Sentences with phrase «special damages increases»

As the amount of special damages increases, so too should the amount of the settlement.

Not exact matches

Broccoli sprouts also contain a high amount of special compounds (like sulforaphane) that help prevent disease and increase well - being by supporting the liver and protecting against cellular damage.
Winning head - to - head match - ups will fill this gauge, and once it's full, your Rider can hop on their Monstie for increased damage, and the ability to use a special Kinship attack.
Chuck's damage is increased with sword - type weapons (broadswords, katanas, etc.) that have new special attacks.
Visually mesmerising Special Attacks can be used once you've filled the required gauge, whereas building your magic meter will allow you to activate the Focus Spirit ability — increasing your attack power and speed while reducing knock - back damage.
Coverage of areas specially conserved for biodiversity and ecosystem functions should be increased (at least to the Aichi Target 11 of 17 % terrestrial and 10 % marine area), with systems of conservation being democratized and based on integration of rights and responsibilities; in all kinds of land / water uses, activities that are ecologically damaging need to be modified or replaced; high priority should also be given to the regeneration and restoration of degraded ecosystems and the revival of populations of threatened species; equitable access (including through territorial and resource tenure) must be accorded to natural resources, with special focus on populations with high and direct dependence on such resources for their survival and livelihoods.
Under no circumstances may Desjardins Online Brokerage, Desjardins Securities Inc. and its suppliers be held responsible, in any manner whatsoever, either by the User or a third party, for direct or indirect, special, punitive, consequential or incidental damages, including interest, notably, and without limiting the generality of the following, any loss of revenue or any loss of prospective economic advantage, due to the interruption of the Internet Services or an increase in operating costs, or any other damage or all other loss, costs or fees or damages stemming from any cause whatsoever, even if Desjardins Online Brokerage, Desjardins Securities Inc., and its suppliers have been informed about the possibility of such damages, including interest, costs or fees.
X is your basic attack, and B and Y unleash the recharging special attack for the particular weapon you have equipped, for instance with a Hammer «B» does a massive ground pound attack, hitting everything in the vicinity, while Y initiates a charging slam on a single target for increased damage.
Every time that cycle completes, one of the players is awarded «Vorpal» status, which increases their damage output and the ability to perform a «Chain Shift», which lets them perform special combos exclusive to this state and even obtain the ability to temporarily pause the fight.
For some reason, he doesn't obtain any more guns until quite late in the game, but they act as you would expect — Dante can switch between them for varied typed of shot (i.e. range and damage) as well as upgrading for special effects such as charge shots and increased damage, as well as a couple of special attacks with more unique functions.
All these changes have yet to be confirmed in full, but users from Smashboards have already confirmed that Roy's landing lag for his aerial attacks has been reduced, while damage from the uncharged variant of the Flare Blade special attack has been slightly increased.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
This means that the abilities each character has are based on the hat they wear and these hats can also give the characters new abilities, therefore Doc (who reminded me a lot of Blondie from The Good, the Bad and the Ugly), the character I was playing, could use the special ability to constantly pump his shotgun before it was his turn to shoot, significantly increasing the damage that I laid into an incredibly angry bull.
The meter allows for «enhanced» special moves which increase power, speed, damage and just look so much cooler.
There are also special boulder specific power - ups that can be applied such as iron armor which makes the boulder invincible for a short amount of time, or even fire which gives the boulder an increase in damage.
You can also pick up along the way health, increase in damage on enemies and even special bombs.
It's impossible to ignore the idea that «3D - breasts» were a huge selling - point for the game; when the students take a certain amount of damage, or are on the receiving end of a special - attack, her clothing is incrimently destroyed; at the start of each Mission, players have the option of activating «Frantic» mode - the character will shed her clothes (she fights in a bikini) and her attack - power will increase, at the cost of her defenses; during «Shinobi Transformation» sequences, players are also shown some rather gratuitous fan - service angles of their character between the change from one outfit to another...
In a Giant Special Smash, fighters will deal 1.64 x their normal damage with their direct attacks, and the multiplier increases to 3.08 x if they acquire a Super Mushroom.
In a Giant Special Brawl, direct attacks deal 1.64 x their normal damage, but the multiplier increases to around 2.648 x (3.08 x for the previously mentioned characters) upon acquiring a Super Mushroom.
Paintball - Marine grenades and grunt mines splatter the environment with color and deadly shrapnel Wuv Woo - Scarab and Locust beam weapons shoot rainbows made of pure love and hearts Scoring: Pain Train - All player units train 50 % faster, final score decreases Bountiful Harvest - Supplies from supply buildings arrive 25 % faster, final score decreases Emperor - All player powers recharge in half the time, final score decreases Pestilence - All player units slowly lose health from the moment they're built, final score increases Total Annihiliation - Spartan special ability slams create an even more powerful explosion upon land, final score decreases Sickness - All player units have 50 % fewer hit points, final score increases Firestarter - Grunts and Marines explode on death inflicting damage on enemy units, final score decreases Things That Go Boom - Hero units unleash a nuclear explosion on death, final score decreases Sugar Cookies - All player units have 50 % more hitpoints, final score decreases After Party - Any time a Firebase is destroyed the player who owned it gets a tank and infantry unit, final score decreases Nightmare - No checkpoints or saves on any difficulty with Campaign only, final score increases Shadow - Player core infantry units start cloaked, final score decreases Our Halo Hub Read our Halo Wars 2 Review
The player can charge the attack to increase the distance the arrow travels and its damage output by holding down the special attack button.
The console - exclusive fighter possesses the special ability «I Want It Here»; for every attack that Raven takes, his damage output will increase.
Their special abilities are «Debilitating Shots» (allows them to increase the amount of damage on a chosen target for a certain period of time) and «Make it Rain» (a Soldier will be able to increase their rate of fire for a limited time after they land a headshot).
Various options are proposed to tackle the issue: rehabilitation vouchers - these address the point of «phantom» attendance for rehabilitation, but may be complex to administer; all rehabilitation arranged and paid for by defendants - the MoJ notes that this would help speed up access to treatment and increase independence and transparency; no compensation payment towards rehabilitation in low value claims - the claimant would need to fund this and primary legislation would be needed to achieve this as at present there is no intention to restrict recovery of special damages; expand MedCo to include rehabilitation providers; and introducing fixed recoverable damages for rehabilitation treatment - the MoJ notes that this could be difficult and invites comment as to whether this would be achieved via a fixed cost per session or by fixing an upper value limit that can not be exceeded.
Professional Duties & Responsibilities Supervised administrative support team ensuring effective and efficient operations Trained new associates in daily operations, claim processing, and company policies Oversaw invoicing, branch claims, liability reports, and company checking account Investigated off site damage reports and provided claim process recommendations Analyzed processes and introduced plan to reduce claims and increase efficiency Directed and oversaw company special events from conception to implementation Managed calendars for Chief Operations Officer, General Manager, and sales team Provided excellent customer service ensuring client satisfaction and repeat business Maintained customer information database guaranteeing organized client information Opened new client accounts and upgraded existing services Handled marketing duties including advertisements in yellow pages Inventoried company office supplies and replenished as needed Served as first point of contact between company and clients Researched and purchased new multiline phone system for reception team Significant experience conducting sales and customer service in a retail setting
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