Not exact matches
Arthur — good
issue raised.The candidacy of Hollande will not make much difference for French policy for it was Mitterand who pushed for Maastricht even though the referendum barely passed — the French are terrified of decoupling from the Germans for as DeGaulle famously said — EUROPE IS FRANCE AND GERMANY — all the others are mere trimmings.Also, Germany is the coach and France the coachman — there is so much at work here — the media does a greart disservice by measuring it
in sound bites.Sarkozy is bringing Merkel
in to campaign for him to subtlely remind the French citizens what is at stake
in the upcoming French elections.The tear gas is
in Athens but
game is
in Paris
Also there is nothing to discredit the
game as a full project, no muddy textures, resolution
issues, frame rate problems or crappy
sound that
in one way or another discredited some other Vita
games (AC3 for example had terrible quality
sound, still good though).
Sonic R — A
game with a great
Sound Track, terrible controls, and a creepy Tails Doll Sonic Adventure — A great Sonic
game, but Big the Cat though... Sonic Adventure 2 — A good
game that has some gameplay
issues (WHY IS TAILS
IN A MECH!!!)
Sound effects of engines revving add to the intensity as well but the soundtrack unfortunately suffers from the same
issue as the previous
game in the series.
It
sounds a bit like a semantics
game, but I think it's clear that there are some real efforts that are going to be made
in the future that could lead to changes to the current United co-branded credit cards
issued by Chase.
I know this may
sound strange, but even though I found myself somewhat letdown by the graphics, network
issues, and relatively short campaign, I spent an upwards of 100 hours
in -
game.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck
in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several
issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several
issues with the Hardcore mode • Fixed a few layout problems where the
in -
game controls and tooltips didn't match those
in the options menu • Removed the possibility to pick up weapons
in a EOD bot • Fixed several interpolation
issues • Fixed a problem where claymore is flashing
in the wrong team color • Subway minimap updated to give better clarity • Fixed an
issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload
sound • Fixed a problem with the falling antenna on Caspian Border.
Things like texture and shadow pop -
in, long load times, frame rate and
sound issues, and low resolution paint jobs on cars are the things they tend to fix last
in a
game like this and, given that they pointed them out to us before the disc was even inserted, there's plenty of reason to assume that they will fix them before they call the
game «finished» and ship it.
Not sure if I am off the mark here, but this is starting to
sound like the vicious cycle ARK was / is
in: constantly adding new features and not fixing the
issues plaguing the
game.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue
in the «Not
in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed
sound for when climbing ladders • Fixed and
issue with some weapons»
sounds in first person view • Fixed a swim
sound loop error • You should no longer be able to damage a friendly vehicle when sitting
in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work
in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies
in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island
in Rush mode tweaked
in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived
in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several
issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy
sound • Fixed a problem that you could be spawned
in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck
in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn
in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck
in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when
in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop
game • Fixed a problem where the headset attached icon would not show up
in the UI • Fixed a problem with the falling antenna on Caspian Border.
I kept a close eye on continuity
issues to avoid any jarring between
in -
game and cut scene
sound — whether ambiences or relative levels or even matching FMOD's surround positioning.
In addition to compensation numbers, we wanted to see what some of the business terms and creative issues were current in game music and sound desig
In addition to compensation numbers, we wanted to see what some of the business terms and creative
issues were current
in game music and sound desig
in game music and
sound design.
My only
issue with the
game's
sound is the lack of the Internet radio that's
in the PC version.
In an adventure game like this, the sound is one of the most important aspects as it helps draw you in and keep you interested in the action that's taking place — The Raven pulls this off without an issu
In an adventure
game like this, the
sound is one of the most important aspects as it helps draw you
in and keep you interested in the action that's taking place — The Raven pulls this off without an issu
in and keep you interested
in the action that's taking place — The Raven pulls this off without an issu
in the action that's taking place — The Raven pulls this off without an
issue.
Grab this month's
issue in print or digital to read interviews with iconic adventure
game designer and star voice actors, as well as finding out the best way to use licensed music, improve your
sound design and voice production, and work with audio outsourcers
Sonic R — A
game with a great
Sound Track, terrible controls, and a creepy Tails Doll Sonic Adventure — A great Sonic
game, but Big the Cat though... Sonic Adventure 2 — A good
game that has some gameplay
issues (WHY IS TAILS
IN A MECH!!!)
There's no other way to put it: even if it has a few
issues like occasional
sound glitches or any type of loot crate besides the cheapest one, Forza Motorsport 7 is still a fantastic
game, a magnificent achievement
in gaming and one of the, if not the best racing
game ever made.
Like almost every
game on this list, most of these problems can be fixed by imaginative Googling and fan patches, but
in order to avoid framerate
issues you actually have delete music and menu
sounds yourself.
Sound designer at Creative Assembly Charles Pateman also recently wrote an opinion piece for the December
issue of AMI,
in which he discusses how working
in audio for
games differs from linear media...
The only actual
issue I had with the
game was
in its
sound department.
So, while Jacobs» declaration of war on gold - sellers
sounds great (or not depending on where one stands on the
issue)
in the end the
game itself pretty much makes gold an easy thing to come by and items not so expensive that a player would have to go to a gold seller.
Sure, there are still some
issues with voices not coming through as crystal clear as they should, but the speakers are more than capable of holding their own when it comes to convincingly replicating
sound effects, audio cues and the myriad little details that you can find
in games like Call of Duty, Overwatch or Battlefield.