While all of these missions tend to share an end goal, they usually play out as shortened Garden / Graveyard Ops games with players defending a base until a boss or
special enemy wave appears and the item required for the mission is recovered.
Not exact matches
Plants Vs Zombies 2 has it all:
special levels, new gameplay elements and units to compete with endless
waves of increasingly aggressive and powerful
enemies.
Fortunately, when we're treated to something
special like the recently reviewed Lord of the Rings or Guns»n' Glory, neither does our hankering for slaughtering
wave after
wave of
enemies at the base of our towers.
Hayashi believes the boss fights in Zela games are of a very high quality and that the team developing Hyrule Warriors wouldn't be able to emulate them, so instead boss fights will see the player face off against
waves of smaller
enemies to charge up a
special meter and then attack the boss.
The game also features a series of dojos,
special arenas where players battle
waves of
enemies in order to score studs and
special characters.
For those of you not familiar with the Dungeon Defenders franchise, you control one of four heroes (many more can be unlocked with play) and you defend a certain location against
waves of
enemies, by using class - specific defensive towers, traps and
special attacks.
Special enemies are pretty generic and don't add much to change the somewhat monotonous killing of endless
waves of weak
enemies.
Outside of the main storyline missions there's
special arenas where you fight five
waves of
enemies, and another mission type in which you run from one end of the map to the other, killing everything that... wait, that sounds familiar.
Gameplay: In Castle Crashers, you start out with four playable characters (or five if you have alien hominid, in which case, he will be playable from the beginning as well) each have their own
special power, and who you choose may easily change the outcome of how you fight, tho in general, you will be going left to right, killing
waves of
enemies that come at you, and a boss at the end.
Fortunately, when we're treated to something
special like the recently reviewed Lord of the Rings or Guns»n' Glory, neither does our hankering for slaughtering
wave after
wave of
enemies at the base of our towers.
In one called the Crucible, players can fight up to 100
waves of
enemies for
special rewards and loot drops.
Swap between four characters, each with their own
special powers and weapons, to conquer an array of randomized levels and
waves of
enemies.
Many different weapons are available to you but the essence is that you will just mash the attack buttons repeatedly to beat of the constant
waves of
enemies, and when you have built up enough power in your Musou meter you can unleash a
special move, which varies depending on the character you are using and it's a very effective way of clearing out large groups of
enemies.
With a smart bomb or two in your possession for when the
waves of
enemies become too much and the assistance of a selection of drones, each with their own
special abilities (First introduced in the aforementioned Galaxies), your main objective is to stay alive by any means necessary, which usually means weaving in and out of minute gaps in the onslaught whilst firing wildly.
The game gives you a
special goal in each zone you enter (like find a certain item or kill
special mini-boss
enemies) and some rooms have challenge crystals which typically give you a
wave of
enemies to defeat although sometimes they have other goals (like don't take very much damage) which helps to keep things interesting.
As you progress through each one, objectives will periodically pop up, ordering players to defeat
waves of
enemies or perform
special attacks.
Employ a combination of melee, charge attacks, spells and weapon - specific
special moves to cut through
waves of
enemies and prevail in a variety of challenging boss battles.
Players work in groups of 4 to survive 10
waves of attacks by a specific
enemy type, with objectives such as
special target killing and device hacking popping up on the 3rd, 6th and 10th round.
The basic concept is to shoot your way through
waves of asteroids,
enemy ships, and other obstacles while collecting power - ups,
special weapons, and achievements.
Created by shoot -»em - up specialist Treasure, this is a slick side - scrolling action shooter pitting Osamu Tezuka against
waves of
enemies, armed with a graceful melee combat system and powerful
special attacks.
Each level is
special, as ships are procedurally built from hundreds of hand - crafted rooms, modified by various variants, filled with extraordinary treasure and populated by random
waves of
enemies.
Known Occurrences are
special events that can have altering effects on the current
wave; the high tide restricts the outward stage layout resulting in more chaotic and claustrophobic encounters, rush occurrences result in berserk salmonids that are dangerously fast and unnaturally aggressive, and an obscuring fog may occupy the stage, limiting visibility and providing a terrifying advantage for the
enemy salmonids.
Certain
enemy waves, such as the Cavalry are much faster and require
special attention — I suggest machine guns.