The tunes during the game sound very fitting for the army - type game, and each faction has humorous yet expected
sound effects during the battles.
The audio is also top notch, staying as close to the anime as possible, with some booming
sound effects during combat and with the narration delivered via the DualShock 4 speaker to make sure that players can listen to it during the general mayhem.
The music,
sound effects during combat and specially the voice work from the narrator builds up the atmosphere and enriches the experience.
The stereo effects are quite good, as are the surround
sound effects during crowd scenes.
Not exact matches
Without him, I'm not sure I would have managed to make it through the challenges that the early weeks presented (* cue that
sound effect of an audience saying «aww» that we often hear
during sitcoms *).
The classic art - theme toys give baby something to reach for
during play time, while the soothing
sound effects and multiple bounce and sway styles allow you to choose the mode that makes your baby happiest.
The familiarity of the
sound and words will have a soothing
effect, particularly
during fussy times.
You'll notice some minor distortion in the high end,
during shrill screams, shouts, explosions, and other
sound effects.
The surround
sound and bass
effects are most notable
during the musical numbers, especially the opening scene.
Wondrous usage of music cues and
sound effects, especially
during Earwax.
The voice - acting, multiple layers of
sounds and
effects, and music that helps set the tone
during heated moments make Battlefield 3 a feast for the ears.
It's the perfect movie to keep you awake
during the latter hours of an all - night horror binge: The music and
sound is loud as fuck, the imagery and
effects shocking as hell, and it's quickly paced and most importantly short.
The
sound effects sometimes cut off for a few seconds
during combat, too, which is pretty weird.
They fused the slapstick of the silent era with the outlandish
sound effects of radio, focused on elaborate sight gags
during an age of ceaseless dialogue, and were zealously committed to their Neanderthal worldview.
The LFEs are subtle with the music and somewhat harder
during sound effect use like the monster truck reviving up at the Vegas show.
Though a straightforward mono mix, «Thirst» has some marvelous
sound design that particularly pays off
during a hallucinatory «conversion» sequence of sorts, with wild
sound effects by mixer Peter Fenton that beautifully intermesh with Brian May's excellent orchestral score.
Monster has a very interesting
sound design and these tracks really show off the creative use of music, surround
sound and subwoofer
effects — most notably
during the murder scenes.
Top Gun was part of formula product that helped established the song album as the definitive soundtrack release
during the eighties, yet enemies of the practice should appreciate the candor of the interviews, which describe the construction of the score and song materials in action sequences involving powerful
sound effects; even if you have the hit songs, making them fit is still a chore.
During his magic show, Oz's assistant Frank (Zach Braff) uses a variety of
sound effects.
During Winter in Animal Crossing: New Leaf, when it snows special snowflakes will fall with a
sound effect occasionally.
The monster's
sound effects and speech are quite humorous and players have access to their iPod
during the game.
Robert Wise (The
Sound of Music, West Side Story) even borrows the light and dark
effect of Vertigo's dream sequences
during the «Spock Walk» sequence.
It was also lacking in the selection of music that would play
during the tracks, and many of the
sound effects felt muffled and without impact.
Players can however, use their iPod
during gameplay with no loss of
sound effects.
«We want the audience to experience the best visual and
sound effects possible
during the preview.»
sound effects, for one, though there is also much to admire in the 360 ° ambience of Tomorrowland itself
during Casey's first visit — it really puts you in her head.
During the pitch, the story artist will do all the voices, narrate the actions of the sequence and maybe even play
sound effects with a physical instrument (or in the case of the demo we saw, a squeaker toy) or play music from a computer.
The movie contains an abundance of surround
sound and subwoofer
effects, most of which come
during the scene transitions.
The surround and subwoofer
effects are quite as impressive, as there is typically rear speaker action only
during major
sound effects or musical cues.
The surround
sound effects come into play
during the many crowd scenes and when the group is first exploring the old institution.
