Sentences with phrase «specific game mechanics»

They lacked atmosphere and felt like they had little to do with the era they portrayed outside of a handful of specific game mechanics and some window dressing.
We already know that the studio plans to add cooperative multiplayer to its future projects; if they've truly found a way to also increase replayability via specific game mechanics, then longevity shouldn't be an issue.
There's some good stuff out there on what motivates people to play different genres, but I think it needs to be taken to the next step where specific game mechanics are tied in.
We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.
Collaborating with professional players and other experts is an excellent way to deepen your understanding of the specific game mechanics unique to Counter-Strike.
Each custom Serious Game is built with specific game mechanics that are aligned with your learning objectives.
Having suffered from Animal Crossing addiction for most of my life, if you have a question about the series or a specific game mechanic I will most likely be able to answer it.

Not exact matches

It doesn't mean you can't do it, I'm just saying that a yoga teacher who herself is a golf enthusiast and can intimately relate to the mechanics and physical and mental challenges of the game will most likely be better qualified to offer specific programs or services to this population.
They make sure each game maintains the core mechanics of the original task designed to challenge a specific cognitive skill.
1vs1 and 2vs2 multiplayer are supported both locally and online, with options for time limits, artifacts (in - game items that change the way a specific unit works or affect the overall mechanics of play, i.e. increasing wall effectiveness or not subtracting a turn for unit resupply), or invite only sessions.
Indeed, barely a second goes by where one of its core elements doesn't bring to mind the superior experience offered by other games, from the shooting mechanics of Quake and Unreal Tournament, to the mobility tactics of Titanfall and Tribes, to Overwatch «s own objective - based gameplay, specific character classes, and «Loot Box» reward system.
Nintendo has opened a new section on the Japanese website for Animal Crossing: Happy Home Designer today revealing new information on the specific mechanics of amiibo Cards in the game.
Despite being one of Kemco's better releases, it's little more than your typical run - of - the - mill JRPG lacking in fresh game - specific mechanics to get too excited over.
The first two games had old - school mechanics, with specific save locations and a timer constantly counting down.
Gamification is adding game - like mechanics to non-game experiences in order to achieve a specific behavior and motivate learners.
For me the most interesting types of game comic are those that make specific use of key characteristics of the form of comics in the mechanics of their gameplay.
I think because of the specific way SB was designed there may be little room for innovation, at least in the game mechanics.
This review will not cover any of the gameplay elements as far as how the stories in the two games unfold or the in - game mechanics unless it pertains to a specific aspect of playing them on the VITA or the PS3.
Each world that you visit adheres to a specific theme with its own set of mechanics or ideas that alter and change the base platforming experience, ensuring that the game always feels fresh and fun.
Another flaw was in the twin - stick shooting mechanics, with the game not giving you the full freedom to shoot in a 360 degree motion but instead limiting you to specific angles.
So if you needed a specific ability for a boss, you just need to utilize this game mechanic and re-level two more levels if necessary.
That specific Game Jam followed a «You Only Get One» theme which resulted in a one life / one arrow mechanic for Titan Souls.
Here, each gameplay mechanic from the main game receives its own specific assignments, ranging from guard slaying elimination modes, stealth exercises, asset defensing, and assault runs past sequences of checkpoints.
Players who have played previous games will instantly recognise the non-stop debates and Truth Blades which require you to shoot / slice your evidence at the contradictory statements, however they have brought a few new mechanics into play this time which will have you driving a taxi to answer specific questions, figuring out a specific word having only being given the letters, breaking blocks to reveal a clue and more.
Fighting game fans will definitely approve of the solid gameplay mechanics and greatly appreciate the inclusion of character specific frame data found in Training Mode.
It's colourful and bizarre mechanics only resonated initially with a limited audience, however, after numerous free updates that saw the game not only get new characters and arenas but also focus on tournaments and specific events, it gave Arms room to grow and become part of the Switch conversation for a lengthy amount of time — long enough for it to not just cultivate a following but also grow.
Even many of the game's boss fights don't require specific mechanics to succeed, so you can skip the tricks and face your enemies head - on, if you like.
Ultimately Spirit Tracks suffers from a predictable structure, graphical slowdown, occasionally sexist game mechanics, and a train that — while usually awesome — can also be boring and hard to use to quickly get to specific places.
The mechanics of how you'll play is the same as it was in 2014, and as this is a multi-platformer I won't name specific control layouts, but they're the same as most other Assassin's Creed games.
He wants it to be a focused experience that presents the mechanics and narrative in a specific manner, which is a necessity for this type of game.
Because of how well it pinpoints the specific mechanics of each gameplay style, I'd love to see how Shiro Games would handle other games that fall under the RPG umbrella.
The Sniper: Ghost Warrior series is a franchise that was created for a specific audience that wanted realistic sniping mechanics in a video game.
The shooting mechanics of The Order: 1886 look very reminiscent of the Gears of War franchise, but the melee specific combat is very similar to something you would see from a Dark Souls type game.
There's no way to quickly check out a specific mechanic that I wanted to brush up on, so if I wanted to understand how the game's melee combat works, then I would have to boot up the cutscene from the very beginning and mash on the cross button until I came across what I wanted to see.
However, Iron Galaxy, the company responsible for many of the recent Capcom HD collections has done a fantastic job updating the visual world of Darkstalkers and the tutorials provide a solid starting place for game - specific mechanics and character moves and abilities.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
One of the co-op mechanics in the game is when enemies show up with colored shields tailored to a specific Fury.
I definitely understand that GTA deliberately channels you in a specific narrative direction, and that that is a valid artistic choice, but it's still one that I found chafing, and kind of jarring in the context of the game's open - world mechanics.
a b c d e f g h i j k l m n o p q r s t u v w x y z