Sentences with phrase «specific areas in the game»

This is a collection of levels which don't seem to fit in any specific area in the game but the developers still wanted to keep them in for those looking for a more extreme challenge.

Not exact matches

Assisting athletes in coping with sport - specific expectations, injury, anxiety, depression, conflict, communication with coaches, social media, alcohol or drug use, game - related pressure, sexual assault, athletic identity and other areas is vital to the personal development of youth athletes.
«An all - rounder, with a solid game in all areas, although no one specific specialty.»
These include not remembering a discrete traumatic injury, generally having dull discomfort as opposed to sharp / stabbing feelings, having pain that lessens as they progress through their sporting activity (i.e. as one warms up) rather than pain which persists in the heat of the game, and having a diffuse area of pain rather than a specific location.
Like a matchup zone in basketball, which assigns specific areas for a player to patrol but then asks them to match up man - to - man within that area, soccer teams are employing a game plan that's designed to take away the spaces that new attacking schemes want to exploit.
Afterwards, the Spurs manager was adamant that his players, individually and as a collective, would not be so thoroughly outclassed again, and he made them watch reruns of the game in the following week, identifying specific areas for improvement.
It's a flash game (to be played in browser) that tasks you with redistricting given populations to achieve specific goals, for example depriving a surefire opposition candidate of votes, consolidating opposition in one area leaving one opposition candidate with almost all their voters and all the rest with less than enough to win, or just assuring status quo between the two parties by marginalizing uncertainty coming from undecided voters.
Cities will have designated game nights, where people log into Match at a specific day and time to play against other singles in their area.
The game manages to look very nice for how large in scope it is but has some major graphical flaws in specific areas.
The games are housed in subject - specific areas, making it easy for students to find and launch desired activities.
Therefore, exploring teachers» game integration experiences and perceptions in a specific subject area such as science is worthwhile.
In the infotainment area too, the latest A3 raises its game significantly with features such as a new optional A3 - specific Bang & Olufsen audio system, MMI navigation plus and mobile phone preparation with online services, which brings new «real time» online traffic information and, through a WLAN hotspot, gives passengers access to the Internet while travelling.
It's a slow game as the opening hours don't present a lot of abilities to utilize in combat and specializing soldiers doesn't feel like its making much difference out in the field, but as you progress a lot more options finally start to open up and those points spent in specific areas begin to feel worth it.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Areas are opened up only after Plume has been tasked with trekking to specific locations during long winded discussions with various NPCs in the game.
Similar close - quarters combat, a map with red areas for specific in or out of mission game play, including an interface similar to that of Assassin's Creed.
Compared to work in the «core» or «AAA» game space, there are specific development conditions and mandates to consider when entering this region of the industry — and it's a decidedly smokin» hot area of growth right now.
The more members of the community you recruit the more opportunities you have to specialize certain characters in certain areas making a well rounded roster to choose from for specific mission throughout the game.
[54] Each physical area of the game was developed separately; after an initial design was approved, teams were assigned to a specific location and filled in details without reusing assets from other areas.
I don't know how online serves work, if there's a specific serve for each game that have online components or if they all use the same serves, but i doubt gravity rush 2 is hurting them in any way by keeping the serves up, after all, it's functions aren't demanding by any extent, and like you said, it connects the community and make activities like taking pictures and doing challenges even more fun, and the treasure hunts are so much fun, every time i do one, i feel like i'm in someone else's world, and every time i'm in an area with a very difficult - to - find chest (especially in lei colmosna and elgona) i always try to be creative as possible to help find the treasure more easily.
Needing specific characters to access areas or activities is nothing new in a LEGO game — you simply had to amass enough in - game studs to purchase.
It adds a lot of depth to the game as it challenges the player to get extremely creative in finding ways to lure specific characters out of unreachable areas or just getting them to move out of the way.
In all there are seven main levels to the game, each consisting of two or three area's and tasking you with scoring the highest amount you can and punishing a specific Bear.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
The final boss of this mission takes advantage of the game's attempt at making the fights spread out across various spaces in the landscape opposed to only fighting within one specific area the entire time.
In addition, specific colored blocks can also be damaged with the new - found moves, thereby leading you to new areas in the gamIn addition, specific colored blocks can also be damaged with the new - found moves, thereby leading you to new areas in the gamin the game.
Sames with Tales of Berseria and other Tales Of games, no streaming or uploading screen shots unless in an area that says «Gameplay recording resumed» You can't upload screen shots in Community Features except from specific areas of Tales Of Berseria.
