On the flip side, you can not achieve VO - syncing and
special animation effects, which provide an enhanced learning experience to address a variety of learning needs.
Not exact matches
As William R. Stanek stated in PC Magazine: «With dynamic HTML, you can create Web pages with eye - popping
special effects,
animation, and much more without relying on server - side scripts, database engines and hundreds of lines of complicated markup code.
The result is that you don't have to rely on controls, plug - ins, or other helper applications to achieve
special effects,
animation, or anything else that dynamic HTML enables.»
Danny Handke, creative design lead at Walt Disney Imagineering, says with the
special effects, the lighting, the audio, the show control and the
animation that comes to life in this space is the most complex attraction ever built on a Disney cruise ship.
Morphing is a
special effect in motion pictures and
animations that changes (or morphs) one image into another through a seamless transition.
But that has not stopped movie companies from pushing the boundaries of
animation to make their synthetic characters seem as real as possible — even if those characters happen to be shape - shifting megaton robots, as in last summer's Transformers
special effects extravaganza.
Camera (color, widescreen, HD, 3D), Pablo Plaisted; live action camera, Barry Peterson; editors, David Burrows, Chris McKay; music, Mark Mothersbaugh; production designer, Gran Freckelton; live action art directors, Jay Pelissier, Sue Chan; live action set decorator, Danielle Berman; sound (Dolby Digital / Datasat), Brannon Brown; supervising sound editor / designer, Wayne Pashley; re-recording mixers, Phil Heywood, Pashley, Greg Fitzgerald;
animation supervisor, McKay; feature
animation, Animal Logic; head of
animation, Rob Coleman; FX supervisor, Carsten Kolve;
special effects supervisor, Jimmy Lorimer; 3D conversion, Legend 3D; associate producers, Amber Naismith, Will Allegra; assistant director, Steve Day; casting, Mary Hidalgo.
The Pokémons look great as are all the NPC's that you meet and battles are fun with lots of
special effects and fun
animation.
Match that with some great
animation and a variety of
special effects, the title is definitely an impressive looking title... just don't compare it to the XBox 360 or PlayStation 3 range of next generation graphics.
Craftsmen: Michael Barrett (cinematographer), Christopher Blauvelt (cinematographer), Chung - hoon Chong (cinematographer), Corrine Clark (casting), Pau Costa (visual
effects), Dean DeBlois (
animation biggie), David Hutchison (stunts), Grant Imahara (visual
effects), Steve Jablonsky (composer), Karin Justman (stunts), Henry Kingi Jr (stunts), Harvey Lowry (
special effects makeup), Trevor Morris (composer), Atli Örvarsson (composer), Adrian Rigby (makeup), Lawrence Sher (cinematographer), MoinGenndy Tartakovsky (
animation biggie), Freddy Waff (production designer), Tricia Wood (casting), and Haris Zambarloukos (cinematographer).
Certainly the
special effects, designed by the wizards at Rhythm and Hues, reach a new plateau of believability for talking - animal CGI, and, computer -
animation aside, the 2001 film has a distinctive, endearing Eighties flavour that's unique to this era.
There is a single shot in The Adventures of Tintin that is so elaborately choreographed that it could only be pulled off in
animation — even with Steven Spielberg, that master of implementing
special effects, at the helm.
Camera (Deluxe color, Panavision widescreen), Bojan Bazelli; editors, Craig Wood, James Haygood; music, Hans Zimmer; production designers, Jess Gonchor, Crash McCreery; supervising art directors, Jon Billington, Brad Ricker; set decorator, Cheryl Carasik; costume designer, Penny Rose; sound (Dolby Digital / Datasat), Lee Orloff; supervising sound editors, Addison Teague, Shanon Mills; re-recording mixers, Paul Massey, Christopher Boyes; sound designers, Teague, Mills, Boyes, Gary Rydstrom;
special effects supervisor, John Frazier;
special effects coordinators, Jim Schwalm, Jon G. Belyeu; visual
effects supervisors, Tim Alexander, Gary Brozenich; visual
effects producer, Shari Hanson; visual
effects, Industrial Light & Magic, Base FX, MPC, lola VFX, Smoke Donkey VFX, Atomic Fiction, Virtuos; ILM
animation supervisor, Kevin Martel; MPC visual
effects supervisor, Matt Middleton;
special makeup
effects, Joel Harlow; animal coordinator, Boone Narr; stunt coordinator, Thomas Robinson Harper; associate producers, Pat Sandston, Melissa Reid, Shari Hanson, Tom Engelman, Morgan Des Groseillers; assistant director, Simon Warnock; second unit director, Charles Gibson; second unit camera, Patrick Loungway; casting, Denis Chamian.
