Not exact matches
Me personally i do nt want John
to change his
game to much because then i
feel like he isnt john wall and him being himself is what makes him
special.
Last year Juan Marichal saw this activity, the plate umpire reaching in a
special ball bag at his waist
to introduce a
special ball
to the
game, and not being aware of the procedure, Marichal
felt that he was the victim of some odd plot, that perhaps the ball he would get from the umpire was going
to pop in two and emit smoke as he gripped it for his screwball.
Although I've found it very cathartic
to speak, vent and end occasionally rant about all things Arsenal, we need
to act carefully and intelligently right now or we're going
to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want
to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going
to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want
to have a front row seat
to see something
special and
to be seen doing so, which simply provides ample justification for the expense and the time invested...
to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral narrative seemed
to embolden those who already
felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely
games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill
to swallow... they would have
to admit that they were duped... they will definitely resent whoever made them
feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change
to occur at this club we need
to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time
to focus on the head instead of the heart for now
Time for some brutal honesty... this team, as it stands, is in no better position
to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers...
to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried
to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want
to keep any goaltender that Juventus had interest in, as they seem
to have a pretty good history when it comes
to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers
to see if last seasons foray with Middlesborough was an anomaly or a prediction of things
to come... some fans have lamented wildly about the return of Mertz
to the starting lineup due
to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition
to these moves the club should aggressively pursue the acquisition of dominant and mobile CB
to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need
to re-establish our once dominant presence throughout the middle of the park we need
to target a CDM then do whatever it takes
to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous
special players and certainly can't help make the player in question
feel good about the way their future potential employer
feels about them)... in order for us
to become dominant again we need
to be strong up the middle again from Goalkeeper
to CB
to DM
to ACM
to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil
to be that dominant attacking midfielder we can't keep leaving him exposed
to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed
to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time
to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just
to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye
to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need
to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had
to wait so many years
to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes
to making purchases but milk your fans like a big market club when it comes
to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk
to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went
to Juve for, or that we've only paid any interest
to strikers who were clearly not going
to press their current teams
to let them go
to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants
to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due
to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the
game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately
to raise awareness for several years when cracks began
to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued
to follow it even when it was no longer a financial necessity, like it ever really was...
Read books, little
games, etc. so they still
feel special while you have
to give such undivided time
to newborn.
Make the aim a
game with a
special cup of cheerios for him
to grab whenever he
feels the need
to go.
And since there is perhaps no better
feeling than tucking into a warm bowl of goodness while the weather turns gloomy, cold, and rainy outside, this butternut squash and turkey chili recipe is going
to be your new favorite meal
to make on
special autumn days — whether you're watching a football
game, cozying up
to a movie, or having a big day at the pumpkin patch or apple orchard.
It
feels like those old school board
games you used
to play with your family, and has that
special... thing
to it that makes the
game addictive.
Every woman wants
to feel special so if you're going for the more bustier and curvier type of lady, and would love
to have a BBW hookup, then yes sure you can check out all the big women dating sites out there, but before you start matching up with some BBW singles you need
to know the name of the
game and just how
to interact and maintain your BBW squeeze.
It might have something
to do with the jealousy he
feels toward his older, richer and even more competitive venture - capitalist brother, Brooks (Kyle Chandler, giving good swagger), who pulls up in a shiny red convertible one night and invites Max, Annie and their buddies
to a very
special game night at his house the following week.
Superhero
games should make you
feel what it's like
to step into the shoes of someone
special.
But the downside of something custom - made for the Switch is that if the
game compares unfavorably
to its siblings on the existing current - generation platforms — if it just
feels different rather than
special — then it's unlikely
to catch on.
It adds a little bit of variety
to the
game but because you're playing the same songs over and over, it never really
feels like it's doing enough
to really make these missions
feel special.
It's the first
game series
to really make it
feel like you are part of something
special, a movie in progress.
Anyone after the full experience should make it a point
to gather up all the Chaos Emeralds too — not just for what they unlock, but because the new
special stages make the
game feel completely worth it.
