When asked about state gun control legislation, he added: «The federal government has restrictions on a lot of
these specific types of weapons... It's a 50 - state problem.
If you manage to get the missions done and beat the boss, there are random objectives like killing a certain number of zombies with
a specific type of weapon — but beyond that, you're just wasting time for the rest of the in - game day.
Mechanically, that's most felt in the game's streamlined progression system, which trades out the crafting, upgrade trees, and a traditional XP system for a «challenge» based structure that rewards you with perk points whenever you complete certain tasks, like completing the aforementioned «stashes,» racking up kills with
a specific type of weapon, traveling a couple of kilometers in the wingsuit, or completing stages in the game's «Far Cry Arcade» mode (which offers both traditional multiplayer and a level creator that functions as a sort of Mario Maker for Far Cry levels.)
Not exact matches
As outlined above you'll need the
specific version
of the Streamstone to augment the
weapon of your choosing, along with the right
type depending on the rarity
of the
weapon.
Many
weapons can only be crafted and upgraded if you collected
specific types of materials that are generally found in treasure chests hidden across the world or by slaying powerful enemies.
There are the familiar role - playing elements that allow you to upgrade your character, from their basic stats and inventory size to the ability to specialise in different
types of combo
weapon — so that you can create
specific weapons from non-
specific parts in the same category.
A massive array
of weapon types, each with their own
specific attributes.
Hunting new
types of monsters unlocks new forms
of armor or
weapon upgrades along
specific trees, each providing useful defensive or offensive abilities against
specific monster
types.
And that's just some
of the different
weapon specific bonuses on offer that make your
weapon choices unique from other
weapon types.
I agree, because the XB1 / PS4 handle Tiled Resources much better than last gen. I also found myself having to use all
of the
weapons in the game because
of how they each worked on
specific enemy
types.
You also get a lot
of options in terms
of choosing which
weapon types to buy and which vehicles to use against
specific enemies.
Any % (No Kiln Skip) is a
specific type of speedrun, where you don't take advantage
of a completely different exploit, while BKGS and BKH refer to different
types of weapons in the game (Black Knight Greatsword, Black Knight Herald).
As Frank West you have access to three
types of weapons: melee, ranged and tossed (e.g., grenades), and the game does a great job
of making it easy to employ your entire arsenal by assigning buttons to
specific types.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches -
weapons were tweaked to let players be more creative by thinking about unique
weapon characteristics and their best uses -
weapons are designed to be effective when they are used during the right occasion - Special
weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player
type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy
types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year
of content updates for Splatoon 2 - when finished, the quantity
of stages will be more than the original - some
of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque
weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new
weapon categories which haven't been revealed yet - there are no other ranked modes outside
of the three current options - the future holds any sort
of possibility, but the devs didn't get
specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- four different Hunting Styles coupled with the 14
types of weapons - Hunting Skills are «flashy» actions you can use while hunting - these help you to get buffs, heal, and more - two
types of Hunting Skills: those that anyone can perform and those which require a
specific weapon - more returning monsters include: Arzuros (from Monster Hunter Portable 3rd) Volvidon (from Monster Hunter Portable 3rd) Plesioth (from Monster Hunter) Royal Ludroth (from Monster Hunter 3) Uragaan (from Monster Hunter 3)
Escalation missions task the player with taking out
specific targets in certain ways like requiring you to use a certain
weapon or be wearing some
type of disguise.
The
types of weapons are also plentiful and varied, and each have their own
specific use.
Tokyo Mirage Sessions also brings the
weapon -
type weaknesses
of Fire Emblem, so some enemies are weaker or hold resistances to swords, lances, bows, and axes, as well as skills that target
specific enemy
types, like horses.
While the actual mission may simply be to take out a
specific building or clear the skies
of a certain enemy
type, destroying additional units earns points to upgrade your ship or purchase new
weapons at the end
of your run.
Hunting new
types of monsters unlocks new forms
of armor or
weapon upgrades along
specific trees, each providing useful defensive or offensive abilities against
specific monster
types.
Since each squad can be upgraded with a number
of different
weapon types, and each
weapon type has a
specific function in the game, properly controlling, outfitting, and reinforcing your squads in the heat
of battle can be difficult just using the mouse.
There are also additional restrictions that may require you to use a
specific type of ship or limit the
weapons allowed in the event.
Adding a touch more depth to the combat is the bonuses for using
specific weapons types against the right
type of armor.
Faced with seemingly - insurmountable odds, players must arm their ship with a variety
of futuristic
weapons custom - tailored for
specific Wrog
types, deploy fleets
of advanced spacecrafts and use cutting - edge technologies to keep the threat advancing from all directions at bay.
Furthermore, such options seem to imply that there is no
specific case
of anticipatory self - defense against
weapons of mass destruction (WMD), assimilating it within the «regular» self - defense framework, where the
type of weapons does not actually matter.