Not exact matches
With the kind
of a 180 we did in our
game plan, stranding high
speed puck possession players with dump and
chase and checking for chances style
of play, it would be futile, and plain stupid, to try and assess them play Hitch hockey.
We are a much better side with Flamini in instead
of Arteta, the first half hour vs Newcastle was as good a tempo as weve played at and he was the driving force, I was a huge Arteta fan but I reallydont know what he brings to the table the way Wenger is using him, hes lacking pace and conceding more and more fouls in 50 / 50s, also he takes the
speed out
of our passing
game with slow predictable backward passing, its fine when your ahead but kills us when we are
chasing a win.
Need for
Speed: Rivals takes some
of the best features from prior franchise entries and combines them with a seamless single - multiplayer mode to create an absolutely terrific, utterly bonkers race - and -
chase game that looks and sounds as good as it drives.
«Need for
Speed»: A popular video
game franchise, cool car
chase and Jesse Pinkman from «Breaking Bad» sure seemed like a recipe for success, but the video
game adaptation failed to create much excitement amongst any
of the various fan groups that DreamWorks and Disney were banking on.
With all the high -
speed chases and ear - shattering explosions, perhaps the most exciting and tense scene features two high - powered cars playing a
game of cat and mouse while slowly rolling through a cornfield.
Original Purpose: To assist hunters by
chasing, catching and killing
game through their great
speed;
chase by keeping prey in sight; not designed to work under command; released in packs to run across open areas; quick kills instead
of prolonged hunts.
In fact, it's more like the biathlon
of the
game world, except instead
of skiing and shooting, you
chase people and things on high -
speed vehicles, fire automatic weapons, and play poker.
If your idea
of a good time is challenging a friend to an impromptu race,
speeding off - road into a dusty shortcut, getting
chased by cops and slamming an EMP to stagger your pursuers, «Need for
Speed: Rivals» is the
game for you.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom
of movement allowing players to race against UFOs in high -
speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video
speed chases and rain death from above onto unsuspecting otherworldly foes •
Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video
Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series
of video
games
For missions that require more risky, high -
speed chases you may want to switch back to third person view for efficiency just to prevent unnecessary mission failures, especially for parts
of the
game that require a bike.
But we tend to gravitate more towards to the type
of racing
games that embrace the madness
of high
speed chases.
The boss sections are the most unique part
of the
game as they take place in an «action mode» where Donald is being
chased at high
speed, and players need to use quick reflexes to not only avoid the boss, but also avoid obstacles along the path he runs.