Battles mostly consist of
you spamming the attack button, rolling or jumping out of danger, and repeating the process until everything is dead.
Or perhaps it's to do with the removal of the combat's rhythmical flow - you can now just
spam the attack button.
I found myself button mashing most of the time as I wanted to use different moves in order to change things around a bit — I can see people easily resorting to just using the moves once for the trophies and then just
spamming the attack button in order to take out the enemies — there is nothing wrong with this but you will probably find it a little repetitive if you don't experiment.
Sometimes I found it easier to run into a difficult area
spamming the attack button, unleashing a tidal wave of metal stars everywhere.
There are combos that can be performed in the game but are never needed as you can simply just
spam attack buttons or down the enemy back with a shield bash.
You simply can not keep
spamming the attack button and hope for success, you do need to attack the right spots, dodge and jump when needed in order to minimise the number of hits Bayonetta is dealt.
Simply
spamming the attack button over and over again, while dodging out of the way of enemy attacks, will obliterate anything on the screen.
The stronger attacks deplete their energy bar completely, and weaker ones involve
spamming the attack button.
Not exact matches
Giving players one -
button abilities like a warping dash or projectile
attack is just asking for Stone
spam, especially when using these Infinity Surge abilities charges up game - changing Infinity Story sequences.
When you fight against one of the Elder Lycans you're put in this awkward 2D - fighting game style set up where you can choose to
attack with a quick
attack (L2) or a strong
attack (R2) only it seems like there's a special window for when to hit these
buttons that you can never find so you find yourself
spamming whichever
attack you want until it goes.
Battling monsters large and small becomes more about mashing the
attack button and
spamming one or a few of your special moves than it does dodging, balancing offense and defense or even putting much thought into the encounters at all.
The limited amount of artes at your disposal in your transformed state, alongside the fact that you have spells instead of melee techniques which can not be combined seamlessly with your standard
attacks, encourages you to simply
spam the same
button until all the enemies are wiped out.
Combat with regular foes is mindless because you're
spamming either the light or heavy
attack button.
The enemies themselves, while a lot of fun to fight, don't really require you to switch up tactics, either, which in turn again means you might find yourself
spamming the same
attacks or just
button - mashing your way through it all.
The combat is fairly simple, as you use a corresponding face
button to
attack a specific part of the body and
spam it until it wears down enough to grab that part of their body and strip off the clothing.
You
spam your
attack with the square
button being the normal
attack, and the triangle is called hyper
attack, which is basically a dash which clears smaller enemies out of the way, but which stronger opponents may block or deflect.
If you're just
spamming the X
button to
attack and don't have a Paradigm that is well suited for battle, you won't receive a good rating.
Krillin can also fire off multiple Kienzan / Destructo Disc
attacks if you keep
spamming the
button after firing.
I'm sure it'd feel like a super action star moment if done right, like a John McClane or Rambo flying through enemy gunfire to take out your opponent, but Touhou Kobuto's sluggish controls make me feel like I have to
spam a
button just to get a single
attack out that ends up missing.
They are the final «
spam attack» prior to you clicking the purchase
button on most airline web sites.