Sentences with phrase «sound effect levels»

The console version has no buzzing noise at all, but the dialogue and sound effect levels are completely unbalanced.
The mono soundtrack is a bit harsh and sometimes coarse in spots, but dialogue and sound effects levels are otherwise balanced.

Not exact matches

The mobile app has presets that let users manipulate audio in different ways, from equalizing sound levels at live events to adding effects like bass and reverb that make any listening experience sound like a concert hall.
is a relatively short level, but that doesn't make it any less impressive: built by Eddie Stilson, the entire stage is a tribute to the original Japanese opening of Dragon Ball Z. Again, it's pretty short, but there's no denying how good Stilson's recreation is, especially considering it was made almost entirely with Mario sound effects:
«On the floor in room corners, Large size Brilliant Pebbles reduces comb filter effects caused by very high sound pressure levels that develop in the corners when music is playing — as much as 3 or 4 times higher than the average sound pressure level in the room!!
The highly efficient drivers deliver high sound pressure levels for maximum effect, and distortion is minimized thanks to reduced air turbulence.
At the level of Anahata chakra appears the possibility to integrate the two opposite forces and in this way to obtain the effect (sound, in this case), without the two forces to be confronted (without touching of the two parts).
Advance through 24 action - packed levels, each with its own musical theme and sound effects.
The special effects and the sound design manage to achieve a believable level of realism, rarely drawing attention to themselves.
The graphics are great, the level design is fantastic, the gameplay is fun and involving, the sound effects and voice acting are well done, and the story is even interesting.
A kind of low - level trickster god of indie cinema himself, Waititi lets his film go a little crazy: He's outfitted it with garish colors and costumes and set designs, some not - entirely - perfect special effects, and a synthesized Mark Mothersbaugh score that sounds like it was lifted from an early period Jean - Claude Van Damme flick.
In a new trailer released today, Nintendo revealed that players will have the ability to create their own custom sound effects for their levels.
According to the announcement, custom sound effects can even have a visual effect on some of the levels.
As for the audio, while the DC's 5.1 DTS - HD MA track sounds deceptively tamer than the TC's lossy 5.1 DTS option, after some level - matching the DC comes out on top again; only with the DC does the voice of Darkness come close to reverberating with that basso profundo effect you'd expect.
You want to play this game with good speakers or headphones to hear all the industrial sounds and various screeching effects put into the levels.
Kenichiro Imaizumi (MGS4 / PW / R / V producer) Ayako Terashima (Kojima's PA) Aiko Sakamoto (MGS: PW lead programmer) Daizoburo Nakamura (MGSV lead programmer) Yuta Hoshino (MGSV FX engineer) Nozomu Takeuchi (MGSV art / programmer) Hideki Sasaki (MGS series art director / character modeler) Yasuhiro Ikoma (MGS3 - V / ZOE2 / PT effects artist) Ludvig Forssell (MGSV / PT music composition) Jorge Ken Hashimoto (Kojima's translator) Takaaki Ishikawa (MGSV graphics engineer) Fumito Miyauchi (MGSV Fox Engineer / UI programmer) Hiroyuki Nakayama (MGSV sound designer) Akira Inamura (MGSV character artist) Kohei Ishiyama (MGSV effects programmer) Makoto Abe (MGSV UI programmer) Kazuya Adachi (MGSV Fox Engine tech director) Satoshi Matsuno (MGS3 - V level design / artist) Satoshi Matsuno (MGS3 - V programming) Takayuki Uchida (MGS4 - V environment design / artist) Hiroaki Arai (MGSV programmer / lead tech artist)
To achieve the level of dialogue, effects, and music needed to put the best sound on screen, Pfister relied on Dolby Atmos ® technology.
But on a purely cinematic level, Signs confirms Shyamalan as an exceptionally supple and intuitive visual storyteller, evoking fear and dread through insinuating camera movements, subtle sound and lighting effects, and canny use of offscreen space.
The Dolby Digital 5.1 soundtrack is loaded with sound effects, plenty of which are indiscreet and will have you reaching for the remote to adjust volume levels accordingly.
Familiar sound effects for things like getting treasures and leveling up pluck the old nostalgia strings.
The dialogue levels are stable from the centre channel, and never overwhelmed by sound effects and music.
That is to say the elements of a production environment are obsessively scrutinized and the sound mixing, editing, creating and recording are twisted to a maddening level, the sound of Giallo echoes, reverberates and mixes all throughout Berberian Sound Studio and the screams and foul sound effects create an extremely uneasy tension and horror that only the mind can desound mixing, editing, creating and recording are twisted to a maddening level, the sound of Giallo echoes, reverberates and mixes all throughout Berberian Sound Studio and the screams and foul sound effects create an extremely uneasy tension and horror that only the mind can desound of Giallo echoes, reverberates and mixes all throughout Berberian Sound Studio and the screams and foul sound effects create an extremely uneasy tension and horror that only the mind can deSound Studio and the screams and foul sound effects create an extremely uneasy tension and horror that only the mind can desound effects create an extremely uneasy tension and horror that only the mind can depict.
On nearly every other level, «The Revenant» works magnificently, particularly the now - famous scene in which Glass is savagely attacked by a grizzly, an astonishing sequence that seamlessly melds sound, effects and acting.
While your eyes are focused on the screen, the sound effects will haunt your ears and bring the fear to a higher level.
The worksheet content is converted into a game by adding things such as fun graphics, a progress bar, leveling up, sound effects, pop - up messages to indicate success or failure, badges or trophies, avatars, leaderboards, or storylines.
