«Half - resolution rendering is typically used for transparencies and screen -
space effects, SSAO, SSR, and perhaps even shadow accumulation,
global illumination and non-important local lights,» the white paper reveals.
Through a leaked image from the game's «Settings» menu (which can be seen above), we can see that the game includes volumetric lighting, shadow resolution, shadow filtering, texture resolution, screen
space ambient occlusion, screen
space reflections, effects quality, and
global illumination quality.