Nintendo (and console games in general) 3D games have ALWAYS felt limited and contrived in traversing the game world (Zelda with very specific entry and exit locations between areas) as opposed to open and flowing like something like....
I suspect it'll behave a little more like a Dark Souls, in that there are specific area boundaries and the game will notify you when you move into a different territory, but it will be all one large consistent world for the player.
Starting with many of your abilities from the first game, and able to play Bentley and Murray this time, each heist has you in a specific open world area, having to first take reconnaissance photos of your targets, then completing missions, frequently switching between characters at the hideout.
You may need some characters to progress through the game in certain areas, although you'll also find that you are able to use specific characters to find some of the many optional collectible crowns and treasure chests.
Individual floors (or sometimes groups of about three) serve as individual levels; the game automatically saves your progress whenever you move from one level to another, as well as when you enter / leave a «shadow corridor» — very light - trick intensive areas, often featuring the ability to rotate your view at specific locations in order to significantly alter the layout — or die due to running out of weight.
Essentially you are creating a New Game + in a specific area.
Eagle Flight's visuals aren't quite as blurry as some PlayStation VR games and there's also a likeable enough art style, although they are rather basic and low in detail in certain areas, particularly if you allow your eyes to linger on specific objects.
Mr. Tabata went on to mention that, similar to most Final Fantasy games, each area will contain specific enemies and paths that guide the story in a certain direction.
The game is played through first - person and requires players to equip all their bat gear and move around specific areas of Gotham in order solve the murder.
Outside the Dark Zone (more on that later), the only place you'll naturally encounter players are in a few specific hub areas, and these form a sufficiently small part of the game that I'm not sure why they even bothered with them.
The show was a good platform to get lesser known local businesses on the map such as Glasgow's own Geek Retreat there was also a specific section dedicated to trading card games based just outside the hall where players could learn, play and compete in the trading card area.
Interestingly, the aforementioned Servans can actually help you reach inaccessible areas in the game, so taking a specific combination of them out with you can open up different pathways and show more of the game world to you.
At some point the crafting system in the game can be a bit tedious, but fulfilling the items in that wishlist to create that powerful weapon or armor is a good enough incentive to hunt a specific monster or loot the area for the materials needed.
Hack the Barbican will see site - specific projects hijack areas of the Barbican's interior and turn them into games, performances and installations run by theatre performers, computer scientists, sculptors, hardware hackers, teachers, musicians and everything in between.
But you often come across Far Cry Arcade posters which drop you into selected missions, which put a clever arcade - style spin on the game, giving you specific tasks to perform in «remixed» confined areas of the game.
The service allows kids to experience their favorite characters, games and content in a parental - controlled environment where parents can identify specific subject areas for their child to focus and control the amount of time they are using the app.
In what seems to be an effort to mitigate the App Store's discoverability issues, along with other specific sections like «Made in Toronto - Waterloo» and a dedicated indie game section, Apple is now launching a new area of the store that aims to highlight «Canada's best game makers.&raquIn what seems to be an effort to mitigate the App Store's discoverability issues, along with other specific sections like «Made in Toronto - Waterloo» and a dedicated indie game section, Apple is now launching a new area of the store that aims to highlight «Canada's best game makers.&raquin Toronto - Waterloo» and a dedicated indie game section, Apple is now launching a new area of the store that aims to highlight «Canada's best game makers.»
Areas that would easily read as copy / pasted and generic in a less thorough game are granted enough visual detail to feel specific and lived - in.
Assist / Lead individual and group activities in a variety of program areas; teach or assist specific crafts, games, sports or classes and / or uses adaptive techniques to meet the needs of the student
• Highly skilled in creating workable and strategic soccer programs aimed at deriving the best from each player • Exceptionally well - versed in providing instructions to players to help them understand game play rules and regulations • Hands - on experience in evaluating performance based on devised metrics and providing suitable feedback • Demonstrated expertise in assessing strengths and weaknesses in each player and identifying areas for development • Effectively able to demonstrate soccer game play by breaking the task down into different sequences • Documented success in inspiring confidence and self - belief in players to ensure that they reach both individual and team goals • Proficient in developing knowledge of fitness, injury, sports psychology and nutrition to make athletes ready for soccer games and practice sessions • Focused on specific areas of soccer such as defensive and offensive play and goalkeeping • Able to develop training sessions for specific plays such as free kicking and corner kicking • Well - versed in choosing / recruiting team members and substitutes for each games, by identifying talent and enthusiasm in individual players • Deep insight into motivating team members and ensuring that the team is following tactics decided and practiced during practice sessions
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