Sentences with phrase «sound issue in the game»

Not exact matches

Arthur — good issue raised.The candidacy of Hollande will not make much difference for French policy for it was Mitterand who pushed for Maastricht even though the referendum barely passed — the French are terrified of decoupling from the Germans for as DeGaulle famously said — EUROPE IS FRANCE AND GERMANY — all the others are mere trimmings.Also, Germany is the coach and France the coachman — there is so much at work here — the media does a greart disservice by measuring it in sound bites.Sarkozy is bringing Merkel in to campaign for him to subtlely remind the French citizens what is at stake in the upcoming French elections.The tear gas is in Athens but game is in Paris
Also there is nothing to discredit the game as a full project, no muddy textures, resolution issues, frame rate problems or crappy sound that in one way or another discredited some other Vita games (AC3 for example had terrible quality sound, still good though).
Sonic R — A game with a great Sound Track, terrible controls, and a creepy Tails Doll Sonic Adventure — A great Sonic game, but Big the Cat though... Sonic Adventure 2 — A good game that has some gameplay issues (WHY IS TAILS IN A MECH!!!)
Sound effects of engines revving add to the intensity as well but the soundtrack unfortunately suffers from the same issue as the previous game in the series.
It sounds a bit like a semantics game, but I think it's clear that there are some real efforts that are going to be made in the future that could lead to changes to the current United co-branded credit cards issued by Chase.
I know this may sound strange, but even though I found myself somewhat letdown by the graphics, network issues, and relatively short campaign, I spent an upwards of 100 hours in - game.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Things like texture and shadow pop - in, long load times, frame rate and sound issues, and low resolution paint jobs on cars are the things they tend to fix last in a game like this and, given that they pointed them out to us before the disc was even inserted, there's plenty of reason to assume that they will fix them before they call the game «finished» and ship it.
Not sure if I am off the mark here, but this is starting to sound like the vicious cycle ARK was / is in: constantly adding new features and not fixing the issues plaguing the game.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
I kept a close eye on continuity issues to avoid any jarring between in - game and cut scene sound — whether ambiences or relative levels or even matching FMOD's surround positioning.
In addition to compensation numbers, we wanted to see what some of the business terms and creative issues were current in game music and sound desigIn addition to compensation numbers, we wanted to see what some of the business terms and creative issues were current in game music and sound desigin game music and sound design.
My only issue with the game's sound is the lack of the Internet radio that's in the PC version.
In an adventure game like this, the sound is one of the most important aspects as it helps draw you in and keep you interested in the action that's taking place — The Raven pulls this off without an issuIn an adventure game like this, the sound is one of the most important aspects as it helps draw you in and keep you interested in the action that's taking place — The Raven pulls this off without an issuin and keep you interested in the action that's taking place — The Raven pulls this off without an issuin the action that's taking place — The Raven pulls this off without an issue.
Grab this month's issue in print or digital to read interviews with iconic adventure game designer and star voice actors, as well as finding out the best way to use licensed music, improve your sound design and voice production, and work with audio outsourcers
Sonic R — A game with a great Sound Track, terrible controls, and a creepy Tails Doll Sonic Adventure — A great Sonic game, but Big the Cat though... Sonic Adventure 2 — A good game that has some gameplay issues (WHY IS TAILS IN A MECH!!!)
There's no other way to put it: even if it has a few issues like occasional sound glitches or any type of loot crate besides the cheapest one, Forza Motorsport 7 is still a fantastic game, a magnificent achievement in gaming and one of the, if not the best racing game ever made.
Like almost every game on this list, most of these problems can be fixed by imaginative Googling and fan patches, but in order to avoid framerate issues you actually have delete music and menu sounds yourself.
Sound designer at Creative Assembly Charles Pateman also recently wrote an opinion piece for the December issue of AMI, in which he discusses how working in audio for games differs from linear media...
The only actual issue I had with the game was in its sound department.
So, while Jacobs» declaration of war on gold - sellers sounds great (or not depending on where one stands on the issue) in the end the game itself pretty much makes gold an easy thing to come by and items not so expensive that a player would have to go to a gold seller.
Sure, there are still some issues with voices not coming through as crystal clear as they should, but the speakers are more than capable of holding their own when it comes to convincingly replicating sound effects, audio cues and the myriad little details that you can find in games like Call of Duty, Overwatch or Battlefield.
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