Not exact matches
You also acquire certain tools /
weapons and
special magical
abilities to aid you in your mission ahead.
Combat in Revolution is a criminally dull, scrappy affair, in which you either spam the enemy with your single melee attack combo — which can only be used once a timer has filled — or use
special weapons, items and magic - like «ragnite»
abilities to either damage or degrade the enemy, or buff you and your teammates.
The opening mission introduces us to three of a titular twelve potential agents you can choose to team up over the course of the game; the all - rounder in the shape of Hollywood, who's as quick with the quips as he is with his
weapons, the heavy and wonderfully named Ishmael «Hardtack» Funderburke who has quite the walloping shotgun and a teleporting harpoon
special to boot, and finally the speedy scout, Fortune, who has the
ability to deploy a drone capable of stunning enemies around her.
Unlike many other MMO - ish loot games that hinge on getting players hooked on «the grind,» there are no attacks to select via a menu, and rotating through
special ability cooldowns couldn't be further from the experience of walking into a battle,
weapon in hand, and taking down a massive beast.
The developers have seemed to recognise this and address it somewhat, as a few levels focus solely on
special weapons, blocking the
ability to grab enemies altogether.
Characters have
special weapons of their own that feature signature moves, called
special abilities that can be activated by focusing energy.
The Servan act as
special attackers that you can use to summon
special weapons or
abilities (they also fight on their own while you aren't using them).
Niffler transformations: Niffler (playable character, attract studs, guardian
ability, dig), Sinister Scorpion (vine cut,
special weapon, guardian
ability), Vicious Vulture (use flight docks and flight cargo hooks, destroy gold blocks, guardian
ability)
Weapon durability doesn't exist and only one
weapon and item can be equipped per unit, though
weapons increases in power as its wielder gains experience points and levels in battle (as does
special abilities and spells).
New this year is the specialist mechanic, which has you choosing from a wide range of character types that each feature their own
special weapon and
ability.
Not much is know about the foursome though each character will come with unique
weapon handling stats and
special abilities and we can catch glimpses of these in the video.
As in your standard fantasy action - adventure game, you choose a class of adventurer to play as, with different
weapons and
special abilities.
Dragon Quest Builders features a rather simple and functional combat system, a basic action role - playing game system where players have the
ability to attack with their equipped
weapon, use items and unleash some
special attacks, such as the Spinning Slice, that are learned as the game proceeds.
It looks like most of the elements make a return on
weapons in Monster Hunter World, but that gatling attack we've seen seems to be a
special ammo rather than an inherent
ability of the bowgun.
The actual card will give you a 2x PP bonus whenever you use that
weapon as well as tell you about any
special abilities that item has.
Best of all, each bounty hunter came with their own
weapons,
special abilities and style that perfectly suited their personalities.
Every
weapon could be used at far and close range with
special attacks and
abilities available as well, and some fantastic boss battles to cap off the episodes.
Nublet # 5) Besides demon mode, each
weapon has a
special ability that only occurs in it's
weapon type: Great Sword: High cutting power, also able to block, although you move very slowly with this Dual swords: demon mode, drains stamina, but increases attack, speed, and sharpness while active.
The
weapons all have varying attributes attached to them that affect your movement, attack power and
special abilities.
No
special abilities, no OP
weapons, no status screen to boost your stats and no cheat mode.
Both editions will give players three additional
weapons, the.50 Caliber Pistol, Bullpup Shotgun, and Hammer, along with bonus character appearance customization options (including three clothing items), a 25 % boost to the recharge rate of the
Special Ability Bar for each of the characters, and 5 stunt plane trials.
Characters can level up and earn new equipable gadgets that alter their
weapon,
special ability, and passive skill.
Better yet unused
weapons can be fed into your axe, sword or fist of choice to increase its power, with
special abilities also making the jump over so that you might wind up with a Thermal Sword that increases attack power or even lets your character hoover up nearby items.
Strider was a punishing game but it paid off in spades for those that were willing to master its various
weapons and
special abilities.
Luckily, each of your soldier's, after gaining their first promotion, will be assigned a random class each with its own
special weapons and
abilities.
A solid arsenal of
weapons, powerups,
special abilities, and selectable perks is also present.
5 PLAYABLE SHIPS: each with its own
special ability and playstyle MIGHTY ARSENAL: 42
weapons and 30 upgrades with tons of customisation options BOSS RUSH: fight a weekly selection of epic bosses and work your way up the leaderboard DAILY RUN: Try to get to number one in a
special daily leaderboard where all players share the same run, guns and bosses.
