Unlike many other MMO - ish loot games that hinge on getting players hooked on «the grind,» there are no attacks to select via a menu, and rotating through
special ability cooldowns couldn't be further from the experience of walking into a battle, weapon in hand, and taking down a massive beast.
Not exact matches
Each furnishes the player with two separate,
special combat
abilities on timed
cooldowns - illustrated in both games by blue, square icons - augmenting a third, slow - building «super» state represented by a nearby, horizontal yellow bar.
Twenty hours into the game I unlocked Overdrive, a
special combat option that greatly speeds up the
cooldown for other
abilities; tooltips and tutorial messages in the game had been discussing Overdrive for hours prior already, and I thought I had just missed something.
Regen Pressens regenerate health; Power Pressens deal heavy damage;
Cooldown Pressens recharge Nilans
special abilities fast, and Chain Pressens inherit and amplify the effects of the previous Pressen in the combo, making their careful placement invaluable.
You take control of a single character with a globular health bar and a few
special abilities on
cooldown timers before facing off against hordes of foes from an isometric perspective.
The
special abilities operate on a
cooldown timer between uses, and their effects range from temporarily disabling enemy tanks, or replenishing your ammo.
Since the chosen character will auto - attack enemies, the player's job is to manage aggro,
special abilities, and
cooldowns.
Combat utilizes global
cooldowns (GCD) for most combat
abilities, with
special abilities (instants) utilizing separate timers.
These cards grant
special bonuses, such as increased health and faster
ability cooldowns.
Towers can gain optional
abilities that are pre-set before each level, and each of the new AI generals has a
special ability (with a lengthy
cooldown) to help bolster offense or resources.
With weapons having limited ammo, and
special abilities having a
cooldown timer, players will also have to manage their resources carefully.
Assault does most of the grunt work, capturing uplink beacons, taking out bad guys and hovering up stragglers with his portable gun drone (all
special abilities operate on a
cooldown system).
Each Hero has two
special abilities, with
cooldowns, mapped to the gamepad bumpers on the console versions of the game, as well as an ultimate
ability which is charged up by kills and general good play.