Not exact matches
It's clear from the beginning that a lot of effort has gone into Nine Parchments» aesthetics,
skill trees and overall progression, but this comes at a price to what you will
spend most time
in the game doing: killing wave after wave of enemies, with that becoming less and less fun each time.
Early points
spent will only reward you with minor stat boosts, providing almost unnoticeable benefits
in a fight, especially if you don't focus your points early
in the game to claim larger bonuses, Likewise not choosing a path for your character, a style of play that suits you, early on
in the game will result
in you being unable to access the Captstone and so - called Game Changing
skills that come later
in each
tree, though a respec option is always available to you should you wish to redo your
skills.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class
in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other
skills with good synergy - when an after - image appears, it does the same
skills as the Hero, except on the following turn - it becomes possible for
skills that usually can not be used multiple times
in a row to be activated multiple turns
in a row - it also means
skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class
skills, but also their subclass
skills - if the subclass is an Imperial, the Drive
skill can be used multiple times
in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting
skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's
skills to inflict status ailments - the
skill tree is slowly unlocked as a character grows - there are more
skills that make jobs» individual styles stand out more, or expand the player's choices - the
skill tree is also made so that there are less requirements to learn specific
skills as compared to 5 - this makes it easier for players to get the
skill they want without
spending large numbers of
skill points on lower
skills - it's now easier to put points into
skills, which makes re-specing easier - the team faced difficulty
in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
You need to
spend an Upgrade Point to unlock each
skill in your subclass»
skill tree, but note that, once
spent, you won't be able to re-
spend it
in another subclass.
Battling enemies and completing quests earns you good old - fashioned gaming XP which
in turn, once you've earned enough of it, levels you up and gives you a point to
spend in one of the two
skill trees that make up the game: Harbinger and Necromancer.
As you would expect placing points
in either
tree opens up more powerful
skills in that specific
tree for you to play with, and so while it's possible to place points
in both it's far more effective to focus on one and then
spend a few of your excess points
in the other.
You need to meditate to
spend points
in your
skill tree, refill alchemical items and oils, and repair items.
A
skill tree introduced early on
in the game has upgrade points available to
spend on stealth, stamina, health regeneration, etc..
This resulted
in me ignoring the ability
skill tree after a while and just
spending my money on upgrading other stats.
Before you start a mission you're prompted to
spend any accumulated upgrade points you've gained to level up your
skills in one of 3
skill trees.
You can improve your abilities with the
skill trees in the Battle HQ by
spending power orbs.
These include but are not limited to
skill trees and
in - game currency, to be
spent at one of the various «safe settlements» which dot the games» map.
In the game you collect Power Orbs that can be spent to purchase this or that Skill in the Skill Tree: secondary weapons, special Techniques, crazy upgrades, everythin
In the game you collect Power Orbs that can be
spent to purchase this or that
Skill in the Skill Tree: secondary weapons, special Techniques, crazy upgrades, everythin
in the
Skill Tree: secondary weapons, special Techniques, crazy upgrades, everything.
When you die, you're brought back to the central Hub where you can
spend those shards
in a
Skill Tree.