The gameplay consists of you trying to find the medicine for the dying father through running around solving interesting «puzzles» (which are not particularly challenging, and mostly involve interacting with different objects with both brothers at once) and completing
all sorts of side quests.
Along the way players collect and enhance equipment, level up and gain new skills and embark on
all sorts of side quests, because side quests make the world go round.
Not exact matches
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out
of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way
of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each
of their special abilities in your adventure, it also adds
side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all
sorts of Pokemon just like the last game, you also get free roam after the main
quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some
of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
Side missions include becoming a
sort of mythological spirit warrior in the Shangri - La
quests.
Side quest will always be this sort of thing but it is better the mirros edge catalyst side quests and open work events whish were run somewhere
Side quest will always be this
sort of thing but it is better the mirros edge catalyst
side quests and open work events whish were run somewhere
side quests and open work events whish were run somewhere fast
There will probably be some
sort of collectible thing, it'll be cool if they're a different type for 3 different
side quest villains on each island.
Aside from the main
quest side missions and random encounters
of sorts keep things relatively interesting often taking the form
of small shoot outs or hostage rescue.
Which is
sort of the point here, the game has a story and a path line to follow with tons
of quests and
side quests to keep players busy, but it's the ability to enjoy and do what players want within the confines
of the game world that truly elevates these games for me.
This is backed up by all
sorts of little touches, too, like an optional
side quests where you can participate (for a surprisingly long time!)
To fill the time between plowing the fertile fields
of Temeria there is a light RPG mechanic and combat
side missions with some
sort of a secondary
quest of revenge.
There are some minor
side quests as well which encourage returning to previous areas which I
sort of enjoyed as well!
The time limit is lenient enough to allow for some exploration and
side quests, but if you're the
sort of player who likes to do all optional content as you go, you might want to reconsider — especially when the day / night cycle is so short, you can run around a village once or twice to watch it transition.
Tesla vs Lovecraft is one
of those games that you can play in short bursts without feeling like you've missed anything or need to recap, which makes it perfect for people with demanding schedules or anyone that's a bit tired
of spending two days
sorting out their inventory in an colossal RPG just to do an insignificant
side -
quest.