Sentences with phrase «special damages amount»

You must settle for General Damages with the insurance company of the person that hit you (or your own insurance company under the uninsured bodily injury section if you are dealing with an uninsured motorist), and that insurance company will pay the special damages amount back to your insurance carrier making your policy whole.

Not exact matches

Broccoli sprouts also contain a high amount of special compounds (like sulforaphane) that help prevent disease and increase well - being by supporting the liver and protecting against cellular damage.
− it has anti-inflammatory and antioxidant effects; − its potassium load helps the natural detox function of our bodies; − despite its sweet taste, it actually regulates the blood sugar levels giving the high amounts of fiber it contains; − it contains special starch - related molecules with antibacterial and antifungal properties; − its unique storage proteins, sporamins, prevent oxidative damage to our cells.
Apart from your stock standard skills, characters also have a special skill which deals a considerable amount of damage but can only be used every so often.
Luckily you have a variety of special attacks at your disposal which usually deal a great amount of damage to an officer.
Under the Montreal Convention, an international agreement that sets liability limits for international air transportation, airlines are liable for damages caused by lost, damaged or delayed baggage up to a 1,131 Special Drawing Rights (SDRs) per passenger, an amount that is currently the equivalent of just over $ 1,800 in U.S. currency.
Platforms: PC Reviewed On: PC Developer: Firaxis Games Publisher: 2K Games Singleplayer: Yes Multiplayer: Yes There is a class called the Ranger in XCOM 2 that perfectly encapsulates what the game is about; it has a special close - range sword attack that can deal tremendous amounts of damage, usually -LSB-...]
Kay Rayner is a close quarters combat specialist who carries a Epirus V - 7 Bow as a primary weapon and an Eclypse Katana as a secondary weapon, while his special abilities include Pull Enemy that utilises a telekinetic ability to pull closely situated enemies toward him while inflicting damage and incapacitating enemies for a period of time; Throw Enemy is a powerful telekinetic attack that inflicts serious damage to enemies and flings them away; Devastation causes a massive amount of damage to all close by enemies through a powerful ground hit; and Zeal produces a huge bonus for melee attacks in addition to a simultaneous protective aura around Kay.
The game retains the series» simple - yet - refined fighting gameplay: You'll dole out most damage with quick taps of the attack and special buttons, and whoever is the last fighter (or team) standing, or has the most knockouts after a set amount of time, is declared the victor.
One new mechanic is «Exceed Action», which is a special attack that deals a large amount of damage but in turn ends one's Overdrive (in Blazblue, essentially a buff).
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
As a little sexy incentive for buying their Season Pass, Irrational Games is offering the Early Bird Special Pack free of charge, which contains: four pieces of exclusive gear (I want a bird costume with a worm handing out of its beak because that would be SO CLEVER), Machine Gun and Pistol Damage Upgrades with gold skins for each (no word on whether or not this will result in one hit kills), and five Infusion bottles that can be used to boost stats like health, shields, and the amount of Salt you can carry (which lets you use abilities called Vigors and does not in fact just raise your blood pressure).
He burns bright red, but in the process deals out huge amounts of damage for a short period of time, and his special moves take on new properties.
There are also special boulder specific power - ups that can be applied such as iron armor which makes the boulder invincible for a short amount of time, or even fire which gives the boulder an increase in damage.
Fair enough, they deal a decent amount of damage but they only shoot — no special moves or anything.
The only real difference is that Ashley's special move is an uppercut that does a large amount of damage to one or two enemies.
In the real world, Mario & Luigi can team up with special attack items like a helicopter helmet or a rideable star, and then beat what amounts to a quirky mini game using the gyro sensor or the like to do massive damage to an enemy or boss.
There is a special breed of weapons available, the guns, that allow ALL of the enemies to be hit for precisely the same amount of damage.
From laser beams, fireballs, to ripping up the street, each special attack is amazing to watch unfold as it unleashes a huge amount of damage on your foe, or on your own character should you be unlucky.
Meant to hurt enemies that get too close to be hit by the actual bullets, these special attacks do a reduced amount of damage so that playing properly is always the best option.
You do have a special ability (available when your target is weakened) that makes dealing with these enemies a little easier, dealing an incredible amount of damage in the process.
