Sentences with phrase «special weapons like»

The latest installment in Gameloft's long - running military shooter, «Modern Combat 5: Blackout» touts crisp, console - like graphics and will introduce new Spec Ops missions and special weapons like scout drones.
Power - ups consist of special weapons like the rocket launcher and sniper rifle and they take place in close quarters maps with plenty of cover.
- Special weapons like hacker drones and bombard blasts to help you combat the advancing hordes.
The game also features pick - ups that spawn randomly throughout stages, allowing players to use special weapons like grenades and rocket launchers, defensive items like bubble shields and droids, vehicles like X-Wings and Tie Fighters, and the all - powerful and recognizable heroes and villains, like Darth Vader, Luke Skywalker, Han Solo, Princess Leia, and more, adding some variety to the simple gunplay while letting players gain some new and cool abilities for a short period of time, a signature feature of previous Battlefronts.
We've been getting clips and bits of Octo Expansion's new missions, with some previously revealing that missions could be focused on using special weapons like the Inkjet or Baller for an extended time.
Three slots that can be filled with the player's chosen combination of collectable special weapons like grenades and homing missiles (the latter are particularly fun to fire) and passive abilities such as additional health or a longer Strike dash time are unlocked by rescuing trapped civilians.
Special weapons like the grenade launcher have their uses, but I hardly came across ammo, so I didn't get to enjoy their explosive nature as much as I'd hoped.
There are 25 unique weapons with the original dual wielding mode that mostly feature pistols, but also a few special weapons like a one - handed shotgun, a couple different Uzi's and a grenade launcher.

