Lara had become almost a caricature of herself and several of the games just had little to do with
any sort of tomb raiding.
There's
sort of this tomb - like feeling to objects.
Not exact matches
The Son
of God thingy has all
sorts of modern special effects in the promo, suprising they didn't film in 3D, jesus rising from the
tomb right into the theatre.
Over the years we had dealt — effectively, I hardly need add — with murderers, forgers,
tomb robbers, and criminals
of various
sorts.
You can roll boulders onto Bokoblins from up - high, cook a variety
of recipes for all
sorts of stat and meter buffs, pick up a variety
of weapons on your travels and explore scores
of puzzle - ridden underground
tombs.
Eidos Montreal has a few months to
sort a lot
of this stuff out, so I'm not calling for an evac just yet, but I remain convinced that my favourite bits
of this game will be those when Lara is on her lonesome in some mysterious
tomb, pulling the odd lever and jumping from pillar to pillar.