Sentences with phrase «sort of stage time»

Not exact matches

Michal Kauffman writes: By Stage 4, in addition to the panic the company may be feeling as a whole, all sorts of competing interests come out of the woodwork when it comes time to actually move forward with significant investments and real money: from the European tech team that is jazzed about the acquisition, to the U.S. tech team that's threatened by it, to the corporate VC team that hates it because it will undermine a competing investment in their portfolio, to the Services Division as a whole worried about their jobs if the acquisition goes through and much of their work gets automated, etc....
It may also be a reference to a hardy variety plant which does not dry up in extreme dry summer but a plant that scurvies the summer and provide sustenance to life in hard times.54 In mystical Islam, the road to the stage of intimacy (uns) with God - for - us is reckoned to be lonely, for not many undertake this journey prior to death in a voluntary sort of way.
This absolute knowledge is at the same time a sort of recapitulation of the human spirit, for each successive stage retains elements of the previous ones as it goes beyond them.
It began with tummy time and basic «lying around staring» time, but that quickly progressed to the stage where they reach for the dangling toys above them, swatting at them in a sort of Pavlovian way.
This versatile app lets you keep track of all sorts of things relevant to your baby's growth stage, such as feeding schedules or nap times.
Nearly every baby will develop some sort of rash at some time during the diapering stage.
With these top tips, designed for singles at all sorts of life stages, you'll be ready for new romance in no time.
Finding a partner for new relationship is just getting easy like never before.Although every one faces social difficulties throughout at some stages of life time by time but we need to sort them out and don't let them ruin our life and feelings.Having a single breakup with your boyfriend or girlfriend doesn't mean that you will be fail onward too.Serious relationship can be start just by looking for free local singles anywhere in your area or the most near location of your residence, work and business place.
While the choreography is generally fairly minimal (at least for this sort of mega-production), first time film director Phyllida Lloyd (who helmed the original stage version) has woven together a tightly edited and exceedingly well shot film that capitalizes on the music wonderfully while never worrying too much about such nettlesome items as character or motivation, providing enough other movement that one ultimately doesn't miss huge dance numbers a la Robbins or Fosse that much in the long run.
Before H.G. Lewis was bathing in cheap stage blood and flipping stomachs at drive - ins everywhere and the same year that Alfred Hitchcock ran chocolate sauce down the drain while a sort - of nude Janet Leigh screamed, there was director Sidney (BURN WITCH BURN) Hayers» wonderfully pulpy and surprisingly sadistic CIRCUS OF HORRORS, a Grand Guignol shocker with a campy cruel streak that was far ahead of its timof nude Janet Leigh screamed, there was director Sidney (BURN WITCH BURN) Hayers» wonderfully pulpy and surprisingly sadistic CIRCUS OF HORRORS, a Grand Guignol shocker with a campy cruel streak that was far ahead of its timOF HORRORS, a Grand Guignol shocker with a campy cruel streak that was far ahead of its timof its time.
Carrying over certain stage conventions, Beckwith constructs this primary set as a somber, suffocating space — a sort of conceptual prison, virtually devoid of laughter or music, using dramatic lighting shifts to contrast Leia's present living conditions with flashbacks to her time with Ben.
If they haven't asked for that sort of comment, volunteer to help with the proofreading when it's time for that stage of the process.
If you enjoy «thrifting» and working in a retail environment, we are always in need of part - time volunteers to help with sorting items in the back (staging area) and assisting with pricing items before placing the items on the store floor.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
There's a ton of throwback nods to old - school Shinobi goodness, including the break - your - controller difficulty of the bonus stages (tossing ninja stars at ninjas as they do ninja flips at your ninja, ninja - like), as well as the all - time classic, «bald - guys - with - pony - tails who throw some sort of boomerang thing at you.»
On the other hand, planning too far ahead is sort of a waste of time in the later stages, as the trucks keep smashing into each other in unpredictable ways, but the chaos is part of the attraction of the game.
DK: In your exhibition at Bridget Donahue, your paintings are installed to form a sort of stage, where performances intermittently take place, yet most of the time the paintings very clearly constitute an exhibition.
Some of the extended bits that Fadem pulled off in that time: sitting down on a rubber stool, kicking a hole through a stage that would eventually collapse in full, slamming a weird sort of metal gate / screen - door combination affixed to the building's wall, jumping into the East River and then reappearing inside of a barrel of vaseline that was treated to looked like toxic sludge, hurling himself into a pile of cardboard boxes and then sounding the world's most pathetic airhorn, addressing the performance's one heckler with a drawn - out gesture involving his middle finger, drinking a number of glasses of water in rapid succession before moving to a sort of thick, clear liquid that he repeatedly spit up and attempted to drink again (I heard an audience member worry that this would trigger a series of chain - reaction vomiting in the audience.
At the Moderate stage, even though there are problems with visitation and at times behavior, there still is some sort of a bond between the child and the targeted parent.
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