Online combat is smooth and responsive, but the combat system makes
spamming powerful attacks so effective that even when playing against human opponents, the repetitive fighting quickly grows tiresome.
Not exact matches
While I still hate the look of the battle system and I hate that Toads are the only friendly characters, the locations of the game look very unique for a Mario game, and the Hammer meter (They confirmed battles actually have a purpose, as they eventually upgrade your Paint Hammer's capacity, and painting cards while watching your paint reserves does bring more strategy then
spamming your most
powerful attacks in the Mario & Luigi games and older Paper Mario games) brings some diversity to the bland battle system.
It's a testament to the elegance of the battle system but unfortunately as I unlocked more skill
attacks, I found that I was
spamming the most
powerful ones I had in my arsenal over and over until I achieved victory.
This means it's entirely possible for one player to be on his first bar while their opponent is on a second, and to keep players from saving their meter to
spam out some
powerful attacks KI keeps flashy ultra's limited to more of an execution, usable only to end the last sliver of life a player may have in a flashy and over-the-top manner.
You have four laser turrets that cover each quadrant of the ship, a rotatable deflector shield, an engine pod that can change orientation, and a super
powerful gun called the Yamato cannon, which
spams a huge
attack but has a long cooldown.