Sentences with phrase «spawning area for»

The first is in the Gulf of Mexico, the only known spawning area for the western population of these fish.
It achieved this status primarily due to it having an astounding coral reef and it being a spawning area for an important fishery species, the pelagic plectropomus grouper.
It is actually a spawning area for the pelagic plectropomus grouper, so there are plenty of these fish there.
Thor - Ivar Guldberg of the World Wide Fund for Nature in Norway says the waters off Runde are also an important spawning area for commercial fish species, including herring and cod.
These points can be used to open up new areas, which in turn weakens your defenses by providing more spawning areas for the zombies, but it also means you can eventually activate defenses or powerful upgrades designed to prolong your current game.
What better way to «give back to the Gulf» — and to the people whose livelihood depend on a healthy Gulf — than to protect the deep reefs and string of «topographic highs» in the Northern Gulf, the spawning areas for tuna, the critical places for menhaden, grouper, snapper, shrimp and others, as well as the vital — but neglected — seagrass meadows of Florida's Big Bend area, from Panama City to Tampa Bay.

Not exact matches

January 18 — The social media profiles of Europe's top clubs are spawning a whole new growth area and fan base for Europe's biggest clubs, but none are getting close to the dominance of Real Madrid, Barcelona and Manchester United who between them now connected with a staggering 391 million people on Twitter and Facebook.
Impacts to wildlife in Haverstraw Bay, one of the most important spawning areas and nurseries for fish throughout the Hudson River Estuary and the Atlantic Coast.
This drilling issue was spawned by Jane Forbes Clark through the Park Foundation in Ithaca for the sole purpose of hiding what will be found if drilling happens near and around the Cooperstown area in Otsego County!
Thanks to the salmon's excellent jumping abilities, a number of animals can complete the arduous journey to the spawning area — only to end up in an area that is unfit for spawning.
What is clear is that in coastal areas around the world, people have unwittingly created spawning grounds for huge numbers of jellyfish simply by building docks and other structures that quickly multiplying jellyfish polyps can attach to.
An improved understanding of how rogue waves originate could lead to improved techniques for identifying ocean areas likely to spawn them, allowing shipping companies to avoid dangerous seas.
Her research project was a study into an inshore cuttlefish fishery in Devon, investigating spawning areas from the fishermen's perspective and the potential for utilising artificial egg laying structures.
The plankton, in turn, attracts a vast array of marine life, providing feeding as well as spawning grounds for myriad pelagic species, including some that have migrated across wide oceanic areas.
Area oasis free dating sites has spawned a water park, as well as a muslim for those seeking long term relationships with other people.
The biggest complaint that I have for Operations is that many times players don't realize just how much access the enemy has to their spawn area.
I just sat myself in a safe area where no zombies could reach me (there's several around the mall) and while waiting for the next spawn, I just checked Twitter and Facebook, or played my DS to kill time.
The dedication and love for animals of these two ladies and the will to make a difference in their community spawned one of the largest no - kill organizations in the Mid South area.
Today, one of the primary purposes of Katmai National Park and Preserve, based on legislation, is to protect habitats for and populations of fish and wildlife, including, but not limited to, high concentrations of brown bears and their denning areas, and maintain unimpaired the watersheds and water habitat vital to red salmon spawning.
The offshore marine habitat was long known as an important breeding area for the commercially valuable Queen Conch, as well as a seasonal spawning bank for Nassau and Yellowfin Groupers, and a variety of other species.
The Bacalar Chico Project is geared toward sustainable use and development of this unique area of North Ambergris Caye due to a variety of exceptional factors: at Rocky Point the reef touches the shore; the green sea turtle and the loggerhead nesting site between Robles and Rocky Point; the offshore marine habitat once known as a breeding area for Queen conch; and the seasonal spawning bank for the nassau and yellowfin groupers; the high diversity of terrestrial and vegatation zones.
This is a sandy area well inside the reef, and is a traditional commercial fishing (perhaps spawning) area for the lane snapper (Lutjanus synagris, common silk snapper.
This exposed southern point is a congregation area for for large schools of jacks and snappers, thousands of groupers come here to spawn, and sharks and rays are also attracted to the area by all the fish action.
The area serves as a vitally important migratory corridor and spawning habitat for several species of salmon and feeding area for a large number of brown bears.
«Akumal,» in Mayan, means «Land of Turtles,» and this area remains one of the favorite places for these charming marine animals to spawn.
As groupers are protected in the Cayman islands it is very rare to catch one as you are not permitted to fish for them in most areas around the island known as grouper holes and spawning areas.
Although it's probably most famous for the yearly turtle spawning, there are numerous other species that populate the bay and the surrounding areas.
Other than providing a fitting atmosphere for the many beautifully rendered environments these randomized factors also effect what monsters and quest events spawn in each area.
