Sentences with phrase «special damages like»

Tort claims are meant to compensate you for your pain and suffering (general damages), past and future loss of income, loss of competitive advantage in the workplace, future care costs not covered by accident benefits, loss of enjoyment of life, special damages like your out - of - pocket expenses, aggravated damages, punitive damages, and any other damages which you sustained as a result of your car accident.

Not exact matches

Like its sister agreement TTIP between the USA and the EU, CETA could give corporations the power to sue governments in special tribunals for actions which damage their profits.
Broccoli sprouts also contain a high amount of special compounds (like sulforaphane) that help prevent disease and increase well - being by supporting the liver and protecting against cellular damage.
Winter and spring will see the much - anticipated final season of «Lost,» new cable shows from the creators of «The Wire,» «Boomtown,» and «Battlestar Galactica,» and the return of critical favorites like «Breaking Bad,» «Big Love,» and «Damages» — plus reality show competition favorites like «American Idol,» «Survivor» (in a special all - star edition) and the Winter Olympics.
Some battlefields include final bosses that, similarly to Zelda games, require use of special items like the boomerang or bombs to knock them unconscious before dealing damage.
Although a Driver and a Blade are two separate characters, in a battle they fight as one, so although together they can use Driver Arts like Rex's Anchor Shot to do damage and cause the enemy to drop a HP Potion, or just use a special move of which there are four levels with the fourth being the most devastating, the reality is it's essentially one character attacking due to a joint effort.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Combat in Revolution is a criminally dull, scrappy affair, in which you either spam the enemy with your single melee attack combo — which can only be used once a timer has filled — or use special weapons, items and magic - like «ragnite» abilities to either damage or degrade the enemy, or buff you and your teammates.
Whilst there seems to be an underlying strategy to ZombieSmash in deciding where and when to use your special weapons, particularly as some weapons combine to do additional damage, as a castle defense game that incessant flicking - like - a-madman gameplay is unescapable, and is ultimately what turns people away from the genre.
Simple grunts as fodder, doors to slow his approach, explosives to deliver damage, posters to boost morale, even special units like Janitors... all strategically positioned to work in tandem and overcome the hero.
IN NO EVENT SHALL EBOOK ARCHITECTS, ITS OFFICERS, DIRECTORS, EMPLOYEES, OR AGENTS, BE LIABLE TO YOU FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES WHATSOEVER RESULTING FROM ANY (I) ERRORS, MISTAKES, OR INACCURACIES OF CONTENT OR SOFTWARE, (II) PERSONAL INJURY OR PROPERTY DAMAGE, OF ANY NATURE WHATSOEVER, RESULTING FROM YOUR ACCESS TO AND USE OF OUR WEB SITE OR SOFTWARE, (III) ANY UNAUTHORIZED ACCESS TO OR USE OF OUR SECURE SERVERS OR SOFTWARE AND / OR ANY AND ALL PERSONAL INFORMATION AND / OR FINANCIAL INFORMATION STORED THEREIN, (IV) ANY INTERRUPTION OR CESSATION OF TRANSMISSION TO OR FROM OUR WEBSITE OR SOFTWARE, (IV) ANY BUGS, VIRUSES, TROJAN HORSES, OR THE LIKE, WHICH MAY BE TRANSMITTED TO OR THROUGH OUR WEB SITE OR SOFTWARE BY ANY THIRD PARTY, AND / OR (V) ANY ERRORS OR OMISSIONS IN ANY CONTENT OR FOR ANY LOSS OR DAMAGE OF ANY KIND INCURRED AS A RESULT OF YOUR USE OF ANY CONTENT POSTED, EMAILED, TRANSMITTED, OR OTHERWISE MADE AVAILABLE VIA THIS WEB SITE OR SOFTWARE, WHETHER BASED ON WARRANTY, CONTRACT, TORT, OR ANY OTHER LEGAL THEORY, AND WHETHER YOU HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
Some other benefits include getting your first checked bag free when you fly with American Airlines, preferred boarding, World Elite Travel Services (that includes special offers on accommodations and upscale retailers) and travel coverage including things like a personal concierge, trip cancellation and interruption insurance, auto rental collision damage waiver, and much more.
