Sentences with phrase «special power moves»

This, plus upgrades unlocking more combos and runes that you could find to customize your axe with special power moves, made for endless combos that never seem to get old.
with fourth wall jokes, some clever dialogue and really funny special power moves.

Not exact matches

As I once again experience within myself the drama of these special days, I am moved by the power of the inner experience of Easter.
The breakthrough came when someone introduced me to this wonderful, great spell caster who eventually helped me out... I have never been a fan of things like this but just decided to try reluctantly because I was desperate and left with no choice... He did special prayers and used his power... Within 4 days my husband called me and he said he was sorry for all the emotional pains he had cost me, moved back to the house and we continue to live happily and our kid is happy too and we are expecting our second child... I have introduced him to a lot of couples with problems across the world and they have had good news... Just thought I should share my experience because I strongly believe someone out there need's it... You can email him through his email.
Cuomo this year proposed to make Schneiderman's special prosecutor power in police - related death cases permanent, a move that faces opposition among Republican lawmakers.
A Democratic lawmaker proposed new restrictions on Mayor de Blasio's power over the Department of Investigation — including an independent special counsel — after Hizzoner «insidiously» moved to weaken the...
His most cynical and telling move last year was to charter a special state commission to investigate corruption in Albany, vesting it with independent subpoena powers, and then blocking attempts by that very commission to look into donors and activities that led back to his own administration.
This special imaging fiber allowed the researchers to keep all moving parts and electric power outside of the probe head, making the probe easy and safe to use in the body.
However, the ratio between general and strength training exercises should progressively move from a 3:1 ratio during GPP to a 1:3 ratio during the season with more emphasis on those special strength training movements such as snatch, power snacth, vertical jump, and medicine ball throws that can develop «strength in the presence oif speed ``, the paradigm of strength training for sports.
In the comics, Jamie's father, who works at the Los Alamos Nuclear Research Center, moves his family to a farm, where his son is fitted with a special suit — designed by X-Men leader Professor X — to control his powers.
There are a couple of complexities in the form of power - ups and character classes that basically dictate which special move a character can use.
Rarely can you tell if you are actually connecting with an enemy and forget about power - ups and specials moves.
• High School Musical • High School Musical 2 • High School Musical: The Concert • High School Musical DVD Game Guest Appearances: Hannah Montana: Season 1 • Ned's Declassified School Survival Guide: Special Field Trip Edition Music Video: Minutemen Disney Imports: My Neighbor Totoro • Valiant • Howl's Moving Castle • The Best of Tokyo Pig • Power Rangers S.P.D.: Volumes 3 - 5 China: Kung Fu Panda • Mulan • Mulan II • Wendy Wu: Homecoming Warrior • Indiana Jones and the Temple of Doom • TMNT Fantasy Family Films: Journey to the Center of the Earth (2008) • The Water Horse • Aladdin • Labyrinth • Bridge to Terabithia
Nublet # 5) Besides demon mode, each weapon has a special ability that only occurs in it's weapon type: Great Sword: High cutting power, also able to block, although you move very slowly with this Dual swords: demon mode, drains stamina, but increases attack, speed, and sharpness while active.
Luigi has a few powers of his own such as turning invisible in Super Mario 64 DS, jumping high, throwing green fireballs, and the Green Missle, a special move found in the Super Smash Bros..