While you wait though, you can check out the recently revealed contents of the
Special Edition sets of the
game, and then
feel jealous that you're probably never going
to see one.
Nonetheless, the developers have successfully created this
game with a real country American
feel to it with some great
special effects thrown into the mix.
It's quite smart, really; each character
feels the same, so there is some kind of consistency
to the
game, but the
special ability allows the
game to feel somewhat fresh over the course of the 12 or so hours that it will take
to complete.
Funky Kong has a lot of
special abilities, like being able
to infinitely roll, float in the air, and ignore spikes, that makes the
game significantly easier, which is perfect if you want
to play with buddy that may not
feel too comfortable with platformers just yet.
The Avenging Fist is an excellent movie if you like watching
special effects reminiscent of vintage arcade
games mixed together crazy - cool fight scenes while
feeling like you are on literally all of the drugs available
to mankind.
Hyrule Warriors: Definitive Edition takes a great
game and makes it greater, though it's fair
to say that for anyone outside of Legend of Zelda or Warriors series fans it will undoubtedly
feel less
special.
While the story
feels like it is a typical anime plot, the dialogue, character banter between the main cast and the witty but often light nature of the
game is what elevates it
to a
special experience.
This is a free
game that I'd just assumed was a hidden «Easter Egg» — a secret feature that was pre-installed, just
to make users
feel special when they discovered it.
The Abalone Beach House is equipped with all the things
to make you
feel relaxed and enjoy the great surroundings; including things you would normally not expect in a holiday house such as: * 4 bedrooms — sleeping 8 comfortably * 2 bathrooms and beach shower * Fully equipped gourmet kitchen, ceramic stove, bread maker * Stereo and sound system, television, VCR & DVD * Gas barbecue on deck overlooking the ocean * Cast iron wood fire heater for cosy evenings * Laundry with washer and dryer * Toys and
games including table tennis located on the ground level The main bedroom is a
special treat with its queen - size bed.
Thought it may
feel like God of War in places there's no denying that Dante's Inferno is set
to be something truly
special and could well claim the crown of Xbox 360's Best Hack n Slash
game from long time holder Devil May Cry 4.
As for releasing so close
to COD: Infinite Warfare, a
game which had a
special edition that was bundled with COD: Modern Warfare - a
game Zampella created - the Respawn CEO had this
to say: «It definitely
feels a little odd,» he says in an interview with Glixel.
But this talk of the cartoony look of the
game and the inclusion of such things as power - weapons and attack dogs does bring me
to a small point I wish
to discuss —
Special Forces: Team X
feels like a
game that had a bit of an identity crisis during development.
To wrap up this review I have to stop and chat about the packaging because it's clear Osprey wanted to make this game feel a little bit specia
To wrap up this review I have
to stop and chat about the packaging because it's clear Osprey wanted to make this game feel a little bit specia
to stop and chat about the packaging because it's clear Osprey wanted
to make this game feel a little bit specia
to make this
game feel a little bit
special.
With little in the way of
special abilities at your disposal and enemies proving fairly challenging combat
feels rewarding, but as you progress through the
game and earn more abilities the standard attack becomes next
to useless as abilities recharge so quickly and do so much damage that using anything else
feels pointless.
It's all stuff that adds
to the RRP, but that also makes the whole
game feel a bit more
special.
