Sentences with phrase «sound in the game»

The ambient sound in this game did something that very few survival horror games have managed to do: make me feel scared.
He is is always striving to find new ways to make music and sound in games more immersive, dynamic, and creative.
It is also just as good with its audio, with much of the music and sounds in the game getting a boost.
It does a great job with the surrounding sound in the game.
You got your save the princess music, you got your game over music, and we know how water levels usually sound in games.
Thankfully, the visuals and sounds in the game do not disappoint.
Emily interviews game composers, sound designers, audio directors, voice actors, educators and more about the world of sound in games.
The cave music, however, is aptly mysteriously creepy - sounding, the castle music sounds austere and serious, and most of the background sound in the game helps to create a very fitting atmosphere.
The cave music, however, is aptly mysteriously creepy - sounding, the castle music sounds austere and serious, and most of the background sound in the game helps to create a very fitting atmosphere.
A number of the menu sounds in the game sound like they have been stolen from (or used the same licensed sounds as) Warcraft 3.
Given the fact you're in New York - ish setting in the 40's, you can imagine how most people sound in this game.
This game covers elements from both new and old Pinball machines while most sound in game are tunes of classical music.
When the final buzzer sounded in Game 2, no one had doubts about who would be chosen as 2018 7DAYS EuroCup Finals MVP.
In terms of game play, it's actually lacking — where missing a note in Guitar Hero would affect how the music sounds in game, nothing happens in Rhythm Master.
Luckily, Dell has used its proprietary MaxxAudio Pro sound system with an included subwoofer for a better listening experience for music and better, more realistic and vibrant sounds in games.
«At the very least, you should always be able to test sound in a game and have access to all art assets and a build.»
Looking at other games, and even some of our past titles, we started to think about how sounds in games without those dynamic, changing reverbs or delays can leave the game feeling a bit flat.
Come day three, Richard Stevens and Niklos Stavropoulos dealt with video game music from a more explicitly design - and implementation - focussed perspective, presenting some valuable techniques for manipulating and performing pre-composed sound in games (also using, like Climent, Unreal Engine).
A video game sound designer works not only with the soundtrack of a game, but can also be heavily involved with the voice actors of a project and with creating the auxiliary sounds in the game.
It was the start of conveying orchestral sounds in games.
Put them on, face your screen and calibrate them and you can then move your head to track sounds in the game, whether it be bullets flying around you, or a rival car trying to sneak past in a race.
The first thing that was striking was the use of sound in the game, which was a strength of the early Call of Duty titles.
The instant the final horn had sounded in Game 7 of the second - round series in Vancouver — at 11:42 p.m. CDT on Thursday — Susan Bakula, 33, of Oakdale, Minn., and her friend Lucy Spina, 37, of Shoreview, Minn., had bolted to downtown St. Paul to queue in the rain for tickets, fortified only with a sleeping bag, a lawn chair and a proselytizer's faith.
Actually, the sound in this game is the most impressive part to me.
The sound in the game is also phenomenal.
The music and sound in the game is nothing special but its not lacking either.
The sound in the game brings it all home from the roar and sputters of engines, and squeal of tires.
In what many people are touting as the best implementation of amiibo support to date, Super Mario Maker brings every amiibo into the game and allows level designers to drop in any character as a power - up suit for Mario, changing the way he looks, plays and sounds in the game.
On the opposite end of the sounds in the game, the hacking and slashing sounds are excellent, as is the music.
The sound in this game is lifted almost entirely from the cartoon, and this is by far the best feature of the game.
The sounds in this game work incredibly well at setting the mood.
I did not have any sound in my game though.
The music and sounds in the game are eerie and are, hands down, one of the game's most defining features.
The sound in the game is very fitting, if not completely accurate to the anime.
«We've made the sound in the game react to the place that the player is in.
When it comes to the sound in the game, the soundtrack has an excellent selection of songs and is very high quality.Hearing the engine roar as you throw your chosen car through the corners is probably the most enjoyable part of the in game sound.
Sounds in this game are well - done but standard.
There are no sounds in the game as you talk to people you may run into questing, only grunt and sighs.
The sound in this game is equally as good.
Currently the game is in the final stages of testing; particularly we're tweaking and balancing all the sounds in the game and checking through it all in French, Italian, German, Spanish and Japanese.
That's exactly what they do here, as the sound in this game is wonderful.
The sounds in the game are all very well done and help to immerse you in this fantastical story of being second in command of ruling the Earth.
Blizzard has a great track record with audio and sound in their games and Diablo III definitely lives up to the legacy.
The sounds in the game are fantastic as well with each character having cheesy one liners and their own theme song.
Almost every sound in the game has been re-designed and re-recorded at the world class Pinewood Studios.
Much like the games visuals, the sounds in the game are equally fantastic.
I will say the sound in the game was great and I found myself stopping in the middle of the street to hear conversations random people were having.
Much like the graphics, the sounds in the game are bland at times.
As the sound in the game is tied to gameplay, and makes a great part of it, in charge of the soundtrack was Olivier Deriviere, known for music for Assassin's Creed IV: Freedom Cry, and Remember Me.
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