Indiana is not a bad place to insure a home in general, but locals often still choose a H - 03 «full peril» special form insurance policy that includes coverage for many of the occasional threats that can worry property owners, like damage from winter storms and downed trees.
To the fullest extent permitted by law, by your access to the Sites, you agree that: (i) any claim, dispute or cause of action regarding the Sites or these Terms shall be brought individually (NOT AS PART OF A CLASS ACTION) in the federal or state courts of the State of New York, and, such claim / dispute / cause of action will be resolved by a judge and THE RIGHT TO A JURY TRIAL IS HEREBY EXPRESSLY WAIVED; (ii) you consent to the personal jurisdiction of such courts as the exclusive tribunal for adjudication of any such claim / dispute / cause of action, expressly waiving any right of forum non convenience, change of venue or like right; (iii) your recovery will be limited to actual out - of - pocket costs involved in specifically accessing the Sites (if any) and you expressly waive your right to all other forms of recovery, including by way of example only, punitive, consequential, indirect, incidental, special and exemplary damages as well as attorneys» fees for bringing such claim / dispute / cause of action; and (iv) the court shall apply the law of the State of New York in adjudicating any such claim / dispute / cause of action, except for the choice of law / conflict of law rules of the State of New York (or of any other jurisdiction which would result in the application of the law of any jurisdiction other than the State of New York).
If every once in a while you feed your bird a special snack, like a banana or blueberries, be sure to hang around until treat time is over to do immediate damage control instead of waiting to scrub off caked on food from your bird cage bars.
These tokens get placed on any of the demon cards and are spent to activate special skills, like Pinky's ability to absorb two points of damage.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
Blank areas on the world map can be restored by creating special artifacts that act as permanent buffs to things like speed and damage.
These moves can also be done with the special attack button much like any other fighter in the game, but doing it the Street Fighter way gives you a small boost in damage output.
Each fight rewards you with a loot chest and occasionally you get a special match that has a modifier like quadruple damage or a boss holding a rare loot chest.
Every special attack is also capable of being upgraded into a «shadow» special, which eats up one bar of meter in exchange for granting an attack bonus damage and additional properties like armor, projectile avoidance or additional priority.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
If you can resist customizing your simian - like character long enough to get down to the business of playing, Splash Damage's Brink will allow you unlock all sorts of special abilities.
As a little sexy incentive for buying their Season Pass, Irrational Games is offering the Early Bird Special Pack free of charge, which contains: four pieces of exclusive gear (I want a bird costume with a worm handing out of its beak because that would be SO CLEVER), Machine Gun and Pistol Damage Upgrades with gold skins for each (no word on whether or not this will result in one hit kills), and five Infusion bottles that can be used to boost stats like health, shields, and the amount of Salt you can carry (which lets you use abilities called Vigors and does not in fact just raise your blood pressure).
There are also different gods that you can choose from depending how you like to play and each comes with a passive skill as well as a special ability such as healing or damage.
Each world also has a unique special weapon, which works exactly like the plunger, only it does more damage.
Combat plays out like many JRPGs, with Barkley having special «verboten jams» to damage enemies, instead of magic spells.
Players who choose to fight as The Flash can deal damage with special moves like sonic boom, super speed, mach punch and cyclone.
That devolves pretty much every combat section into a war of attrition, rendering things like special abilities and the «Fear Effect» gameplay mechanic where you do more damage the more injured (read: afraid) you are all but meaningless.
There are also special co-op attacks — for example: unleashing a flurry of punches on the other Knack will spray his parts like a machine gun at the enemies, damaging them.
Perks can be unlocked and used to customize your character to have special attributes, like taking less damage from attacks from boss characters.
The game gives you a special goal in each zone you enter (like find a certain item or kill special mini-boss enemies) and some rooms have challenge crystals which typically give you a wave of enemies to defeat although sometimes they have other goals (like don't take very much damage) which helps to keep things interesting.
Speaking of those two, their combo - to - special techniques do the most damage (over 50 % health) in the game despite the damage scaling and require less hits and less effort than a combo from a more complex character like Bakugo or Todoroki who don't even reach 50 %.