Cargo Package, Essential Package (Around View Monitor w / Moving Object Detection, Bose 10 - Speaker Premium Audio System, Climate - Controlled Front Seats, Front & Rear Sonar System, Heated Steering Wheel, INFINITI InTouch Services, Leather - Appointed Seat Trim, Radio: INFINITI Navigation System, and Voice Recognition for Navigation Functions), Sport Package (Aluminum Pedal Accents, BOSE Studio Surround Sound System, Front Sport Seats, Power Rear Sunshade, Premium Stitched Meter Hood, Solid Magnesium Paddle Shifters, Sport Brakes, Sport Front Fascia, Sport Shift Knob, Sport Steering Wheel, Sport - Tuned Suspension, and Wheels: 20» x 9» Split 5 - Spoke Aluminum - Alloy), 4 - Wheel Disc Brakes, 6 Speakers, ABS brakes, Air Conditioning, AM / FM radio: SiriusXM, Anti-whiplash front head restraints, Audio memory, Auto tilt - away steering wheel, Auto - dimming door mirrors, Auto - dimming Rear - View mirror, Automatic temperature control, Brake assist, Bumpers: body - color, CD player, Delay - off headlights, Driver door bin, Driver vanity mirror, Dual front impact airbags, Dual front side impact airbags, Electronic Stability Control, Four wheel independent suspension, Front anti-roll bar, Front Bucket Seats, Front Center Armrest w / Storage, Front dual zone A / C, Front fog lights, Front reading lights, Fully automatic headlights, Garage door transmitter: HomeLink, Genuine wood console insert, Genuine wood dashboard insert, Genuine wood door panel insert, Heated door mirrors, Heated Front Bucket Seats, Heated front seats, Illuminated entry, Illuminated Kick Plates, Leather Shift Knob, Leather steering wheel, Leatherette Seat Trim, Low tire pressure warning, Memory seat, Occupant sensing airbag, Outside temperature display, Overhead airbag, Overhead console, Panic alarm, Passenger door bin, Passenger vanity mirror, Power door mirrors, Power driver seat, Power moonroof, Power passenger seat, Power steering, Power windows, Radio data system, Radio: AM / FM / CD / MP3 Playback Capability, Rain sensing wipers, Rear anti-roll bar, Rear reading lights, Rear seat center armrest, Rear window defroster, Remote keyless entry, Security system, Special Paint - Majestic White, Speed control, Speed - sensing steering, Splash Guards, Steering wheel memory, Steering wheel mounted audio controls, Tachometer, Telescoping steering wheel, Tilt steering wheel, Traction control, Trip computer, Turn signal indicator mirrors, Variably intermittent wipers, and Wheels: 18» Double 5 - Spoke Aluminum - Alloy.
With 755 horsepower the 2019 Chevrolet Corvette zr1 is the most powerful Corvette ever it's also the most technologically advanced behind me are the rolling s's at Road Atlanta and we're here to see if we can reach to the supercar levels of performance afforded by this thing's massive power big tires and the tall wing on the back after that we'll take to the streets to see if a car this powerful can behave itself in public this is a monster of a car I've had some brief track opportunities moving this morning to get used to the pace of this machine which is phenomenal we're gonna warm up as we get out to the road Atlanta and sort of build up to the pace that this car can operate at now initially when you hop in this car you have this shrine to the engine right above you you see the line of the hood it kind of dominates the center of the view you can see over it it doesn't affect visibility but it's immediately obvious and that kind of speaks to what makes this car special it's a monster of an engine listen to that [Music] that is tremendous tremendous acceleration and incredible power but what I finding so far my brief time here at the Atlanta is that everything else in the car is rut has risen to match hurt me while I lay into it on the back straight look you know 150 mile - an - hour indicated we're going to ease up a little bit on it because I need to focus on talking rather than driving but like I was saying the attributes of the rest of the car the steering the braking capability the grip every system of this car is riding to the same level of the power and I think that's what makes it really impressive initially this is undoubtedly a mega mega fast car but it's one that doesn't terrify you with its performance potential there's a level of electronic sophistication that is unparalleled at this price point but it's hard not to get you know totally slipped away by the power of this engine so that's why I keep coming back to it this car has an electronically controlled limited slip differential it has shocks filled with magnetically responsive fluid that can react faster to inputs and everything this car has a super sophisticated stability control system that teaches you how to drive it quick but also makes you go faster we haven't even gotten into exploring it yet because the limits of this car are so high that frankly it takes a while to grow into it but [Music] I think what's impressive about this car is despite how fast it is it is approachable you can buy this car to track dates with it and grow with it as a driver and as an owner I think that's a really special [Music] because you will never be more talented than this car is fast ever unless you are a racing driver casually grazing under 50 miles an hour on this straight okay I'm just going to enjoy driving this now [Music][Applause][Music] this particular Corvette zr1 comes with the cars track performance package a lot of those changes happen underneath the sheet metal but one of the big differences that is immediately obvious is this giant carbon fiber wing now the way this thing is mounted is actually into