Sentences with phrase «special player feel»

Not exact matches

Chelsea will lose, my prediction is 4 - 1, maybe i am wrong, maybe we will win 5 - 1, LOL Who knows what will happened, i am feeling that we will trash them, this is same chelsea team which lost against Psg, they are nothing special, they will win league, but to consider them that much better than us is crazy, for me they are in same hat with us, Bayern, Real and Barca are above, this is reality, we had awfull start of season due to bad preparation, but we need to give our players credit they deserve, we are equally good as chelsea.
SAF, didn't give players special treatment, if he felt u playing bad, u sat on the bench... Wenger has his favourites... Needs to learn to pick squad and substitute according to «at that tym» requirements...
«I always felt that I was a special player, ever since I was starting out at Sporting.
you don't see values floating around for them because Arsene Wenger said, flat out, at the beginning fo the year that he didn't have to sell, he wouldn't sell, and he would only buy if he could find a special player or two that would improve what he feels is a title contending squad.
Arsene has proven that he will pay for the players he really wants, if he has the cash, but if he doesn't feel like they are a special player or are seriously overvalued he will likely pass and wait for a better player or a better price.
Because he's got the arrogance and ability to create goals for himself and for the manager that's not good, you need to pass the ball into the net and make the whole team feel special even when most of the players are average.
In football, using the tactic of working hard, pressing the opposition high and giving your all should really be a given on any occasion, but for Arsenal it feels as if it is a special tactic that Arsene Wenger and the players save for a rainy day and only bring it out every now and then, usually in a big game when the pressure is on.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
I remember the big players — Scholes, Giggs, Beckham, Van Nistelrooy, Ferdinand, Vidic — and it felt so far from where I was playing, but now I'm here it's a special feeling.
I feel very honoured to be given a special seat on the players plane, I promise to be on my best behaviour.
At the moment I feel that if we do add somebody, we need to add somebody who has a special class because we have good players
Players feed off that confidence and he'll make you feel special as a player.
But I get what you mean aside from the visuals the ability not to choose a dedicated class makes my character feel less special and more akin to all the other players I see in strongholds.
For some players the freedom might feel nice, but I often find myself at a loss for ideas on special characters.
As a whole however the single - player campaign doesn't «wow» like previous Call of Duty games have done before, and as a result it doesn't feel like anything particularly special.
almost everything about mario party 7 was perfect, it had really fun memorable minigames, it had really great boards to play on, 8 player mode let more people play and it helped me and my friends practice our teamwork skills, and the special orbs made the different characters feel more unique, it gave players more strategies to try, also even though bowser time could get a little annoying at least bowser screwed everyone up instead of going directly for one player.
Hordes of enemies — composed of both Skaven and followers of Nurgle — block the players» way, including special enemies that will feel pretty familiar (even if you haven't played the first game).
«The Razer Onza Professional Gaming Controller for Xbox 360 was created to improve the players Xbox 360 gaming experience with a series of special features, including Razer Hyperesponse ™ buttons, designed to give faster actuation and a crisp, tactile feel.
The bad; — feeling like you should buy an Arcade stick — Awkward combo system for new players — relies on special moves a little to much
Also, special mention must go to the Bruticus, Megatron and Grimlock levels for making the player feel like a true badass.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
It is something very special to create a game that focuses so much on the feelings of the player.
If you're not an existing Call of Duty fan then you will likely not feel any need to play the game beyond the single - player game and maybe a handful of Special Operation missions.
Commenting on what makes the new version special, Blitz 1UP Producer Neil Holmes said «We've stripped away some of the baggage that came with revisiting a classic genre, making the game feel more modern and welcoming to new players.
It's about the special problem of avoiding toxicity, violence, and hostile feelings in strategy games, and how single player games are part of that solution.
User MysticJon feels that Activision and Bungie don't owe specific «Destiny» players anything special, as long as the game is great overall.
But, for the players who have been playing since SF3, I think they have a natural feel for when to do a punch, kick, or special move — its ingrained into them.
The somewhat stiff lateral movement and blocking via a button (instead of backing away from your opponent) can initially feel strange if you're typically a Street Fighter person, but any discomfort will fade away after a few matches and some trips to the pause screen, which smartly displays both players» special move inputs right up front.
For some players the freedom might feel nice, but I often find myself at a loss for ideas on special characters.
Aside from the story mode, which has a pseudo radio drama feel to it, there is also a boss challenge mode where players take on the bosses of the game with special requirements or limitations.
But to truly make a game feel special, to turn it into something that players really love, attention to detail is essential.
Destiny 2 needs its Open Worlds to feel alive by adding settlements, quest givers, places to explore, special timed events, and other content to engage the player to the world.
almost everything about mario party 7 was perfect, it had really fun memorable minigames, it had really great boards to play on, 8 player mode let more people play and it helped me and my friends practice our teamwork skills, and the special orbs made the different characters feel more unique, it gave players more strategies to try, also even though bowser time could get a little annoying at least bowser screwed everyone up instead of going directly for one player.
The monster characters add to the feel of the game and give the player another hook upon which to latch on to — adding to the futuristic looking bespoke angular upright cabinet, the result was something special:
Versus feels a lot like Left 4 Dead «s multiplayer, as one side will spawn as rare forms of zombies that have special abilities and they have to kill players that are trying to play the game like you would in survival mode.
Many players felt that the characters» special abilities overpowered the game in that title, so Days of Ruin ditches the original cast for a new group of commanders with simpler, weaker abilities.
We have already revealed the «Dragoon» garb, whose special ability is the «Lancet,» and the «Rapid Fire» ability on the Black Mage allows for the player to repeatedly cast a spell at a fast rate, so each have a very different feel.
Combined with the fatalities losing what makes them special, it feels as if Mortal Kombat X is desperately trying to make as much money as possible without considering what it would do to the game and player base.
Configuring the skin color spectrum for different colored players is understandable... However, to «Americanize» PSO2 by adding Jeans / tshirts as special costumes, would be something they should add after the fact... not before release (or not really have at all... Vindictus has done this before, and it just doesn't look right IMHO)... then again, SEGA will do what they feel is right... unless one of the Devs starts to listen to the concerns of the fans... Oh Wait...
a b c d e f g h i j k l m n o p q r s t u v w x y z