- each vacuum handle is equipped with two main buttons - the top button is for charging your flashlight blast - the bottom is for sucking up ghosts - a
special button located apart from the controller lets you throw a stun bomb - starts with a tutorial from Professor E. Gadd - use flashlight blasts
to stun ghosts and destroy small enemies - use the vacuum
to collect coins / objects nearby and suck in ghosts - on - rails FPS - when you charge your flashlight you can
feel the controller's vibrations building up and die out with the flash - when you grab a ghost in your vacuum stream you
feel the pull when he switches directions or break free - when you suck up coins, a mechanism inside the controller pounds the inside -
game gives you options as
to which room you would like
to investigate next - sometimes you have
to clear certain rooms before moving on
- for Sonic's 25th anniversary last year, Iizuka received a task
to deliver some sort of product - the target was «dormant fans» who used
to play the SEGA Genesis, but haven't really played any
games since - Iizuka met Christian Whitehead, which lead
to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old
games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion
to create - this was in comparison
to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted
to add after the beta version was complete - since there were only a few spots with text that needed
to be localized, they could bring the
game to more places quicker - the
game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due
to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order
to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able
to continue working very close leading up
to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo
game released in the west for the SEGA Genesis - this
game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans
to feature Blue Sphere in the
special stages - the Blue Sphere
special stages were brought over
to Mania as a test, but ended up staying for the final
game - the team
felt the need
to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade
special stage, they would intentionally make SEGA CD - grade polygons
So as 2017 comes
to a close, it's that time of year
to pick a bunch of
games that we
feel deserve a
special mention as we charge head first into 2018...
The
game seems
to have captured what was
special about each individual Zelda title and has somehow figured out how
to stuff all of it into a single
game that still manages
to feel consistent and coherent.
While the
game generally may begin
to feel repetitive as you reach the latter part of the
game, the combat's flashy animations and effects (including the blood) never fail
to feel satisfying especially when you unlock some of the characters» Frenzy or Berserk modes and perform their
special Deathblow attacks.
It is something very
special to create a
game that focuses so much on the
feelings of the player.
If you're not an existing Call of Duty fan then you will likely not
feel any need
to play the
game beyond the single - player
game and maybe a handful of
Special Operation missions.
The levels were as interesting as any other Halo campaign but due
to the better graphics and the ability
to climb up a ledge rather than having
to jump above it's height it made it great
to explore for skulls and collectables, within the 9 hour co-op
game both myself and Russ found ourselves venturing off and climbing up different parts of the maps
to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «
special» weapons, Halo has always been a FPS which you have
to explore
to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the
game flowed well between each level bouncing from blue team and team Osiris following the story
to show where paths cross and what each team is doing in between, I
feel like all of the trailers kind of pointed the story into a different direction
to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo
games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo
game should be but Halo 5 has surprised me and was well worth the wait.
Commenting on what makes the new version
special, Blitz 1UP Producer Neil Holmes said «We've stripped away some of the baggage that came with revisiting a classic genre, making the
game feel more modern and welcoming
to new players.
As is, the
game's more cerebral approach during the level -
to - level gameplay allows the combat
to feel rewarding and
special when you finally do take axe -
to - enemy, especially during the
game's epic boss encounters.
Still, he had quite a tendency of using movie production methods such as elaborate camera angles, impressive
special effects, and emotional soundtracks
to make his
games feel much more cinematic.
Following this the story seemed
to take a while
to pick up, and honestly where the original
games had that something
special close
to the start of the
game with your characters I didn't
feel that here, at least not at first.
I'm tired of waiting and the other guys are getting them left and right, I don't want some fancy new
game, just something
to bring back the spirit of ps4 making the plus members
feel special something like black flag or last of us cause keep spending cash on my ps4 and I want
to be rewarded in some way
But either way I
feel this
game could become something
special with updates
to improve and add more content.
The biggest difference you can make is
to swap out your
special moves, but even then the warrior you have at the end of the
game is going
to feel almost identical
to the one you began with.
Knowing that this super cool
game I just played also had music from my where I lived somehow made me
feel special and connected
to the world in a bigger way.
Since the Nathan Drake Collection is comprised of previously released
games, it didn't
feel right
to include it on my list of my five favorite
games of 2015, but it definitely deserves a
special shoutout here.
I'm not a purist but the argument of agency vs. cinematic experience
feels like a mute point, video
games can not out - cinema cinema, so even as some elements from other mediua can lead
to innovation in video gaming, what should always be the aim of video gaming is what makes it
special, and agency is not something easily found or realized in other digital media, if ever.
When it comes
to plot in video
games, there is a specific attitude in the industry that is probably very similar
to how judges
feel about performance numbers at the
Special Olympics.
There's still something
special about being able
to play your
game on a Nintendo console and I don't think I'm the only developer who
feels that way.