More than simply a spawning device, it features three distinct areas of RGB light technology that produce a broad array of colours to provide hints and puzzles for the player to solve, bringing physical and digital play more intertwined than ever before.
To start with, I was a bit concerned when I read that many early reviewers who played on PvP servers were being repeatedly ganked and then killed over and over at spawn points in the free - for - all PvP areas.
The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.
I spawned into a match only and was able to move around the starting area while waiting for the round to begin, only to immediately die at the start of the round and get stuck looking at a wall.
For the Phaseglass Needles, I am always able to find one right near the Giant's Scar spawn point in the area with the handful of fallen (before you go to the next area where the drill is).
However, the game is designed to have dynamic hero choices and counter-picks, so players can always swap their heroes for another when they die, or when they're in their own spawn area.
not enough weapons and attachments games maps etc, the snipers are ridiculously overpowered but the scopes are useless theres virtually no recoil on assault rifles so people spray you from far away you get spawn killed over and over again because each spawn has like 2 exits so enemy snipers lock them down also on the mission based online mode defending is pointless out of about 30 games i think the defenders won once or twice as theres so many areas for enemy snipers that you get pinged almost right away.
The game loves to splatter the environment with blood, and as more players enter the game even more enemies spawn, plus even more if it's set to a harder difficulty so it doesn't take long for one area to become covered in blood.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian BoSpawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bospawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bospawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bospawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bospawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bospawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bospawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
The brochure, uploaded on Imgur and spawning a thread of discussion on popular online forum Reddit, reveals that gamers will need to have a play area of about 9.8 feet lengthwise by 6.2 feet crosswise, equivalent to about 60 square feet, for the PlayStation VR.
For other Team Survival it would probably be ok since you'll not be in your spawn area except as the game starts.
I invest some points into it, along with another teammate to create another area for minions to spawn.
This is exemplified further by the addition of «Tactical Spawn Areas» in Killzone 3 (a change from the spawn grenades of Killzone 2) where certain spawn locations need to be fought over and are better for some of the objectives than they are for others so a teams tacticians must decide which ones are needed for the current objective, as well as weighing the possibility of what future objectives may come up and the risk involved with capturing and maintaining Spawn Areas» in Killzone 3 (a change from the spawn grenades of Killzone 2) where certain spawn locations need to be fought over and are better for some of the objectives than they are for others so a teams tacticians must decide which ones are needed for the current objective, as well as weighing the possibility of what future objectives may come up and the risk involved with capturing and maintaining spawn grenades of Killzone 2) where certain spawn locations need to be fought over and are better for some of the objectives than they are for others so a teams tacticians must decide which ones are needed for the current objective, as well as weighing the possibility of what future objectives may come up and the risk involved with capturing and maintaining spawn locations need to be fought over and are better for some of the objectives than they are for others so a teams tacticians must decide which ones are needed for the current objective, as well as weighing the possibility of what future objectives may come up and the risk involved with capturing and maintaining them.
«The climate patterns responsible for the expected above - normal 2007 hurricane season continue to be the ongoing multi-decadal signal (the set of oceanic and atmospheric conditions that have spawned increased Atlantic hurricane activity since 1995), warmer - than - normal sea surface temperatures in key areas of the Atlantic Ocean and Caribbean Sea, and the El Nino / La Nina cycle»
In May, the Deepwater Horizon oil spill Natural Resource Damage Assessment trustees proposed a project in the Gulf of Mexico to increase protections for western Atlantic bluefin tuna in its only known spawning area.
Historically, the Frank Church / River of No Return Wilderness was a refuge for spawning salmon but today this area remains blocked by three downstream dams.
Journalism major Colleen Otte has covered a wide range of environmental topics for Great Lakes Echo, including stories about the impact of climate change on Isle Royale National Park, the use of satellite imagery to study lake trout spawning areas, solar energy incentives and the expanding wild - and - urban interfaces in the Great Lakes Basin.
Because they all have growing economies with emerging middle classes and people moving from rural areas to more urban markets, which is spawning the need for retail.
but thinking this way really defined the worst areas for me & i noticed that the rest are spawned from there!
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