Sentences with phrase «special attack moves»

Take the competitive aspects of a fighting game and combine it with rhythmic button pressing, break dancing, and special attack moves, and you get Bust - a-Groove.
This time, there are 12 noble warriors to choose from, each with their own distinct fighting styles and special attack moves that will leave you in awe.
Dynamic action - combat system with swords, grenades, dodges and other special attack moves.
For example, each of your Halloween costume alter - egos has a special attack move used in combat like it is a Final Fantasy summon.
The Helicopter Spin is Dixie Kong's special attack move in Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble!

Not exact matches

In this move we are consciously throwing down the Christian gauntlet to the Humanists, Communists, Nazis, New Age Witches, Mafia, ACLU, NOW, NEA, etc., so we, our families, and our ministries will be under special attack by the forces of evil.»
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
Combos are just a matter of bashing button but you can augment these attacks by using your special moves.
Unlock new playable heroes, each with their own unique moves, special attacks, weapon types, and voiced dialogue in this large - scale action game from the Hyrule Warriors team.
Besides special attacks combat is handled pretty regularly, you have light and heavy attacks along with some magic moves as well.
For the first time ever in a Crash game Crash now has a powerful acrobatic fighting system: punches and flying kicks, multiple attacks and special counter moves.
You can perform counters, special moves and even cancel out of attacks to perform combos.
Mortal Kombat X follows a simple technique of playing this game: two players will fight each other using variety of attacks, special moves, and gruesome Fatalities which will include the most famous «X-Ray» special moves.
Players will use motion gameplay to execute explosive super attacks, unleash devastating special moves and play with friends or against the AI in a wide variety of game modes.
The focus here is more on attacking with a limited set of moves while strategically executing special moves to exploit the weakness of the enemy.
The stats that can be upgraded are the attack, defense, special move or the support Pokemon recharge time.
The original Darkstalkers was the evolution of Super Street Fighter II Turbo «s having a greater emphasis on faster, combo - based gameplay relying on building a super meter and utilizing it for devastating combos or more powerful special moves (EX attacks).
If you take multiple characters in a battle, you can control them and utilize their special attacks and moves.
Although a Driver and a Blade are two separate characters, in a battle they fight as one, so although together they can use Driver Arts like Rex's Anchor Shot to do damage and cause the enemy to drop a HP Potion, or just use a special move of which there are four levels with the fourth being the most devastating, the reality is it's essentially one character attacking due to a joint effort.
Operating similar to the multi-tiered special attack meter we've seen in games like Street Fighter Alpha 3, this new meter unleashes your character's super move.
You have very few basic attacks at your disposal no matter what class you play as, with a number of combos and special moves to unleash over time.
The Vs. series, on the other hand, has always been a little more streamlined than Street Fighter, and while the actual amount of balancing attack, strength, and special move tweaking is no doubt as intricate and meticulous as the myriad systems in place in, say, Super Street Fighter IV, the arcadey likes of Marvel vs. Capcom 2 or Tatsunoko vs. Capcom have always seemed more accessible and entertaining than their hardcore Capcom cousins.
The combat is the unique aspect in Valkyria Revolution and it mixes the joy of a turn - based combat with the simplicity of performing attacks and special moves in real - time.
Each face button controls a limb of your fighter and the heavy reliance on single direction controls for special moves makes pulling off attacks on the PSP a breeze.
Special moves and combos are easy enough to learn, but it takes time and practice to get combo timing under your skin — to move fluidly from one attack to the next.
Combining all these special attacks makes each battle feel like a pop culture extravaganza, especially when a cheering audience showers you with extra loot every time you successfully pull off a flashy move.
Adding to the crazy shenanigans are randomly triggered buff attacks called Ad - Libs and finishing moves called Special Performances, both of which come with plenty of visual flourishes.
every attacks required u to do a specific task, which is unnecessary to me, if it's the special move then I'm totally fine with it.
Likewise, the move sets for each weapon never change between characters, with the exception of a special EX Attack that characters can pull off with their favorite weapon (and certain characters share the same EX Attack).
The trailer showcases both her normal attacks, which involve slashing at the enemies with knives and her special moves, which consist of playing on the Goddess Harp to initiate a variety of elemental attacks.
You can attack in close - range combat, use ranged attacks, or use special attacks / moves.
There are special combos you can trigger with your party companion, and a big finisher move that builds as you attack and win.
Since the game is a spin - off of a fighting game, you can use the d - pad in combination with the attack buttons to produce a wide variety of combo attacks and special moves.
Though the trailer is in Japanese, you can see some pretty heated action and special moves from the weapon, including moves designed to take out a lot of foes at once, and focused fireball attacks for precision strikes.
The one problem here is that players must hit the move buttons on both controllers simultaneously to activate special attacks.
You may expect a control scheme like Divekick's to render character selection superficial, but moving around during a fight builds a meter that can be spent for a unique special attack.
Guacamelee is a lovely Spanish - themed Metroidvania where all the special moves are unique wrestling attacks, and it has four - player co-op too.
Another little change is that while you can't manually move your characters about the field mid-battle, they can be moved by the monster's attacks or their own special attacks — thus moving into or out of range of AOE healing and buffing.
There's a light and medium attack, as well as a strong attack that serves as more of a combo ender / knockdown button that you can play with and cancel into special moves.
The game is centered on one - on - one combat, as players tap and swipe to dish out attacks and special moves.
Despite this, if my kick didn't land, I again was left open to attack as with every other special move.
Each of these have their own special moves and magic attacks.
There are five major classes of weapons, such as sword and bomb, each with a different method of attack and special move.
Combined with the basic attacks these special moves make it so that each fighter can bring the hurt in a variety of painful ways.
Battle as fan - favorite Fire Emblem heroes, like Chrom, Corrin, Ryoma, Marth, Xander, and more, each with unique moves, special attacks, weapon types, and voiced dialogue
In Monster Hunter 4 Ultimate, Deviljho's special move was a wide - ranging breath attack that dealt damage with the Dragon element — similar to Anjanath's fire breath, but in a much larger cone.
Use your chosen character \'s unique attacks and special moves to damage your opponent, then hit \»em with a smash attack to send them flying off the stage!
Your party of up to six moves around the gridded isometric map to use a mixture of attacks and special abilities to slay foes.
The controls are fairly typical and easy to pick up with the ability to shoot / attack, jump and let loose a trio of rechargeable, character - specific special moves.
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