Sentences with phrase «special appearance option»

There's a special appearance option available on all models called the Heritage Edition package.
Pros: Classic muscle - car attitude; large size means a relatively spacious trunk and back seat; broad range of special appearance options; amazing acceleration of Demon and Hellcat models; available all - wheel drive

Not exact matches

Trucks like the Ford F - 150 regularly get specialized packages to allow drivers to customize their vehicles to their personal aesthetic and work needs, though options like the Lariat Special Edition Appearance Package.
Given the run of Mini's options list, we'd skip the $ 4,500 special edition packaging, as it's mostly just appearance upgrades, and add on the $ 1,250 sport package and the $ 2,000 navigation system, nabbing the performance and the tech we like for between $ 28,250 and $ 29,500 — depending on whether you want to shift your own gears.
Six selected paint finishes (including Melbourne Red metallic), four special interior trim strips, sports seats with various leather upholstery options, an Anthracite headliner, an M leather steering wheel, M door sill finishers, an M driver's footrest and a choice of 19 or 20 - inch M light - alloy wheels add the finishing touches to the car's appearance.
Features available only on select trim levels or as stand - alone options include the Pony Package (V6 only), the California Special Package, the GT Appearance Package (GT only), five - speed automatic transmission, 500 - or 1000 - watt audio system with six - disc CD / MP3 changer, leather seating, navigation, sport bucket seats, heated seats, anti-lock brakes (ABS) with traction control, HID headlamps, ambient interior light package, rear spoiler, 18 - inch aluminum wheels, a 125 - color instrument panel and the Warriors in Pink package, with proceeds going to help raise funds for the Susan G. Komen for the Cure foundation.
Options: Premium 1 package including COMAND system with navigation, real - time traffic data, MB Apps, mbrace2, voice control, music register, Harman / Kardon LOGIC7 surround sound system, SiriusXM with six months of service, iPod / MP3 media interface, power rear window sunshade, rear view camera ($ 3,400); driver assistance package including Distronic Plus with Pre-Safe brake, active blind - spot assist, active lane - keeping assist ($ 2,950); appearance package includes stainless steel pedals with rubber studs, multicontour front seats, sport steering wheel, all - season tires ($ 870); Lunar blue exterior paint ($ 720); rear spoiler ($ 300); special order ($ 250)
The special editions roll into Chevrolet dealerships this fall, with distinctly tailored appearances that blend custom design cues with Colorado's popular options and accessories.
Options: Spring special edition package including 21 - inch silver painted wheels, 245/40 ZR21 front tires and 275/35 ZR21 rear tires, unique Blue Ray stripe, blue leather appointed interior including white gauge cluster and door panels, RS appearance package, premium floor mats, ZL1 rear spoiler, ground effects, black front grille, Blue Ray hood insert ($ 5,995); dual - mode performance exhaust ($ 895); navigation system ($ 795)
It features a Bose stereo system, air conditioning, chrome - plated 5 - spoke aluminum wheels, Camaro SS special SLP option, Hurst high - performance shifter, premium front floor mats with embroidered SS logo, power steering cooler, SS performance / appearance package and bucket seats.
The new premium paint options use a special process with two unique base coats and a special clear coat for a deeper, more lustrous appearance.
Both editions will give players three additional weapons, the.50 Caliber Pistol, Bullpup Shotgun, and Hammer, along with bonus character appearance customization options (including three clothing items), a 25 % boost to the recharge rate of the Special Ability Bar for each of the characters, and 5 stunt plane trials.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Online mode is vastly improved not only being less clunky but also offering all the quality of life that was missing (inv for friends, search conditions for opponent, bot option, battle boxes to have your builds ready to go, etc.) participation now rewards coins that can be used to further customize digimon and avatar appearance in addition (accessories, titles, different avatars, etc) there are also event battles with great rewards and special rules.
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