the structure of the vehicle and it makes you know loading the rear hatch a bit more difficult but we're assuming that's okay if you're looking for the track performance this thing delivers also giving you that performance are these Michelin Pilot Sport cup tires which are basically track oriented tires that you can drive on the street but as we wake our way to the front of the thing what really matters is what's under the hood that's right there's actually a hole in the hood of this thing and that's because this engine is so tall it's tall because it has a larger supercharger and a bunch of added cooling on it to help it you know keep at the right temperature the supercharger is way larger than the one on the zo six and it has a more cooling capacity and the downside is it's taller so it pops literally through the hood the cool thing is from the top you can actually see this shake when you're looking at it from you know a camera from the top of the vehicle this all makes for 755 horsepower making this the most powerful Corvette ever now what's important about that is this not just the power but likewise everything in the car has to be built to accommodate and be able to drive to the level of speed this thing can develop that's why you had the massive cooling so I had the aerodynamics and that's why I had the electronic sophistication inside [Applause] we had a lot of time to take this car on the track yesterday and I've had the night to think about things Matt today two crews on the road and see how this extreme performance machine deals with the sort of more civil minded stuff of street driving the track impressions remain this thing is unquestionably one of the most capable cars you can get from a dealer these days a lot of that's besides the point now because we're on the street we have speed limits they have the ever - present threat of law enforcement around every corner so the question is what does this car feel like in public when you slow this car down it feels like a more powerful Corvette you don't get much tram lining from these big wheels though we as the front end doesn't want to follow grooves in the pavement it is louder it is a little firmer but it's certainly livable on a day to day basis that's surprising for a vehicle of this capability normally these track oriented cars are so hardcore that you wouldn't want to drive them to the racetrack but let's face it you spend more time driving to the track than you do on the track and the fact that this thing works well in both disciplines is really impressive I can also dial everything back and cruise and not feel like I'm getting punished for driving a hardcore track machine that's a that's a really nice accomplishment that's something that you won't find in cars that are this fast and costs maybe double this much the engine in this car dominates the entire experience you can't miss the engine and the whole friend this car is sort of a shrine to it the way it pops out of the hood the way it's covered with coolers around the sides it is the experience of this car and that does make driving this thing special and also the fact that it doesn't look half bad either in fact I think it has some of the coolest looking wheels currently available on a new car this car as we mentioned this car has the track package the track package on this car gives you what they call competition bucket seats which are a little wide for my tastes but I'm you know not the widest person in the world this automatic transmission works well I mean there's so much torque again out of this engine that it can be very smooth and almost imperceptible its clunky on occasion I think I'd might opt for the manual although Chevy tells me about 80 % of its customers will go for the automatic I don't think they're gonna be disappointed and that's gonna be the faster transmission drag strip on the street - and on the racetrack man it was a little bit more satisfying to my taste though we've talked about the exhaust I have it set in the track setting let's quiet it down a little bit so you can hear the difference now I've set that separately from everything else so let's put it stealth what happened to the engine sound that's pretty that's pretty amazing man stealth is really stealth and then go back to track Wow actually a really big difference that's that's pretty great the Corvette has always been a strong value proposition and nowhere is that more evident than this zr1 giving you a nearly unbeatable track performance per dollar now the nice thing is on the road this doesn't feel like a ragged edge track machine either you could genuinely drive it every day the compromises are few and that's what makes this car so special if you like what you see keep it tuned right here and be sure to visit Edmunds.com [Music]
Cadillac feeds that power through GM's special Electric Variable Transmission, which uses two electric motors to move three planetary gears that have an infinite ratio of synchronous shifting.
The special edition will be available with a diesel engine only and since Mercedes did not offer all the features of the petrol variant on the diesel one, the diesel powered Edition 1 is a move in the right direction.
The Hummingbird By Stephen P. Kiernan Morrow • $ 15.99 • ISBN 9780062369550 A hospice nurse makes a special connection with a dying World War II historian in this moving novel about the toll of war and the power of forgiveness.
The second 3DS game released for Kuroko no Basuke, Ties of the Future promises a better gameplay, better graphics, and most importantly, more power behind the player's special moves.