With these special moves, you can take out multiple enemies much quicker or deal larger amounts of damage to the more powerful foes.
It's impossible to ignore the idea that «3D - breasts» were a huge selling - point for the game; when the students take a certain amount of damage, or are on the receiving end of a special - attack, her clothing is incrimently destroyed; at the start of each Mission, players have the option of activating «Frantic» mode - the character will shed her clothes (she fights in a bikini) and her attack - power will increase, at the cost of her defenses; during «Shinobi Transformation» sequences, players are also shown some rather gratuitous fan - service angles of their character between the change from one outfit to another...
Just like in Infinity Blade, once your power meter is filled you can unleash a devastating special move that if you time it just right has the potential to inflict an ungodly amount of damage on your enemies.
This special zombie is a massive, bloated beast that can output an insane amount of damage.
On the off chance that you manage to stun the AI, you'll be able to pull off a Bellator Moment where your fighter performs a special attack that deals a significant amount of damage to your opponent.
Additionally, there's the custom cores which act as BT's special ability or «Boost», these range from a laser shot from the chest, a sword for dealing huge amounts of melee damage, or a minigun that locks onto enemies.
He features six special attacks including the Psycho Crusher which is his signature move where he is surrounded by a blue flame and flies at the player causing large amounts of damage.
In previous Street Fighter games, once your health was low enough, it was a guaranteed loss thanks to chip damage from a special move (the small amount of damage inflicted when a special move is blocked).
Their special abilities are «Debilitating Shots» (allows them to increase the amount of damage on a chosen target for a certain period of time) and «Make it Rain» (a Soldier will be able to increase their rate of fire for a limited time after they land a headshot).
The base figure of a claim amount is based on the general damages, and the «medical specials damages,» are then multiplied by a number ranging from 1 to 10 depending on the severity and pain of the injuries that are suffered.
As the amount of special damages increases, so too should the amount of the settlement.
Total $ Amount for Special Damages, multiplied by the General Damages Multiplier, equals the Total Compensation Paid to the victim.
Since the amount of damages paid by a city or county will be paid by tax dollars, government entities get special consideration under the law (meaning their liability is capped).
In this wrongful conviction case the Province was ordered to pay compensatory damages in the amount of $ 530,000, special damages in the amount of $ 56,691.80, and damages in the amount of $ 7,500,000 to serve both the vindication and deterrence functions... Continue reading →
When our medical malpractice attorney calculates a dollar amount for damages, special attention is always given to the impact of the patient's psychological injuries, such as «pain and suffering», as well as the financial burden of debilitating personal injuries, long - term healthcare and on - going medical treatments.
Sometimes courts will recognize this loss by awarding a higher amount for non-pecuniary damages, and sometimes it will be included with costs of future care or special damages.
Other costs included costs of future care special damages claims, and an in - trust amount of $ 6,000.
Total personal injury award of $ 2,472,50 plus the amount settled for pain and suffering, special damages, and past income loss.
Special damages compensate you for losses which can be proven in specific dollar amounts, such as lost wages and medical expenses.
The combined amount of your special damages and general damages will be your total settlement demand.
The total amount of his special damages (including a hospital visit, the costs of prescription medications and a sling, and lost wages) is $ 15,000.
Totaling the amount of your special damages is usually a straightforward task: you simply add up all of your bills, receipts, and lost income.
Typically, soft tissue injuries such as whiplash, bruising, and minor sprains warrant a pain and suffering demand that is one - and - a-half (1.5) to three (3) times the amount of your special damages.
Often, your attorney can ask a for two or three times the amount of the special or economic damages.
There is no limit on the amount of economic losses recoverable; however, non-economic losses may be limited by statute to approximately $ 300,000 unless special circumstances exist which make the non-economic damage cap inapplicable to your case.
Both the Injuries Board and the courts calculate compensation on the basis of general damages, a somewhat unscientific amount awarded for pain and suffering, and special damages, which are made up of specific expenses.
That amounts to $ 480,000, plus special damages.
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