Sentences with phrase «speed out of every shot»

The forward trigger design allows you to get maximum draw length and speed out of every shot.

Not exact matches

From his release, both pitches look identical to batters needing to make the micro-second decisions that go into swinging, but one shoots by them at breakneck speeds, and the other dives out of the zone while still hitting 91 mph on the gun.
from where i'm sitting, conor's strengths: - long and athletic - great power in his hands and feet - throws with speed & accuracy - uses all 8 points of contact (and uses them all in multiple ways)- uses good footwork to circle away from power shots and to control pace / location of fight - has shown good to great TD defense (until tired)- has good chin (tested several times and the proof appears to be in the pudding, as they say)- displays good head movement which allows him to absorb fewer strikes while within range - excellent counter puncher (able to get in and out fast using his karate style stance)- has shown better conditioning at lw than fw or ww - has incredible fight iq (lone exception in the ufc was against nate in first fight when he was clearly fatigued)
Sagna went on a great run chasing a ball that looked like it was going out of play and sped towards the Blackburn goal, he found Fabregas in the middle whose shot hit Walcott and rebounded into the path of the «onrushing» Arshavin and the russian slotted it neatly home.
The truth is I don't know, and without watching hours of video tape it'll be impossible to know for sure; although I've researched a lot of information for this article, I don't know if the corners were in - or out - swinging, what speed they were delivered at, and what defensive pressure the player taking the shot was under, to name three potential issues here.
Like a burst transmission of radio waves his entreaties shot out en masse, with Dietl pulsing with energy as he quickly accelerated to top take - de Blasio - out speed.
The ripples spreading out below the pulsar like waves on a lake show where streams of electrons and positrons, shooting away from the pulsar at nearly the speed of light, begin to bunch up along the pulsar's changing magnetic field.
The EPR authors described a source, such as a radioactive nucleus, that shot out pairs of particles with the same speed but in opposite directions.
A gamma ray burst is thought to emerge when jets of hot matter moving at near — light - speed shoot out along the rotational axis of the newborn black hole, beaming radiation into space like a lighthouse.
High - energy cosmic particles that are generated by the jets or their environments are shot out into space almost as fast as the speed of light.
They use electric fields to accelerate a beam of positively charged xenon gas ions, which shoot out of the spacecraft at speeds of up to 90,000 mph.
This principle is used in real rockets and jets that shoot a high - speed stream of gases out the back of their engines, propelling the vehicle forward.
It turns out it was a sort of cosmic death ray - when a massive star in the distant universe died, it shot out a high - speed jet of particles straight at Earth.
In addition to accretion disks, black holes also have winds and incredibly bright jets erupting from them along their rotation axis, shooting out matter and radiation at nearly the speed of light.
► Two men carjack a car with a woman in it; another man shoots the car as it speeds by striking the driver and the car crashes into a fire hydrant, the woman stumbles out of the car and runs away, one of the men in the car stumbles out shooting and he is shot in the back and then again at close range (we see bloody wounds) while the driver of the car is shown gasping and spitting blood with a bloody wound on his neck and head (he dies); we see a video of this incident several times.
Cianfrance and Bobbitt shot the movie in a kind of coldly sunny blur of metallic speed and near - constant movement that starts out with a five - minute - long tracking shot.
Visual detritus litters Jonze's shots: A chucked can from a speeding car bounces off Malkovich's head, the culprit recognizing Malkovich in time enough to call him out by name, though why John Malkovich poorly disguised in a ball cap and covered in ectoplasm would be on the side of the road in Jersey is anyone's guess; a documentary features Brad Pitt briefly only to ignore him; an alternate universe Charlie Sheen embraces his receding hairline.
The pointless 3D doesn't help, but CG this obvious has a bad habit of taking you right out of the film, even in such excellently crafted and executed moments like a minutes - long shot that pans around the interior of a speeding car.
Through it all, Johnson is required to look like he's in over his head and, trying to shoot out a car way up from the cab of a speeding truck, he often does.
And until then, the film is so remarkable at synching its picturesque style to Moonee's seemingly limitless freedom that the one time they do fall out of sync feels jarring, almost offensive: In long shot, Moonee and her friends charge past a series of stores and toward the promise of ice cream, and even after the children have exited the frame, the camera lingers on the sight of an obese person on a scooter riding in the other direction, the sound of the scooter going over a speed bump nothing more than a punchline, an easy potshot, at the expense of a person who isn't even a bystander to Moonee's life.
This «operativo» turned into one of the most hair - raising and intense parts of the film and also an important turning point: while scoping out an area of town, they got shot at; frantically jumped out of the car to take cover; got info about who was shooting at them and went on a witch - hunt through town looking for a «white Jetta,» Instead, they found a seemingly innocent man in a white Cherokee; pulled him out of the car and then away from his family and distraught young daughter; interrogated him at gun point in the back seat of the car speeding through town as I was jammed in between the two middle seats; and then brought him back to a torture chamber where they were similarly interrogating others with tazers.
As you hop between perilous gaps and shoot your way out of high - speed cannons, you will die.
And though we stuck to the ambitious fast - forward rhythm and pace, the speed barge never shot past an apex or ran out of road.
Pinks, the Speed TV cable series that was largely launched based on a series of episodes shot at Orlando Speed World drag strip in Bithlo, moves to Gainesville Raceway today, filming an episode of Pinks All Out.
The fight for traction and ride control continues into the differential, where, confusingly, the two C 63 Cabriolet siblings use completely different systems to accept all that power from the back of the seven - speed automatic transmission, then shoot it out to the rear wheels.
The flagship CRF450R moto - crosser — and its cross-country sibling the CRF450RX — both benefit from a stronger shot of top - end power and torque; for the CRF250R, one year after a full model change, performance upgrades focus on bottom - end torque for even better drive out of slower speed corners.
A forty - nine - foot shell had shot out of the trees sheltering a narrow adjoining channel with the speed of a lightning bolt.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video games
Where the shooting and camera disappoint, the journey, overall game - play, and outstanding flight mechanics take Lego Star Wars: The Force Awakens out of our atmosphere at light speed in what is sure to be a Lego game that will be tough to top.
I had a pretty good time in my two matches of Auto Royale: it's goofy and arcadey, it's different than pretty much any other battle royale game or mode out there (except perhaps Motor Wars, GTA Online's BR mode), and who doesn't love speeding around, leaning out of car windows, and shooting the shit out of other cars?
The mode consists of up to to 30 teams of four players (one drives while the other three passengers lean out of the windows and shoot) speeding across the map as the circle of gas closes, collecting power - ups (like oil slicks, smoke screens, and double - jumps), launching off ramps, and doing battle with each other.
When a projectile finally hits the holder, pandemonium will break out with pretty much every member of that mob shooting, drifting and speeding for the Shine.
Though the films are shot in real time, their pace seems out of sync with the accelerated speed at which we usually encounter moving images.
It stands out with such features as Portrait Mode on the front - facing camera, stellar color and detail accuracy and a shutter speed that can salvage the most candid of shots.
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