Playing Dragon Ball FighterZ is like virtually starring in a manga episode and that's owed to the well - done
animations, artwork style and
special effects.
The
special effects are very well done, with fluid
animation, good character detail, and a very rich overall design.
(Grade: A --RRB-: This entertaining, extraordinarily thought - provoking Northwest documentary uses
special effects,
animation and a fictional proverb starring Oscar - winner Marlee Matlin to explain how the science of quantum physics might be creating a whole new paradigm for man's future in the cosmos.
The making - of overview «Reforging the Future» (19:01, HD) covers all aspects of production with set footage and interviews with McG, Halcyon producers Victor Kubicek & Derek Anderson, Christian Bale, executive producer Jeanne Allgood, producer Jeffrey Silver, associate producer Steve Gaub, Sam Worthington, production designer Martin Laing, assistant art director Greg Hooper, location manager Michael J. Burmeister, Moon Bloodgood, Anton Yelchin, set decorator Victor Zolfo, costume designer Michael Wilkinson, Terminator makeup and animatronic
effects man John Rosengrant of Stan Winston Studios, visual
effects art director Christian Alzmann, ILM
animation supervisor Marc Chu, second unit director / visual
effects supervisor Charles Gibson,
special effects coordinator Michael Meinardus, key powder foreman Anthony Simonaitis, ILM visual
effects supervisor Ben Snow, and CG supervisor Pat Conran.
With: Art Jeffries - Bruce Willis Nicholas Kudrow - Alec Baldwin Simon - Miko Hughes Tommy B. Jordan - Chi McBride Stacey - Kim Dickens Dean Crandell - Robert Stanton Leo Pedranski - Bodhi Pine Elfman Emily Lang - Carrie Preston Peter Burrell - L.L. Ginter Martin Lynch - John Carroll Lynch Shayes - Peter Stormare Lomax - Kevin Conway Jenny Lynch - Kelley Hazen Supervisor Hartley - John Doman Edgar Halstrom - Richard RiehleCamera (Deluxe color, Panavision widescreen), Michael Seresin; editor, Peter Honess; music, John Barry; production designer, Patrizia von Brandenstein; art directors, Jim Truesdale, Steve Saklad; set designers, Jeff Adam, Karen Fletcher (Chicago), Andrew Menzies (L.A.); set decorator, Maria Nay; costume designer, Betsy Heimann; sound (DTS / SDDS / Dolby digital), Kim Ornitz; visual
effects supervisor, Michael Owens;
special visual
effects and
animation, Industrial Light & Magic; associate producer - assistant director, Tom Mack; casting, Nancy Klopper.
We find notes from Leterrier, Norton, Feige, Stoneham, McMurray, Roth, Williams, Petruccelli, Paterson, Roberts, stunt commando John MacDonald, FTSI operator Alex MacDonald, second unit
special effects key Gary Kleinsteuber, high pressure key Daniel Gibson,
special effects coordinator Arthur Langevin, Soho VFX visual
effects supervisor Allan Magled, Rhythm and Hues
animation supervisors Matt Shumway and Chad Shattuck, and Rhythm and Hues lead animator Amanda Dague.
Extras: Creating AI, Acting AI, Designing AI, Lighting AI,
Special Effects, Robots of AI,
Special effects and
animation, Sound and music of AI, Interviews with Steven Spielberg, Hayley Joel Osment and Jude Law, Behind the scenes featurette, AI Archives, Storyboards, Chris Baker's portfolio, Production design portfolio, Industrial Light & Magic portfolio, Production photographs, Trailers.
Actually, the
special effects are kind of awesome, I love watching stop - motion
animation.
The
animation is top - notch with plenty of impressive
special effects, but first time solo director Tom McGrath (who previously cut his teeth co-helming the Madagascar franchise), struggles a little under the weight of such an ambitious venture.
The brainchild of two filmmakers who have worked in
animation,
special effects, and live action, the film breaks new ground, while being visually stunning and driving a story about the last few weeks in the life an artist who died penniless but is now one...
The Tier 2 Shortage Occupation List of jobs with such severe skills shortages that the government will permit visas includes many in creative industries such as
special effects, graphic design and
animation.
It's where students add the audio with tools like Audacity, and other elements like
animation and
special effects, if desired.
