Such models can recreate the complex layers of tissue in the human body to study a practically infinite number of grievous wounds from all angles,
speeds, and
styles of
bullets (or even shrapnel from mines and improvised explosive devices).
They all have varying
speeds, attack strength, armor and an automatic sub-weapon, so players will have to choose whichever one fits their play
style (I've never been the best at dodging a spray of
bullets, so I chose the fastest ship to get away from the action if it got too busy).