Not exact matches
Outside of the already
mentioned collectibles, some of them unlocking enhancements for Demi's performance, the
game features a variety of outfits, which are unlocked by completing
specific tasks, 177 challenges and two additional
games modes: Ranked and Rush.
Confirmed via Twitter, Team Meat stated that the
game will be released digitally in 2017, although no
specific date was
mentioned.
While he didn't give a
specific number, Takashi
mentioned that the
game has the largest amount of 2D Sonic stages ever.
The company also gave an update on the
game's previously vague February - June release window which it shared with Mafia II and Max Payne 3;
Mentioned in the trailer announcement is a new release window of April 2010, though it didn't get more
specific than that.
Today's official announcement of the
game didn't make
mention of a
specific release date or even a launch window, so there's no formal confirmation of this, but it certainly sounds plausible.
The
game's now scheduled for next year, with no
specific release window
mentioned, for PC, PlayStation 3 and Xbox 360.
For example, the «Lead Level Designer» position does not
mention a
specific game, but it does list the following as one of the job's responsibilities:
Koei Tecmo, the
game's publisher, announced the release date along with a new story trailer, giving the West a more
specific release window than previously
mentioned.
In addition to the return of the launch bundle for the PlayStation VR bundle, Sony announced that a similar bundle featuring exclusive PlayStation VR
game Until Dawn: Rush of Blood will also be released within the month, with no
specific date
mentioned.
Ubisoft did not reveal a
specific timeframe for the launch of South Park: The Fractured But Whole, which means that the
game will be released anytime within the
mentioned period.
This being said, it wasn't the number one
game mentioned in the
games media (important to be
specific here), that was Overwatch.
In addition, Apple also featured a number of the iPhone -
specific games which received honorable
mentions from the IGF Mobile judges, including the following titles:
IGN's video review talked about minor screen tearing and framerate issues, and didn't
mention a
specific game, and they're traditionally very
specific when pointing out even minor differences between different console iterations.
The reality is the
games you
mentioned I don't recall any of them releasing with a
specific feature that was stated to be inside of the
game only to not be represented inside of the
game and if you want to bring up the whole downgrade situation those companies actually released trailers and footage of those
games even betas before they release to show people the current builds.
No
specific titles were
mentioned, but I guess we can start expecting some classic Square - Enix
games to make their way to Switch.
While he didn't give a
specific number, Takashi
mentioned that the
game has the largest amount of 2D Sonic stages ever.
It is also worth
mentioning that there are a few Legendary Pokémon that can technically be attained in both
games, but that will only appear once you have two
specific Legendary Pokémon from each version both in your team.
However, one of the features I
mentioned in the review has a bearing here, and that is that while every
game works and works well, they don't always work optimally because the
specific distribution of cards isn't uniquely tailored to the
game mode.
Without
mentioning the obvious things that make the Souls series so renowned — like stellar enemies, engrossing level design and satisfying slash - n - dodge gameplay — there are
specific gameplay aspects of Dark Souls III that are returning from older From Software
games.
It's also worth
mentioning that nearly every area on Sevastopol can be revisited before the
game's finale, as certain areas require
specific tools to get into.
Not to
mention, by placing this
game on Earth, and in a
specific city, Bungie was able to add a much - needed human element to the story.
The
game is slated for a release later this year in North America and Europe, however, no
specific date has been
mentioned at this time.
The combat is very similar on the surface of the previous
mentioned two
games, hordes of enemies attack you while flashing spots on the map shows you where you should be and you need to plough through these enemies to get to the point on the map where you are supposed to be and you get a mission, finish the mission and you rinse and repeat until you get to the end and lead your soldiers towards a huge blue light which triggers a cut - scene and that
specific map is done.
Mr. Tabata went on to
mention that, similar to most Final Fantasy
games, each area will contain
specific enemies and paths that guide the story in a certain direction.
Of course, I should
mention that the latency and input speed of some joysticks can be a problem as there are times where the
game had trouble recognizing
specific button inputs when I was pressing too quickly.
As I
mentioned before, Sticker Star's primary
game design is requiring players to use a very
specific «Thing Sticker» without providing the player with any way of knowing if they have found all the stickers that they need.
Not
mentioning specific games, just noting something that is probably a trend.
It's funny that you
mention that
specific game.
Gameological: You talk about Super Mario Kart and
mentioned other classic
games before, so I wanted to ask if there were
specific games that you drew on to spark the creative process of making Level Up.
Usually, this would set the
game up for ridicule and it'd sink without trace, never to be
mentioned again if not for the fact that, while I'd never attribute a
game's success or failure to one
specific person, it does rather appear that Cliffy B and Boss Key have done it again, making the actual shooting part of Radical Heights one of the most satisfying in the entire genre.
The company did not
mention any
specific new controllers, but the new Apple remote can be used as a controller for
games.
Even more interestingly, he
mentioned that he wants to develop it the
game for the «big screen» indicating that the
game is most probably going to land on home consoles, even if no
specific mention has been made of the actual platform or platforms.
Matsuda - san also
mentioned later in the Q&A session that the percentage of digital sales is still lower than those that the company would see if the
game was already released in the west, even if he did not provide
specific figures, because there is a possibility that they might increase going forward.