games, but with a slight twist — when he manages to trap one enemy in a beartrap, their screams alert nearby zombies.
The game looks like a third - person Destiny - like online action game, where you and your friends can fly around a huge open world in mech suits, fighting all sorts of monsters.
Right when you start in these sorts of action sequences you can just feel that the game didn't have the fine - tuning it truly needed to be successful.
The Legend of Zelda: Phantom Hourglass was called a «stylus action adventure game» in Japan, but at the beginning of development, one of our initial ideas was to include a type of gameplay that would let you sort of play tag with unbeatable enemies in dungeons.
It's a brave move from Sega, signing up this game, and Wii certainly needs more quality titles in the action genre (not necessarily this bloody, but certainly more action - oriented), but it ain't exactly the sort of thing that Mom and Dad will be playing with little Johnny (or Jack) in the living room.
Use sadistic traps and powerful weapons to sort, punish and mow down waves of brutish creatures in this real time strategy turned fast paced action game.
Plot holes abound, with all sorts of coincidences forcing things along in lieu of character action, and while that set - up could actually work if The Circle turned into a The Game - like conspiracy thriller, it just limps to an unsatisfying end that doesn't wrap up enough dangling threads.
The title hints at some sort of journey of self discovery, as Frankenstein's monster looks for the meaning to his bizarre circumstances, but all we get instead are some very lazy action sequences that look ripped from a PS2 game.
The game's setup involved having the series» ninja rivals Scorpion and Sub-Zero teaming up for some sort of cooperative action.
The game looks to be a sort of horror point and click adventure with puzzle solving features and third - person action.
Sure, their speech bubbles do sort of get in the way of the on - screen action and they don't have anywhere near enough lines of dialogue, but it's fun to see the denizens of Hell briefly break the 4th wall so that they can complain about the game's balance.
For the uninitiated, a visual novel is an interactive fiction game, a sort of choose - your - own - adventure with less action and more awkward anime sex scenes.
While I do sort of see how you could consider the AC series to fall under the RPG umbrella, the game's have always screamed standard action - adventure.
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
I've seen some people claiming that the PC conversion of the first game was unstable, but I honestly haven't run into any trouble of that sort during the many hours I packed into both these titles, maybe apart from occasional framerate drops during some special actions, which probably stems from the original game's code itself.
The game I ended up making is called TEKTONIK, a sort of quick action based tower defense crossed with digging and platforming.
In terms of bringing in new players... if / when I try again to get my wife to play some sort of third - or first - person action game, you can be damn sure I'll be setting the difficulty level to «easy» for her.
They sort of crammed it down our throats, too, with an epic - sized marketing campaign that included a novelization, a comic book, Lego sets, action figures, and even some mobile phone versions of the game.
But Amplitude was an action game played on a gamepad and offered a different sort of challenge when compared to rhythm genre titles that came before and after it.
Borrowing that «Radioactive» track from a trailer featuring a certain assassin (which is fine, because it's a good track) the video shows off the Human and Irathient Ark Hunters in action, giving us a look at some of the locations we'll be visiting, a taster of the sort of vehicles we'll be able to drive around, and finishes with a Arkfall featuring a Hellbug of colossal proportions... and yes, you will fight that thing in - game.
The narrator sounds like he's trying to make the game all exciting and action packed when it really isn't that sort of game:P.
One of the reasons the game was so well - funded was a lingering desire by many for this sort of quietly - told adventure — still somewhat a rarity in a landscape of more high - octane action games — a desire for a game that essentially moves at your own pace.
As would be expected with a game like this, there are high action skirmishes where you have the objective to destroy the enemy or some sort of target, where you will definitely need to utilize your weapons.
Backflowis a casual puzzle / action game that requires players to flip switches along their city's pipe network to sort various types of wastes.
Quiplash is the perfect party game, with up to eight of your best friends competing against each other in a sort of «live - action» mad libs meets Cards Against Humanity style gameplay.
Dan Whitehead had many positive words to say about Rogue Trooper in his Eurogamer retrospective a few years back, calling it «a perfect example of the sort of game we're seeing less of as the industry's middle tier gets squeezed out of existence; a solid, unpretentious action game with thoughtfully executed features».
Ranging from more powerful guns to three metal orbs that fly around your ship taking everything out in your path, they add a more chaotic element to the game which already makes you think you will be having some sort of fit with all the neon explosions and fast paced action.
It's clearly useful in any game when you can prevent someone from taking action, and you see this in any sort of RPG, from the SaGa series, to Grandia, and even interrupts and CC in World of Warcraft and other MMOs.
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