He has held positions as an
animation /
special effects cameraman / director and has worked on creative projects with VTech Educational Toys, Joy Berry's Human Race Club, Mutual of Omaha's Wild Kingdom and Disney, to name a few.
What this means for the comic readers is that they will get to experience sound,
special effects and
animation in what otherwise has only been a static medium so far.
In his script, Moore describes the integration of small sections of
animation and discusses these in relation to the way «traditional»
special effects and
animation techniques can further extend the diegetic space of the world without interrupting the overall flow of storytelling for the reader.
Movesets, hitboxes, damage, shield damage, velocity,
animations, endlag, startup lag,
special effects, sweetspots, sourspots, angles, etc...
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed
effect camera - Ra (Bomb mode,
Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character
Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger -
effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out»
animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character
Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm
animation would occasionally stop after Loki takes damage - Kali (
Special Move 1): Fixed bug where the
Special Move 1 cancel
effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character
Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character
Special Ability, etc. to refill calories.
From well designed characters, detailed environments and some great
special effects, the only downside to the graphics are the stiff
animations from the characters in the game.
Other aspects of the graphics, including the much - vaunted TressFX hair
animation system, are on full display, but
special praise must be given to the fire
effects, which flicker and dance in a way we haven't seen in very many games before and really add to the atmosphere.
While the game generally may begin to feel repetitive as you reach the latter part of the game, the combat's flashy
animations and
effects (including the blood) never fail to feel satisfying especially when you unlock some of the characters» Frenzy or Berserk modes and perform their
special Deathblow attacks.
Kubik Adventures is a puzzle game made to enterntain the most, keeping you in maximum tension, addicted to the gameplay, unable to leave the game with its amazing
animations and
special effects that will give you the most fun and playability.
By comparision, VD looks absolutely gorgeous with smooth
animation, flashy and colorful
special effects, an interesting story to tell with well - developed (admittedly, purposely left ambiguous) characters that undergo interesting changes.
The graphics have been improved a lot since the previous game, with more detailed background graphics, smoother
animations and better particle
effects for
special gems.
A very
special thanks to Dean Dodrill (Dust: An Elysian Tail) who helped out with
effects and
animation, as well as Chris Geehan and Dan Byrne - McCullough over at Hyperduck (who did the music for our last RPG) for helping make that video go to 11!
Graphically, Time Recoil on PS4 looks as good as you would anticipate a top - down shooter to be with fluent
animations from your character and enemies, while the weaponry and
special moves produce some amazing visual
effects and explosions within the destructible environments, alongside the highlight of the time travel
effects in slow motion and moving between timelines through a time vortex reminiscent of the time displacement unit in Terminator Genisys.
Both Xbox One and Playstation 4 versions of Dreamfall Chapters come with numerous enhancements: reworked character models, improved
animations, lightning, and
special effects.
· ENHANCED ON CONSOLES: Enjoy the definitive experience of Dreamfall Chapters on PlayStation4 and Xbox One with reworked character models, improved
animations, lightning, and
special effects plus an expanded in - game soundtrack as well as improved sound -
effects.
A lot of time and care went into the
animation, and it shows through the environments, girls, and all the blazing
special effects.
Making a full JRPG includes XP and leveling systems, saving and loading of the game, lots of GUI code for the menus, basic
animations and
special effects, states for handling cutscenes, combat mechanics (such as sleep, posion, elemental bonuses and resistances), to name just a few things!
Special weapon
animation effects can now be deactivated when you use the function «Remove Other's
Effect» in the game options window.
It's also quite a good - looking game, with solid character modeling and mech design, excellent scripted moments and
animation, explosive and beautiful lighting and
special effects, and on point sci - fi aesthetic and environments.
For Darkhawk's disc, his
animation is combined with the
special area of
effect attack.
Using these costumes change your Mario sprite into an Animal Crossing character equipped with
special themed sound
effects and
animations.
Watch as these two perform all the classic Street Fighter II sound
effects, from the announcer, to
special moves, and we're even treated to a stun
animation!
Rich environments: We pushed our artists to the limits to produce the best immersive, atmospheric backgrounds, smoothest
animations, and coolest
special effects, setting a new benchmark for 2D games.
Formed in 1994 by
special effects and computer
animation veterans Sherry McKenna and Lorne Lanning, Oddworld Inhabitants is dedicated to creating the next generation of interactive entertainment.
Halo: Reach takes a massive leap forward through all - new engine technology designed to take full advantage of next - generation graphics, audio,
special effects, AI and
animation