Sentences with phrase «specific times for everything»

You don't have to stick to specific times for everything, but a general schedule or routine is good for everyone in the family.

Not exact matches

Here you are focusing on developing one specific ability / trait for a short period of time (usually around 4 — 6 weeks), whilst putting everything else on maintenance.
One of my goals for 2018 is to do a much better job balancing everything: motherhood, my part - time job, this blog, and specific aspirations I have set for myself.
In urban schools learning is offered in disconnected jolts.The work of the day is unconnected with the work of preceding days or subsequent ones.Life in urban schools is comprised of specific periods and discrete days each of which is forced to stand entirely on its own.If homework is not done, or books not taken home (behaviors which are universal for males and almost so for females by the completion of the upper elementary grades), everything students are taught must be compressed into isolated periods of «stand alone» days.Teachers and principals, as well as students, survive one day at a time.
In these schools everything — whether instructional time or professional development or PTA fundraising — is organized to support specific, agreed - upon goals for teaching and learning.
When talking about Nurburgring times, it's important to be specific — there are a lot of records out there to beat, with individual categories for everything from street - legal series production vehicles to race cars to motorcycles.
This means that you can access everything that was said at a specific time of writing, perfect for fast paced meetings and lectures.
Each company has specific guidelines for their volunteer grant programs — search here to see if your company offers this benefit and find everything you need to submit your volunteer time.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the woFor Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
After certain moves, a yellow wave animation appears above their heads, and if hit with a combo during this time (hitting square 5x works for this as it does for everything) you can stun them, allowing you to get in some extra hits or even to participate in boss specific QTEs.
New York (catalogue) Original Gagosian Gallery, New York New Portraits Blum & Poe, Tokyo (catalogue) Fashion Nahmad Contemporary, New York (catalogue) 2014 New Figures Almine Rech Gallery, Paris (catalogue) New Portraits Gagosian Gallery, New York It's a Free Concert Kunsthaus Bregenz, Bregenz (catalogue) Canal Zone Gagosian Gallery, New York Richard Prince / Roe Ethridge Gagosian Gallery, New York (catalogue) 2013 Monochromatic Jokes Nahmad Contemporary, New York (catalogue) Protest Paintings Skarstedt Gallery, London (catalogue) Untitled (band) Le Case D'Arte, Milan Richard Prince: New Work Jürgen Becker, Hamburg (catalogue) Cowboys Gagosian Gallery, Beverly Hills (catalogue) Sadie Coles HQ, London 2012 White Paintings Skarstedt Gallery, New York (catalogue) Four Saturdays Gagosian Gallery, New York 14 Paintings 303 Gallery, New York (catalogue) Prince / Picasso Picasso Museum, Malaga (catalogue) 2011 The Fug Almine Rech Gallery, Brussels (catalogue) Covering Pollock Guild Hall, Easthampton The Magic Castle 1968 - 1969 Le Consortium, Contemporary Art Center, Dijon (catalogue) Gagosian Gallery, Hong Kong de Kooning Gagosian Gallery, Paris (catalogue) American Prayer Bibliothèque nationale de France, Paris (catalogue) Bel Air Gagosian Residence, Los Angeles 2010 Pre-Appropriation Works, 1971 — 1974 Specific Objects, New York T - Shirt Paintings: Hippie Punk Salon 94, New York (catalogue) Tiffany Paintings Gagosian Gallery, New York (catalogue) 2009 After Dark Gagosian Gallery, New York 2008 Canal Zone Gagosian Gallery, New York (catalogue) Galerie Patrick Seguin, Paris (catalogue) Continuation Serpentine Gallery, London Four Blue Cowboys Gagosian Gallery, Rome Gagosian Gallery, London Spiritual America Walker Art Center, Minneapolis 2007 Spiritual America Solomon R. Guggenheim Museum, New York (catalogue) Panama Pavilion 52nd Venice Biennale, Venice Fugitive Artist: The Early Work of Richard Prince, 1974 - 77 Neuberger Museum of Art, Purchase Canaries in the Coal Mine Astrup Fearnley Museum, Oslo (catalogue) 2006 Cowboys, Mountains, and Sunsets Sprüth & Magers, Cologne The Portfolios Jürgen Becker, Hamburg Cowboys & Nurses John McWhinnie at Glenn Horowitz, New York 2005 Hippie Drawings Sadie Coles HQ, London (catalogue) Whitechapel Gallery, London Barbara Gladstone Gallery, New York Check Paintings Gagosian Gallery, Beverly Hills (catalogue) 2004 American Dream, Collecting Richard Prince for 27 Years Rubell Family Collection, Miami (catalogue) Sammlung Goetz, Munich (catalogue) Galerie Eva Presenhuber, Zurich (catalogue) Women Regen Projects, Los Angeles (catalogue) 2003 Nurse Paintings Barbara Gladstone Gallery, New York (catalogue) Upstate Sabine Knust, Munich New Work Glenn Horowitz Bookseller, East Hampton Publicities Hydra Workshop, Hydra Island (catalogue) Nurse Paintings Sadie Coles HQ, London 2002 Barbara Gladstone Gallery, New York (catalogue) Principal Painting and Photographs Kunstmuseum Wolfsburg, Wolfsburg Painting Kunsthalle Zürich, Zurich Patrick Painter, Inc., Santa Monica 2001 Museum für Gegenwartskunst, Basel (catalogue) Publicities Sadie Coles, HQ, London (catalogue) Regen Projects, Los Angeles Photographs 1977 - 1979 Skarstedt Fine Art, New York (catalogue) Galerie Micheline Szwajcer, Antwerp Neue Galerie im Höhmann - Haus, Augsburg 2000 Princeville Partobject Gallery, Carrboro Barbara Gladstone Gallery, New York Photographs, Paintings Jablonka Galerie, Cologne 4x4 MAK, Vienna Up - state MAK Center for Art and Architecture, Schindler House, Los Angeles 1999 Paintings 1988 - 1998 Sadie Coles HQ, London 1998 Regen Projects, Los Angeles Joke Paintings Skarstedt Fine Art, New York Psychoarchitecture: Richard Prince, Martin Kippenberger Anton Kern Gallery, New York Barbara Gladstone Gallery, New York Sabine Knust - Maximilian Verlag, Munich Stills Ltd., Edinburgh 1997 The White Room Jürgen Becker, Hamburg; Parco, Tokyo White Cube, London Museum Haus Lange / Museum Haus Esters, Krefeld Cowboys and Cowgirls Espace d'Art Yvonamor Palix, Paris 1996 Sabine Knust - Maximilian Verlag, Munich Passion Play Haus der Kunst, Munich New Works Jablonka Galerie, Cologne 1995 Paintings Barbara Gladstone Gallery, New York Theoretical Events, Naples Regen Projects, Los Angeles 1994 Photographs 1977 - 1993 Kestner Gesellschaft, Hanover (catalogue) Offshore Gallery, East Hampton 1993 Galerie Micheline Szwajcer, Antwerp Fotos, Schilderijen, Objecten Museum Boijmans Van Beuningen, Rotterdam Girlfriends Jablonka Galerie, Cologne (catalogue) Barbara Gladstone Gallery, New York San Francisco Museum of Modern Art, San Francisco First House Stuart Regen Projects, Los Angeles 1992 Kunstverein and Kunsthalle, Dusseldorf Whitney Museum of American Art, New York (catalogue) Protest Paintings Sabine Knust - Maximilian Verlag, Munich Beaver College Art Gallery, Glenside Works on Paper Le Case d'Arte, Milan 1991 Barbara Gladstone Gallery, New York Galleri Nordanstad — Skarstedt, Stockholm Galerie Ghislaine Hussenot, Paris Stuart Regen Gallery, Los Angeles 1990 Jokes, Gangs, Hoods Galerie Rafael Jablonka and Galerie Gisela Capitain, Cologne Galerie Micheline Szwajcer, Antwerp Arthur Roger Gallery, New Orleans 1989 Spiritual America IVAM Center del Carme, Valencia (catalogue) Sculpture Barbara Gladstone Gallery, New York Paintings Jay Gorney Modern Art, New York Barn Gallery, Ogunquit Daniel Weinberg Gallery, Los Angeles 1988 Galerie Rafael Jablonka, Cologne Barbara Gladstone Gallery, New York (catalogue) Centre National d'Art Contemporain de Grenoble, Grenoble Le Case d'Arte, Milan Galerie Ghislaine Hussenot, Paris Messages to the Public: Tell Me Everything Public Art Fund, Times Square, New York 1987 Galerie Isabella Kacprzak, Stuttgart Daniel Weinberg Gallery, Los Angeles 1986 International with Monument, New York Feature Gallery, Chicago 1985 International with Monument, New York Richard Kuhlenschmidt Gallery, Los Angeles 1984 Riverside Studios, London Feature Gallery, Chicago Baskerville + Watson, New York 1983 Le Nouveau Musée, Lyon (catalogue) Le Consortium, Contemporary Art Center, Dijon Institute of Contemporary Art, London Richard Kuhlenschmidt Gallery, Los Angeles Baskerville + Watson, New York 1982 Metro Pictures, New York 1981 Metro Pictures, New York Richard Kuhlenschmidt Gallery, Los Angeles 1980 Artists Space, New York CEPA Gallery, Buffalo
Based on courts activity, one can say that being comprehensive can be defined as having everything that a chosen group of courts have made accessible for distribution over a specific period of time.
For special occasions and holidays, the pair agreed to work it out according to the Indiana Parenting Time Guidelines, which lay out a very specific schedule for everything from Mother's and Father's Day to Christmas to the child's birthdaFor special occasions and holidays, the pair agreed to work it out according to the Indiana Parenting Time Guidelines, which lay out a very specific schedule for everything from Mother's and Father's Day to Christmas to the child's birthdafor everything from Mother's and Father's Day to Christmas to the child's birthdays.
Working for the same employer, in so many different roles and for that length of time, I knew I needed some help in distilling everything down into a brief, cohesive summary that was free of the company specific jargon.
Never be afraid to ask questions, versus winging it (most times you will be wrong, since pharmacies have specific processes they follow for everything).
Each two - hour session includes a specific topic and time for a free - for - all discussion on anything and everything baby.
Conflict between the parents can be minimized by a written plan stating specific dates and times when each is in charge of the child; because everything is in writing, there is less need for parents to negotiate or argue.
So I spent time preparing her a detailed CMA, as was my regular routine for such requests (took me a couple of hours, even so I had everything at my fingertips, because I personalized each CMA; made a specific appointment to review with her; did a careful walk through of her immaculate over-improved since she had bought it a few years prior, home (that itself would have brought top dollar in any market), and I arrived at my suggested list price — which brings me to point (2):
«He has a dedicated team for that specific area, that specific client, and really takes the time to make sure everything in the transaction is covered.»
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