Sentences with phrase «space around the character»

With anamorphic lenses, everything is overwhelming, so powerful, because there's so much space around the character.
Any of the exiles can pick up the orb, but holding the orb makes the controlled character vulnerable to the opponent's aura (a small space around each character).
As Rubinstein's essay illustrates, Bee has put her painterly skills to the test with her new body of work, exploring pattern and technique inside of the negative space around the characters she paints.

Not exact matches

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It also includes pop - out models of various «Farmyard Tales» characters which slot firmly into the spaces around the track to complete the scenes.
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In deference to the international character of the space station, NASA has raided menus (or food courts) from around the world.
Love adding a plant or a basket next to my bookshelves, it not only adds character but fills the space by complimenting the furniture around it.
Because Vivian is such a powerful and increasingly sympathetic character, I created three outfit sets revolving around independent career women who, like Vivian, are tough enough to carve out their own space in the world even when they feel as if they are all alone.
Anyone hoping to find out might realize that's not going to happen around the time one character appears to turn into a plant, but if not, they can always stick around to see another transform into a floating space blob.
Moreover, in what's arguably a more brazen case of cinematic larceny, director Daniel Espinosa, best - known for the 2012 thriller Safe House, swipes his anti-gravity stylistics from Alfonso Cuarón, opening the film with a single, very long, VFX - heavy take that sends the camera around in gentle swoops from character to floating character as the space station itself tumbles slowly around its axis.
An over-scaled purple people eater and disaster of silly - looking CGI character design, voiced with a pleasingly incongruous sensitivity by Brolin — this big bad guy from outer space jumps around dimensions gathering magic space rocks to fit into a hilarious tin glove that will grant him infinite powers once the collection is complete.
LIVE FROM MINNEAPOLIS it is a lengthy, boozy, robust episode of the Cinecast, where bartenders, paramedics, rowdy billiard players, and the odd waitress all make for background character and salty language is tossed around in public spaces.
The characters achieve a balance, but also, the spaces around them are part of the balance (the cabin, woods, and water provide a peaceful tone).
The space - opera movie revolves around the character Han Solo, a regular of the Star Wars universe.
Several people die in the film, but it is this hanging space that feels most traumatizing and disruptive, the entire world around the characters bent toward their amoral solipsism and willingness to die just so long as they can prevent anyone else from getting out ahead of them.
The life of a society consists of more than moving resources around, and what happens in that vital space between the individual and the government is at least as much a matter of character formation as of material provision and wealth creation.
The detective, Charlie Northern, is a fan of books about space aliens and looks like he will be an interesting guy to follow around; the other characters are straight out of central casting.
Every turn you'll take your character and perform up to four actions; move one space around the board, remove a cultist from a space, defeat a Shoggoth at the cost of three actions, trade cards, take the bus and seal a portal.
At the start of the game you're plonked down on your home territory and given two workers in the adjacent spaces, plus your faction's unique character who can amble around the board engaging in combat and even having special encounters with the locals.
These Domination Battles take place on large grids and have characters moving around and taking control of grid spaces for points.
It's as if the edges of the world have been pulled back a little, and instead of revealing blank white space, they're stuff with intriguing side notes — new characters and side - challenges to play around with.»
The first thing Bloom * Block reminded me of was the classic game Q * Bert, an early puzzle game where you had to guide a character around an isometric viewpoint grid and every time you jumped on a space you would «paint» it.
You have full control over your characters in an enclosed 3D space, allowing you to run around and time attacks in a combo system that helps rack up damage.
Chronopolis allows players to wander around many of the locations from the Marvel universe such as Thor's Asgard, the Wakandan jungle, ancient Egyptian pyramids and the deep space base of Knowhere as a large variety of well known characters.
We designed Radec's gameplay around the idea that he is this character who controls certain spaces very well; namely, the entire horizontal space in front of him as well as the diagonal spaces in front of him.
This initial slum area is somewhat over-designed, piles of little huts and other things giving you plenty of places to clamber around but little in the way of satisfying flow, but as you clamber upwards the world becomes sleeker and more advanced looking, the cluttered slums giving way to much more enjoyable spaces and massive gaps between buildings where a single mistake means hurtling back down the slums, unless you use the handy rewind feature which doesn't rewind time but does send your character hurtling backwards along their previous path.