Sound effects are living it up in this track, both
during long stretches of relative quiet and
during intense action sequences.
The basic Dolby 2.0 soundtrack contains a few shock
sound cuts and effective ambient
effects, but for the most part is pretty tame, and Giorgio Moroder's thumping score shines
during key montage sequences.
With PRE-SAFE
Sound, the vehicle emits a dampening sound that can help reduce the effects of hearing damage during a colli
Sound, the vehicle emits a dampening
sound that can help reduce the effects of hearing damage during a colli
sound that can help reduce the
effects of hearing damage
during a collision.
There is no shortage of Star Wars theme injected into this game, with trivia delivered while the game loads, familiar planets and landscapes, famous characters and their weapons, not to mention the
sound effects heard in the background
during 100 different battle scenarios!
The backing music is pretty bland stuff, but the
sound effects do their jobs well enough and listening to the worms
during battle is still funny.
The
sound will also struggle
during large events, with the
sound effects for guns and more simply vanishing, leaving you in a strange world of semi-silence that's punctuated by the occasional burst of gunfire or a scream that comes out of nowhere.
There is currently no soundtrack in Chicken Scramble but there are a bevy of
sound effects that you will encounter
during your time trying to clear the levels.
Sound effects include utilising the gear assembly tools and medbay, electrical circuits being overcharged to open a new area, heavy doors opening, using a rail lift, the mechanical noises the Exo - Rigs make
during movement and engaging in combat with disassembly machines, Exo - Rigs and bosses, alongside ambient
sounds such as gusts of wind and nearby toxic waste bubbling.
Sound effects include the countdown to the race start, each vehicle's engine being driven accordingly to maximum acceleration, cars engaging their boosters particularly
during the straights to increase acceleration further, screeching tyres when boosting through a corner, alongside ambience specific to certain tracks such as a splash upon driving into water on Shipwreck Island and more besides; complimented by arcade racing music.
Game Features — Intelligent AI, rapid gameplay & Gorgeous visuals and immersive
sound — Enjoy smoother and more realistic graphics — New
effects and cutscenes
during the games for an even more TV - like soccer experience.
The
sound effect that plays when taking damage
during regular play now also plays when viewing that player's perspective in spectator mode.
Whereas Call of Duty games leading up to Call of Duty: WWII had implemented small ambient
sound effects such as beeping
during radio transmissions or perk related
sound effects into the DualShock 4 speaker's output; Call of Duty: WWII does not, although it could have realistically produced speech or ambient
sound effects.
The Wii Remote's speaker is used effectively
during gameplay, with Donkey Kong cries and other
sound effects.
They have even added the onomatopoeia
effects for punches and kicks to the 60s TV show characters, which flash on the screen
during the action, complete with horn
sound effect.
During Winter in Animal Crossing: New Leaf, when it snows special snowflakes will fall with a
sound effect occasionally.
Sound effects include the roar of the modern era engines which realistically represent their real - life counterparts as they shift up and down through the gears
during acceleration and under braking, while
sounding even better than F1 2016 since the re-designed cars made their debut in the 2017 season with subtle differences in the engine notes between each of the cars depending upon their respective power and engine supplier, alongside the authenticity of the classic era cars.
Further
sound effects include hitting the curbs, crashing into an opposing car or the barrier, aerodynamic turbulence or wind particularly in long straights such as at Monza and engaging DRS.. The ambience really elevates the atmosphere as the crowd cheer with anticipation prior to the start of the race and celebrate
during the podium, although the crowd could do with an increase in volume as they can be a little quiet
during the races.
A headset will be bundled with PlayStation 4, enabling gamers to chat with friends
during online gaming and to hear
sound effects from the controller.
An epic action movie soundtrack plays
during the cut - scenes, and while in a mission it plays at a more subdued level to let the
sound effects shine through.
Listening to the epic orchestral soundtrack and all the
sound effects that emit
during intense battles all play a huge part in making this release as enjoyable as possible.