A hefty arsenal of conventional and scifi
weapons, powerups,
special abilities, and selectable perks is also present.
While only three are available from the outset of the story, you'll eventually be able to unlock 12 operatives, each with their own unique
weapons and
special abilities.
It's also locked and loaded with more than 50
weapons, and blessings from the gods that'll grant
special abilities.
Each Legendary Lord has a unique range of
weapons, armour,
special abilities, and their own distinct narrative quest chain.
Jane Frey is an assault ops specialist with her primary
weapon of choice being a shotgun and a revolver as a secondary
weapon, while her
special abilities include Leash which holds enemies within a gravitational anomaly; Void knocks down enemies in the path of a powerful bolt of energy; Choose of Slain allows Jane to pull an enemy closer as other enemies are pushed away; and Equinox forms a kinetic shield around Jane that protects her from incoming damage by reflecting incoming projectiles.
Given that your inventory size is limited; weaponry of an inferior level and duplicate
weapons can be sold in exchange for credits which can be reinvested into purchasing better
weapons, upgrading currently equipped weaponry and new
special abilities.
Sound effects include the pulsing of a tracker reminiscent in style to Aliens, growls from nearby zombies, sparks, distant screams, firing
weapons, reloading, using
special abilities and ambience such as the ESS Meridian's nearby generators; which is complimented by an original classical and dramatic score.
Your ship can collect different
weapon types, missile types and
special abilities.
The rigs are destined to improve a player's style of gameplay, with
special weapons and
abilities.
Dead Effect 2's replayability stems from numerous story missions accompanied by side missions as well as biohazard mode and survival mode in addition to upgradeable
weapons and
special abilities, although the lack of multiplayer functionality within home console ports in comparison to a strong multiplayer portion found in the PC version; does genuinely lower the replay value from what it should have been for the PS4 release.
In for the assist are Battle Arts, a new combat system that gives every
weapon and shield a
special ability.
Kay Rayner is a close quarters combat specialist who carries a Epirus V - 7 Bow as a primary
weapon and an Eclypse Katana as a secondary
weapon, while his
special abilities include Pull Enemy that utilises a telekinetic
ability to pull closely situated enemies toward him while inflicting damage and incapacitating enemies for a period of time; Throw Enemy is a powerful telekinetic attack that inflicts serious damage to enemies and flings them away; Devastation causes a massive amount of damage to all close by enemies through a powerful ground hit; and Zeal produces a huge bonus for melee attacks in addition to a simultaneous protective aura around Kay.
Gunnar Davis is a heavy
weapons specialist with an assault rifle as a primary
weapon and a pistol for a secondary
weapon, while his
special abilities include Shockwave which sends a powerful electrical impulse that knocks down enemies; Stasis projects a stasis field that stops time for enemies albeit while simultaneously protecting them from incoming fire, but could still be useful to strategically change position, finding cover or running past a large group of enemies; Barrier creates a protective energy bubble that prevents damage from being received by Gunnar; and Storm hits enemies with a lightning strike.
Each of them has their own
special abilities (like the previous title) and
weapon choices.
As stated above, each character has their own
weapon and thus their own
special abilities for you to use in battle.
Higher levels unlock
weapon upgrades and
special abilities, which you can switch out at your loadout screen before a match and / or at respawn.
The levels were as interesting as any other Halo campaign but due to the better graphics and the
ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «
special»
weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
Should you manage to defeat one of the robotic bosses your reward will be the
ability to wield the defeated boss»
special weapon.
Unlock multiple ships with
special weapons and
abilities for your journey and become a legendary hunter!
Players now have the
ability to spawn any vehicle,
weapon, or
special item they've previously unlocked - no more driving miles across the map to climb into the cockpit of a fighter jet to only be blown to pieces by an enemy.
All of the characters have their own
special abilities that you can level up and there are multiple load outs of
weapons you can unlock but these basic upgrade
abilities barely add any more reason to replay the game.
Between every character's primary
weapon, secondary
weapon, and
special abilities, there's a wide range of gameplay and strategy options available for every battle.
With hyper - agility, unique
weapons, and customizable
special abilities, Sunset Overdrive rewrites the rules of traditional shooters and delivers an explosive, irreverent, stylish, and totally unique adventure exclusively to Xbox One.