Sentences with phrase «spend in their skill trees»

Not exact matches

It's clear from the beginning that a lot of effort has gone into Nine Parchments» aesthetics, skill trees and overall progression, but this comes at a price to what you will spend most time in the game doing: killing wave after wave of enemies, with that becoming less and less fun each time.
Early points spent will only reward you with minor stat boosts, providing almost unnoticeable benefits in a fight, especially if you don't focus your points early in the game to claim larger bonuses, Likewise not choosing a path for your character, a style of play that suits you, early on in the game will result in you being unable to access the Captstone and so - called Game Changing skills that come later in each tree, though a respec option is always available to you should you wish to redo your skills.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
You need to spend an Upgrade Point to unlock each skill in your subclass» skill tree, but note that, once spent, you won't be able to re-spend it in another subclass.
Battling enemies and completing quests earns you good old - fashioned gaming XP which in turn, once you've earned enough of it, levels you up and gives you a point to spend in one of the two skill trees that make up the game: Harbinger and Necromancer.
As you would expect placing points in either tree opens up more powerful skills in that specific tree for you to play with, and so while it's possible to place points in both it's far more effective to focus on one and then spend a few of your excess points in the other.
You need to meditate to spend points in your skill tree, refill alchemical items and oils, and repair items.
A skill tree introduced early on in the game has upgrade points available to spend on stealth, stamina, health regeneration, etc..
This resulted in me ignoring the ability skill tree after a while and just spending my money on upgrading other stats.
Before you start a mission you're prompted to spend any accumulated upgrade points you've gained to level up your skills in one of 3 skill trees.
You can improve your abilities with the skill trees in the Battle HQ by spending power orbs.
These include but are not limited to skill trees and in - game currency, to be spent at one of the various «safe settlements» which dot the games» map.
In the game you collect Power Orbs that can be spent to purchase this or that Skill in the Skill Tree: secondary weapons, special Techniques, crazy upgrades, everythinIn the game you collect Power Orbs that can be spent to purchase this or that Skill in the Skill Tree: secondary weapons, special Techniques, crazy upgrades, everythinin the Skill Tree: secondary weapons, special Techniques, crazy upgrades, everything.
When you die, you're brought back to the central Hub where you can spend those shards in a Skill Tree.
a b c d e f g h i j k l m n o p q r s t u v w x y z