In the real world, Mario & Luigi can team up with special attack items like a helicopter helmet or a rideable star, and then beat what amounts to a quirky mini game using the gyro sensor or the like to do massive damage to an enemy or boss.
Warlocks carry special abilities that allow them to cast magic bombs, Hunters can sneak around stealthily and turn temporarily invisible, and use light to shoot powerful shots or use a blade to get in close and finish the job, and Titans are the tanks, dealing heavy damage up close with special attacks like a ground pound, or protecting themselves with an energy shield.
Whereas other games only allowed you to toss some meat to draw the attention of these dangerous beasts or release captive ones to deal some damage to enemies (not counting the Shangri La missions of FC4 where you could control a tiger), here players can command various predators to attack specific enemies, move to certain positions, and use some of their special abilities — like immunity to fire, stealth, scouting, and more — or ride them into battle.
Special Arts are buffed versions of a character's existing move, performed like its original form, that makes the move invincible with decent damage but easily punishable on block.
Darth Vader is features as a playable hero for the Empire faction in Star Wars Empire at War, he is controlled like other units in this real time strategy game where a hero unit is a powerful unit that is more powerful that the basic units, can take more damage and has special abilities.
Add to that special abilities attributed to the FE characters, like Pegasus Knights having flight and range, Tacticians casting spells to aid and hinder, and Knights being absolute tanks that can absorb massive damage, and this feels more like an extremely fast - paced version of classic Fire Emblem.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
Special Notes: I like the name of this one, and it also does pretty good damage.
The thing that struck me as annoying is that instead of the brawler gameplay with a focus on ring - outs (Smash Bros), the game seems to want to be more like a traditional fighting game, so instead of building up you foe's damage, you build up a special meter, and can only defeat others (and be defeated) via those specials.
Just like in Infinity Blade, once your power meter is filled you can unleash a devastating special move that if you time it just right has the potential to inflict an ungodly amount of damage on your enemies.
The dream battles, by contrast, involve Mario fighting alone, until he uses special moves (here referred to as Luiginary Attacks) which involve an army of Luigis forming various shapes, like skyscrapers and boulders, that require more unique uses of the 3DS (such as motion controls or the touch screen) to do maximum damage.
Special damages are intended to reimburse the plaintiff for out - of - pocket expenses like hospital bills or lost wages, while general damages are pain and suffering — the more intangible costs.
The proof of that future loss is sometimes a difficult task and usually involves medical assessment and / or actuarial assessment); d. past care cost (if you have spend money for your medical care that was made medically necessary owing to ICBC motor vehicle accident injury then you can expect to collect a sum of money equivalent to those reasonable treatment and medication costs please ensure that you keep the receipts and seek prior medical approval to eventually prove this loss); e. future care costs (if you will suffer repeated medical expenses in the future owing to your motor vehicle accident ICBC injury claim then you can collect a sum of money equivalent to that future loss); f. out of pocket expenses or «special damages» (if you suffer out of pocket expenses like for travel to / from medical appointments, cab fare, parking, etc, then this is also recoverable by you but again — keep track of these expenses in a log and keep a receipt book for later proof of this loss); g. legal costs (sum of the legal costs associated with advancing your injury claim are recoverable as the court system recognizes that often legal experts, lawyers and their agents are a necessary part of the process); h. other categories of damages: not discussed here are other categories of damages like «in trust claims» made largely for those who relatives who take care of you while you are recovering from your injuries or things like «loss of ability to enter an economically interdependent relationship» which might be awarded to a seriously disfigured potential spouse for his / her unlikely ability to become married in the future.
These can also be called «General Damages» and «Special Damages,» respectively, but we like using the terms Economic and Non-economic.
Like general damages, special damages are used to compensate the plaintiff for the loss caused by the defendant.
While this may seem like a natural way to enhance the award which an injury victim receives, punitive damages are, in fact, rather rare and only awarded in special cases.
Things like causing a serious accident that leaves people injured or property severely damaged are the kinds of things that this special liability protection covers.
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