Not exact matches

«You'd like to think that when Truman was deciding to use nuclear weapons and thinking about how many people would be killed and whether the decision would make the war even worse, some special voice of conscience was informing that decision,» Greene says.
Though the story - plot appears like a bad B - movie, your character fights with a special, and very cool boomerang - weapon, the glaive.
You can upgrade unique weapons, fly around without a time limit searching for hidden caves, and do special maneuvers while flying... like barrel rolls and loop - d - loops!
In Gwent, this state of affairs is represented by a deck of peasants and farmers being played onto a board where a special unit like a barricade or siege weapon needs to be protected for a certain number of rounds (by buffing or healing) in order to progress the story.
Combat in Revolution is a criminally dull, scrappy affair, in which you either spam the enemy with your single melee attack combo — which can only be used once a timer has filled — or use special weapons, items and magic - like «ragnite» abilities to either damage or degrade the enemy, or buff you and your teammates.
Whilst there seems to be an underlying strategy to ZombieSmash in deciding where and when to use your special weapons, particularly as some weapons combine to do additional damage, as a castle defense game that incessant flicking - like - a-madman gameplay is unescapable, and is ultimately what turns people away from the genre.
Battle as fan - favorite Fire Emblem heroes, like Chrom, Corrin, Ryoma, Marth, Xander, and more, each with unique moves, special attacks, weapon types, and voiced dialogue
It looks like most of the elements make a return on weapons in Monster Hunter World, but that gatling attack we've seen seems to be a special ammo rather than an inherent ability of the bowgun.
4) Any other general tips you think a noob should know, or anything that could be helpful for someone just starting the game:) 5) Just learned that weapons have special effects like demon mode on dual blades, do any other weapons have effects like this?
A special feature named Quick Action allows the player to pre-program certain actions, like for example: using a weapon against a pre-targeted enemy, resulting in a more devastating hit.
Your primary weapon choices range from rifles to SMGs to sniper rifles but I would like to highlight one special one.
But this talk of the cartoony look of the game and the inclusion of such things as power - weapons and attack dogs does bring me to a small point I wish to discuss — Special Forces: Team X feels like a game that had a bit of an identity crisis during development.
Usually weapons like these should be highly prized, with intense firefights springing up around them as both sides attempt to claim them, but in Special Forces nobody is really that bothered about getting their hands on them, because they're simply not powerful or useful enough to warrant the effort.
Information like Ezio (full name Ezio Auditore de Firenze) can glide on Da Vinci's flying machine, there's a lot of new weapons in the game, enemies can be disarmed and their weapons used against them, there's a special move for every weapon, and perhaps most interestingly, there are 16 unique mission types and none of them include pick pocketing or eavesdropping.
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAY off subject, but i hope Eat Sleep Play makes twisted metal like old times with the codes in the game like napalm and ice and infinite specials and so and so and a ton of weapons and vehicles to unlock since in this current day games do nt have codes anymore
Wang Yi, a strong female character, introduces a new weapon, the Trishula which works as a pair of bladed trident - like tonfas capable of quick combos, with Wang Yi able to pull off a quick string of hits as her EX special.
Each of them has their own special abilities (like the previous title) and weapon choices.
Mainstays like the Splat Roller and Splat Charger have also been remixed and all feature brand - new Special weapons.
While these weapons do look cool, they don't exactly change the way you play, making them feel like they're not very special.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
Any elemental - themed ally can charge up a physical weapon like a Sword, Pole, or Whip with that element, letting you bypass special puzzles by figuring out not only which power is needed to solve the puzzle, but which element is needed.
Mainstays like the Splat Roller and Splat Charger have been remixed to include new gameplay mechanics, and all special weapons are brand - new.
There are a few new weapons, like the Splat Dualies, and new specials, like the Baller, that open up new strategies in Splatoon 2.
Your Energy weapon is what would correlate to the special weapon from the original, many of them are what you would expect would be a primary weapon like pulse rifles or hand cannons.
God Mode plays like your standard third - person shooter, with your two weapons, a dodge and melee button, and a special ability you can choose prior to battle.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Mainstays like the Splat Roller and Splat Charger have been remixed to include new gameplay mechanics, and all special weapons are brand new.
While traditional mechanics like charge beams and special weapons survived the transition, our brave bot also came pre-programmed with the ability to hastily dash along the ground and leap off walls, invoking incredible mobility and a unique sense of speed over his more classic counterparts.
In addition to weapons, you'll also get access to new abilities that unlock special attacks and buffs to your existing arsenal, like fusion grenades, META shields for greater defense and teleportation.
Each world also has a unique special weapon, which works exactly like the plunger, only it does more damage.
A special feature named Quick Action allows the player to pre-program certain actions, like for example: using a weapon against a pre-targeted enemy, resulting in a more devastating hit.
The game features solid gunplay, which I had fun with as I weaved through incoming fire and returned some of my own with various weapons, but I also had fun with the skill trees, which players can use to learns skills that can turn the tide of battle (though limited in the beta once again), like team healing, using special grenades or ballistic shields, and more.
These range from the familiar to the surprising, sometimes even within the same weapon: The Charge Blade changes forms, like a «trick weapon» from Bloodborne... but it also requires you to manage a special resource called phials with a series of complex maneuvers; the Glaive let's you double jump and air dash... and to get the most out of it, you need to regularly shoot a special beetle at various parts of the monster you're hunting.
Specialists snipe and lay traps, while Assault troopers push the frontline and clear rooms with a deadly shotgun - like special weapon.
So much like finding red goo you could also come across special weapon parts that opened up new sections to give your weapons more oomph in battle.
Choosing the right weapon and brewing up a special potion feel like steps in a centuries - old ceremony.
In combat, commanders must play to their ship and crew's strengths, strategically managing power across systems like propulsion, weapons, sensors, and shields along with officers» special abilities to tip the tide of battle in their favor.
You can choose which weapons you carry, which armor you wear, which perks you enjoy and which even which special weapons you'd like to call down after a killstreak.
It will also include, 4 playable ships with unique weapons, 25 large monsters and 4 enemy ships to hunt with 9 special events to complete, and a unique sketchbook like visual style.
Also better roles for the earthlings, evolution shouldn't stop at flying and shooting beams what about special skills that others including sayians do not have like element, or weapons, even some sense of using dragon balls to wish for room to grow.
I would set up my own challenges like a no special weapons run or a no heart container run.
Use them to collect 10k normal souls or turn them in later to a special NPC blacksmith for a boss specific weapon or shield - really awesome concept for those who are collectors like me.
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