- the 18 returning
classes were chosen by seeing which popular
classes would fit with the game - they also wanted to include
classes to cover roles that the roster was lacked - the Pugilist
class was added because the first group of
classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer
class in the roster at that point - they couldn't simply include all popular
classes as that would have skewed the balance of the game - as for the Hero
class, they with balanced offensive and
defensive capabilities, but this made things to similar to other
classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times
in a row to be activated multiple turns
in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own
class skills, but also their subclass skills - if the subclass is an Imperial, the
Drive skill can be used multiple times
in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a
class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without
spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty
in balancing
classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual
classes» identities intact