- offense and defense are left to pure instinct - he has earned the power of Gods - may be considered completely undefeatable in this form - special moves include «Hiken» and «Dodge,» and his ultimate ability is called «God Awakening Performance»
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chargMove 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chargMove 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chargMove 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chargMove 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chargMove 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chargMove 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chargMove 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chargMove 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chargMove 2): Fixed move so that Loki isn't motionless while chargmove so that Loki isn't motionless while charging.
V - Trigger I: Staerken In this two - block V - Trigger, Falke powers up her ability to infuse and release Psycho Power from her staff and will allow her to use additional versions of her special moves without needing to charge up in advance.
Each of the various turtles has their own special power or move so to speak which ultimately comes with a rather annoying cool down timer.
Figure players become stronger the more often they fight, and you can customize your fighter's strengths, weaknesses and special moves using power - ups unlocked throughout the game.
V - trigger moves require the V - gauge to be full and will give your fighter some sort of extra special moves, a power - up or a teleport, depending on the fighter.
Use the power of magical artifacts: These special power - ups will help the samurai move faster and will also protect him from harm in a most perilous trip.
Most gear you collect will buff at least one of your four base stats: Strength and Ability determine the offensive power of basic attacks and special moves, while Defense and Health dictate how much damage your superhero can absorb.
Explanation of the special moves, the weapons, the power ups and the points items.
Each comes equipped with their own special powers and moves catered to their classes.
The bar is divided into three distinct parts with the first allowing you to increase the power of a single special move, the second allows you to break a combo in mid-flow, and the third allows the use of the awesometacular X-Ray moves.
And what a range of special moves are on offer: you can free people, teleport, slice people, stab people, steal the powers of people and generally beat the holy shit out of them with an array of cool moves.
The meter allows for «enhanced» special moves which increase power, speed, damage and just look so much cooler.
In the original Armored Core games and in Armored Core 2, the player had to get massively into debt and each time they did this they were operated upon and given a special Human Plus power (such as automatic radar, double generator refresh and the ability to fire back cannons whilst moving).
I'd like to point out another use they added for the power gauge he didn't mention; they added EX (improved) versions of special moves similar to street fighter 3/4, used by burning 1 bar of power gauge.
Each player has their own special moves or powers that can be performed by pressing different key sequences.
Special powers / weapons / moves / features: Players can obtain special «Star Punches,» which allow Little Mac to take more Health from his rival in a singleSpecial powers / weapons / moves / features: Players can obtain special «Star Punches,» which allow Little Mac to take more Health from his rival in a singlespecial «Star Punches,» which allow Little Mac to take more Health from his rival in a single punch.
You can also customize the existing cast in terms of powers and special moves, and any custom characters you create can be transferred to the upcoming Wii U version of the game.
Many different weapons are available to you but the essence is that you will just mash the attack buttons repeatedly to beat of the constant waves of enemies, and when you have built up enough power in your Musou meter you can unleash a special move, which varies depending on the character you are using and it's a very effective way of clearing out large groups of enemies.
You can use the PlayStation Move to activate special powers.
In her transformed state, Velvet has all her artes powered up and can unleash a special move at the end of her combo, which will end the state.
If you manage to power yourself to a full meter though you gain access to your special move set.
Magic: The Gathering meets Battle Chess in one hell of a game» -TechRaptor.net In a true RPG style, every Combat Monster has a basic attack move and most of them also have an additional activated special ability, along with various power and defence stats that can be modified by equipping and armoring and playing runes and spells.
Unlike many shooters, TxK doesn't punish the player for taking advantage of power - ups & special moves — in fact, you even gain extra points for each enemy you defeat with the smart bomb.
Big hit streaks power up your «Might,» which you can use to do special moves like Executions.
Being able to use time travel powers can open up new types of special moves.
There are a handful of special moves you can buy from the store like switching enemy alignments (enemies come in blood & light forms as well as the stronger steel form) and power attacks which can be used with the game's equivalent of MP (one special move = 1 MP).
YEAH i do wan na list them Neutral special - ive been debating on this for a while but it could either be PK Ground, a move that effects the ground and cause a massive earth shock when fully charge or Offense / defense up / down, a move that works like shulks monado arts and can give lucas an increase or give him the power to decrease someone elses stats.
How to play: * use navigation buttons on the left side to move everywhere * use the button on the right to punch and use special power * collect coins to unlock new character and upgrade them
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