The forward trigger design allows you to get maximum draw length and
speed out of every shot.
Not exact matches
From his release, both pitches look identical to batters needing to make the micro-second decisions that go into swinging, but one
shoots by them at breakneck
speeds, and the other dives
out of the zone while still hitting 91 mph on the gun.
from where i'm sitting, conor's strengths: - long and athletic - great power in his hands and feet - throws with
speed & accuracy - uses all 8 points
of contact (and uses them all in multiple ways)- uses good footwork to circle away from power
shots and to control pace / location
of fight - has shown good to great TD defense (until tired)- has good chin (tested several times and the proof appears to be in the pudding, as they say)- displays good head movement which allows him to absorb fewer strikes while within range - excellent counter puncher (able to get in and
out fast using his karate style stance)- has shown better conditioning at lw than fw or ww - has incredible fight iq (lone exception in the ufc was against nate in first fight when he was clearly fatigued)
Sagna went on a great run chasing a ball that looked like it was going
out of play and
sped towards the Blackburn goal, he found Fabregas in the middle whose
shot hit Walcott and rebounded into the path
of the «onrushing» Arshavin and the russian slotted it neatly home.
The truth is I don't know, and without watching hours
of video tape it'll be impossible to know for sure; although I've researched a lot
of information for this article, I don't know if the corners were in - or
out - swinging, what
speed they were delivered at, and what defensive pressure the player taking the
shot was under, to name three potential issues here.
Like a burst transmission
of radio waves his entreaties
shot out en masse, with Dietl pulsing with energy as he quickly accelerated to top take - de Blasio -
out speed.
The ripples spreading
out below the pulsar like waves on a lake show where streams
of electrons and positrons,
shooting away from the pulsar at nearly the
speed of light, begin to bunch up along the pulsar's changing magnetic field.
The EPR authors described a source, such as a radioactive nucleus, that
shot out pairs
of particles with the same
speed but in opposite directions.
A gamma ray burst is thought to emerge when jets
of hot matter moving at near — light -
speed shoot out along the rotational axis
of the newborn black hole, beaming radiation into space like a lighthouse.
High - energy cosmic particles that are generated by the jets or their environments are
shot out into space almost as fast as the
speed of light.
They use electric fields to accelerate a beam
of positively charged xenon gas ions, which
shoot out of the spacecraft at
speeds of up to 90,000 mph.
This principle is used in real rockets and jets that
shoot a high -
speed stream
of gases
out the back
of their engines, propelling the vehicle forward.
It turns
out it was a sort
of cosmic death ray - when a massive star in the distant universe died, it
shot out a high -
speed jet
of particles straight at Earth.
In addition to accretion disks, black holes also have winds and incredibly bright jets erupting from them along their rotation axis,
shooting out matter and radiation at nearly the
speed of light.
► Two men carjack a car with a woman in it; another man
shoots the car as it
speeds by striking the driver and the car crashes into a fire hydrant, the woman stumbles
out of the car and runs away, one
of the men in the car stumbles
out shooting and he is
shot in the back and then again at close range (we see bloody wounds) while the driver
of the car is shown gasping and spitting blood with a bloody wound on his neck and head (he dies); we see a video
of this incident several times.
Cianfrance and Bobbitt
shot the movie in a kind
of coldly sunny blur
of metallic
speed and near - constant movement that starts
out with a five - minute - long tracking
shot.
Visual detritus litters Jonze's
shots: A chucked can from a
speeding car bounces off Malkovich's head, the culprit recognizing Malkovich in time enough to call him
out by name, though why John Malkovich poorly disguised in a ball cap and covered in ectoplasm would be on the side
of the road in Jersey is anyone's guess; a documentary features Brad Pitt briefly only to ignore him; an alternate universe Charlie Sheen embraces his receding hairline.
The pointless 3D doesn't help, but CG this obvious has a bad habit
of taking you right
out of the film, even in such excellently crafted and executed moments like a minutes - long
shot that pans around the interior
of a
speeding car.
Through it all, Johnson is required to look like he's in over his head and, trying to
shoot out a car way up from the cab
of a
speeding truck, he often does.
And until then, the film is so remarkable at synching its picturesque style to Moonee's seemingly limitless freedom that the one time they do fall
out of sync feels jarring, almost offensive: In long
shot, Moonee and her friends charge past a series
of stores and toward the promise
of ice cream, and even after the children have exited the frame, the camera lingers on the sight
of an obese person on a scooter riding in the other direction, the sound
of the scooter going over a
speed bump nothing more than a punchline, an easy potshot, at the expense
of a person who isn't even a bystander to Moonee's life.
This «operativo» turned into one
of the most hair - raising and intense parts
of the film and also an important turning point: while scoping
out an area
of town, they got
shot at; frantically jumped
out of the car to take cover; got info about who was
shooting at them and went on a witch - hunt through town looking for a «white Jetta,» Instead, they found a seemingly innocent man in a white Cherokee; pulled him
out of the car and then away from his family and distraught young daughter; interrogated him at gun point in the back seat
of the car
speeding through town as I was jammed in between the two middle seats; and then brought him back to a torture chamber where they were similarly interrogating others with tazers.
As you hop between perilous gaps and
shoot your way
out of high -
speed cannons, you will die.
And though we stuck to the ambitious fast - forward rhythm and pace, the
speed barge never
shot past an apex or ran
out of road.
Pinks, the
Speed TV cable series that was largely launched based on a series
of episodes
shot at Orlando
Speed World drag strip in Bithlo, moves to Gainesville Raceway today, filming an episode
of Pinks All
Out.
The fight for traction and ride control continues into the differential, where, confusingly, the two C 63 Cabriolet siblings use completely different systems to accept all that power from the back
of the seven -
speed automatic transmission, then
shoot it
out to the rear wheels.
The flagship CRF450R moto - crosser — and its cross-country sibling the CRF450RX — both benefit from a stronger
shot of top - end power and torque; for the CRF250R, one year after a full model change, performance upgrades focus on bottom - end torque for even better drive
out of slower
speed corners.
A forty - nine - foot shell had
shot out of the trees sheltering a narrow adjoining channel with the
speed of a lightning bolt.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom
of movement allowing players to race against UFOs in high -
speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video
speed chases and rain death from above onto unsuspecting otherworldly foes •
Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video
Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then
out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person
shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series
of video games
Where the
shooting and camera disappoint, the journey, overall game - play, and outstanding flight mechanics take Lego Star Wars: The Force Awakens
out of our atmosphere at light
speed in what is sure to be a Lego game that will be tough to top.
I had a pretty good time in my two matches
of Auto Royale: it's goofy and arcadey, it's different than pretty much any other battle royale game or mode
out there (except perhaps Motor Wars, GTA Online's BR mode), and who doesn't love
speeding around, leaning
out of car windows, and
shooting the shit
out of other cars?
The mode consists
of up to to 30 teams
of four players (one drives while the other three passengers lean
out of the windows and
shoot)
speeding across the map as the circle
of gas closes, collecting power - ups (like oil slicks, smoke screens, and double - jumps), launching off ramps, and doing battle with each other.
When a projectile finally hits the holder, pandemonium will break
out with pretty much every member
of that mob
shooting, drifting and
speeding for the Shine.
Though the films are
shot in real time, their pace seems
out of sync with the accelerated
speed at which we usually encounter moving images.
It stands
out with such features as Portrait Mode on the front - facing camera, stellar color and detail accuracy and a shutter
speed that can salvage the most candid
of shots.