In a sequential, multilevel video game, feedback of progress is often ongoing, such as accumulating points, visual tokens, or celebratory sound effects, but the real jolt of dopamine reward is in response to the player achieving the challenge, solution, sequence, etc. needed to progress to the next and more challenging level of the game.
Increasingly difficult levels, flashing lights, and fun sound effects keep kids slammin» for more!
This is most apparent in the large effect sizes for Text Reading Level (d = 2.02), the Ohio Word test (d = 1.38), Concepts About Print (d = 1.10), Writing Vocabulary (d = 0.90), Hearing and Recording Sounds in Words (d = 1.06), and the Slosson Oral Reading Test - Revised (d = 0.94).
Even more meticulous is the fact that, as in other Lincoln models, the system is tuned to each individual trim level, mitigating the effects of different interior materials on the sound.
Subquestion: What level of sound effects would you like in the show?
Now, UK - based Me Books has brought the interactivity and personalization to another level with the ability to allow the readers to record themselves reading or incorporating sound effects in order to make a personal version of the title.
Through past research, we have gained insight into the effects of underwater sound levels on belugas, how they respond to increasing pathogens and changing water temperatures in the wild, and nutritional needs of belugas that face increasing challenges for food sources.
Yet scientific investigation on the effects of high sound levels on bony fish and sharks allow the conclusion that LFAS also seriously disturbs or even injures these animals.
Everything from the character models to the level design and even the sound effects brought me back to a time where I would sit in front of my TV all day and play video games.
Sound effects are spot on when it comes to events that happen in the levels and when Mech interacts with his surroundings.
The original Mass Effect was just trying to do a lot of things that clearly they weren't able to get done that it sounds like this game is able to achieve much more than the original considering the planets are larger and there's more of a focus on exploration in regards to allowing the user to level up based on what they've explored in terms of research and development.
There is currently no soundtrack in Chicken Scramble but there are a bevy of sound effects that you will encounter during your time trying to clear the levels.
As I said, sound effects are important, but the combination of sound effects and music really take a game to the next level.
The nods to the original games are strong: The jumping / bonking sound effects, the little mushroom enemies, certain animations, the cheery music from the original game's first level....
There's a level of ingenuity to the game world despite the simplicity of the core gameplay, and both the soundtrack and character sound effects are surprisingly in sync with the unique atmosphere created by the game world.
The level design, optional areas and collectibles in each stage, method boss battles happen, sound effects, and even the way you unlock Extra Stages in each World are huge love letters to past titles, even going as far as making characters like King Dedede and Meta Knight playable characters.
Sound effects include the amusing sounds made by the pilgrims as they cheer your protection of them when you guide them past their enemies, enemies bouncing back and forth, collecting octopus statues, floating cloud God celebrating when completing a level and more besides; complimented by oriental music which suits the graphical art style and premise.
Now remastered, the game will be equipped with fully enhanced visuals and sound effects, bringing its spine - chilling terror to a whole new level.
The graphical qualities of the game certainly shouldn't steal the show, though, as Rocksteady have once again provided a stunning level of sound quality, mixing a fantastic score with almost pitch perfect sound effects.
The sound effects as well serve to add to the adventure with loud explosions rattling your eardrums along with the sounds of laser fire, rockets and fusion cannons filling the air and trying to stop your advance on the level bosses.
Mario & Sonic at the Rio 2016 Olympic Games is a sturdy sporting title for the Nintendo 3DS that boasts some decent graphics, fun sound effects that would be expect to hear in Brazil plus some carefully designed sporting games that work on most levels.
Stunning visuals and shapes, energizing physics and exciting sounds highlight BreakQuest: Extra Evolution, which offers 100 completely redesigned action - packed levels, each featuring own colorful design, elements behavior and visual effects.
The effects as well are just fine with freeze and fire effects sounding as they should and the ambient sounds of the level adding to immersion.
With a cartoon - like art style and sound effects, the game offers 80 fun - filled levels of pure action — made even better when you give a cadre of nasty birds exactly what they deserve... and then some!
Although SNK is mainly known for their in depth fighting games, that is not all they have done and this is proved by the selection of games in the pack. There is a wide array of genres from fighting to sports and the variety will please many a fan of the console. That said, the original versions of the games would probably work better than their emulated counterparts. In all of the games sound effects appeared to be on a half - second delay the first time they were heard, then fine for the remainder of the session. As an example, the first time you throw a grenade in Metal Slug, it will explode and just as the animation is finishing, you will hear the explosion. This problem is off — putting but easily forgettable once all of the sounds have loaded properly. The main exception here is Shock Troopers which actually freezes up momentarily when loading up a new sound which makes the game almost unplayable for the opening instances of each level.
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