I was very happy to wake up to an update waiting for Space Marshals 2 which adds a new DLC pack centered around the character Ava. . .
You roll dice to move around a bored, and when you land on a space, a little text - based cutscene pops up and tells you what happened to your character (like you won a contest or something), and you gain or lose «Happiness» points.
The massive shortcut hidden in plain sight is one of many reminders to slow down and poke around Dark Souls 3's innocuous corners; I couldn't find a space that lacked relatively valuable purpose, revealing an item, a hidden character, a new enemy, or a story - related prop.
For those sci - fi fans, there was even a futuristic space version released recently called The Surge, which had its own new system of building a mechanized suit around your paralyzed character, changing out the mechanical legs or arm for different styles of play.
Battlefleet Gothic: Armada, the Battlefleet Gothic: Armada logo, Battlefleet Gothic, the Battlefleet Gothic logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the «Aquila» Double - headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and / or © Games Workshop Limited, variably registered around the world, and used under licence.
The game is centered on limited resource management because the player can only rely on two characters, either two humans or a human and a loyal space dog, when it's pretty clear that around four would be required for normal operations.
Since this is the only time you'll actually be in control of a character since there's no hub world that you can walk around in a 3D space.
This translates to even more customization for the player character, whether you be flying around in the vastness of space, or choosing your first person shooter loadout.
The combat space is a side - on view with three rows for characters to stand on and move around in, your squad being on the left while the enemy appears on the right.
These areas are all open world, so there is plenty to space to roam around plus little touches like extra characters, vehicles and things to see.
In between levels are the Open World Spaces where characters can move around freely and collect special items and mini-quests.
Borut Pfeifer: We've played around with a number of ideas — where characters will go organically to get out of your [controlled character's] way to maintain a space, but it's tricky.
It mostly revolves around the Puyo Puyo world being invaded by tetromino blocks, flying space ships and reuniting characters from previous games.
We don't know who the hired videographer is, because everyone with her is equipped with cameras or GoPros, and camera - equipped drones follow the characters around as they begin exploring the space.
The artist has said of this new series that, as with a previous body of work in which he articulated a fascination with Futurism, he is «exploring new ways of interpreting a definitive and somewhat overlooked period in cultural history, developing works centred around the kinds of characters who populate my practice, imagining who is the boy / man who would make this sort of space his own, what his home might look like... and what sort of psychosis would lead to this?»
Each day, performers will select a costume that will inform and reflect their individual presentation of the character as they move around the space.
CyberRoberta (1986) is a doll version of the Breitmore character, who watches as we wander the exhibition space around her.
Zac Monday will use his cast of characters donning vibrant, ornate, fantastical hand - crocheted costumes to present different scenarios around the gallery spaces.
DS: I go to the site for a while and I walk around and try to understand the character of the space and how it unfolds.
The single, circular narrative of Mark Trade — which unfolds around a central character delivering aphoristic monologues to a camera crew traversing the American countryside — is here broadcast within a stylized concept bar, while the episodic composition of Permission Streak, a sequence of animations and character - driven vignettes, is presented within a space evocative of acrobatic and aquatic training.
It unfolds in three parts: the first is arranged around DOB, a character invented by the artist and considered to be his alter ego; the second around a pictorial fresco which references the story of the «EIGHT IMMORTALS» of the Taoist religion; completing the display is a «KAWAII» space of sculptures and animated films.
In his first New York City exhibition in 2009, titled The TV Show, PEET organized the concept around characters he coined «The Luxury Leaders» and «The Resistants» — symbolic metaphors for white - collar corporate America versus the anti-materialist, subcultural underbelly.3 Considering these fragmented story lines of rebellion and subversion, alongside the fact that the artist is sometimes positioned somewhere nearby covertly broadcasting an element of live feed into the gallery space, somehow it doesn't seem a stretch to imagine a grinning PEET tucked away in a dingy basement making human lard soap, à la Brad Pitt's nihilistic Tyler Durden from the 1999 film Fight Club.
While the space available in most email programs or via smartphone mail is around 60 characters, when opened your space in this field will typically expand to around 148.
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