Sentences with phrase «spike in difficulty»

As it stands, the sudden spike in difficulty between medium and advanced is pronounced.
You will certainly notice the spike in difficulty with the challenge operations - unique single levels that will test your skills to the limit.
Eventually, though, more options become available, and strangely the game goes backward; rather than starting easier and becoming increasingly difficult, it's the first six hours that prove the hardest to work through, and then from there things become easier to deal with, aside from some harsh spikes in difficulty.
It's a great idea on paper, however in reality it doesn't quite work out thanks to a few obvious spikes in difficulty and the fact that there's no way to bring the level of challenge back down.
In tougher fights against stronger enemies, this can be a real hindrance and be the cause of many harsh spikes in difficulty in early sections of the game.
The complex control scheme is only made worse by arbitrary spikes in difficulty at different parts of the story.
Those spikes in difficulty are a real pain for us to smooth out, with random dungeons and bosses or different card sets.
There's even a boss fight in this mode near the tail end of the game that really tested my patience, and in fact, on normal, there are several sharp spikes in difficulty throughout the game that might put off younger players.
There is a natural difficulty curve for each stage of the chapter, in which you'll do battle with numerous teams, but also spikes in difficulty that pop up in what seems like an attempt to make sure you're not just spamming away at the buttons.
In general the difficulty curve is actually pretty nice up until Mercury, in which the game suddenly spikes in difficulty to a dramatic degree.
While upgrading is learned early on, it doesn't become very important until the game spikes in difficulty later on.
Unfortunately, it never quite reaches the same heights as role - playing legends Chrono Trigger or Final Fantasy VI, marred by shoddy localization efforts, forgettable music and unfair spikes in difficulty.
I also found that these defensive sections of Aegis occasionally spiked in difficulty.
After the tutorial formed by Helios station, the major missions and side quests fluctuate wildly in complexity and the boss fights represent large spikes in difficulty.
As a result, this provided spikes in difficulty.

Not exact matches

«You need to allow the difficulty to increase enough between blocks to catch up to a sudden spike in net hash, but not enough to accidentally send the difficulty sky high when two miners get lucky and find blocks back to back.»
It is an easy game, but the difficulty does spike up at times later on in the adventure, but it never really gets too hard at all.
Since World War II, he's had difficulty holding down a job due to his hot temper and affinity for paint thinner - spiked potions, but the charismatic Lancaster Dodd (Philip Seymour Hoffman in a more subtle, but equally skillful turn) finds him irresistible as a project, a surrogate son — maybe even the shadow self that he normally keeps hidden (Dodd shares Quell's propensity for the occasional splenetic outburst).
It's a bit of a slog in places due to difficulty spikes, but it's bold, brash, and appropriately trashy.
Definitely seems like one of those games where most reviewers didn't put the effort in to actually learn the intricacies of its gameplay so they complain about difficulty spikes, etc..
Despite the difficulty spikes in Frostpunk, I can't remember the last time I forgot to check the time while playing something.
If you're a long - time fan of the series you should still have a lot of fun with this game, but if you're getting into it for the first time you may be surprised by the lack of things to do as well as the difficulty spike in arcade mode.
Boss fights make their first appearance here and prove to be the biggest difficulty spike I've encountered in the game.
In summary, Rogue Wizards is a great game, even if it is marred by a flat story and an almost game - defining series of difficulty spikes.
Often the game suffers unusual and frustrating difficulty spikes, frequently causing my progress to stop in its tracks.
The races are generally challenging, fair, and rewarding but other tasks can feel like luck factors in a bit too much due to their steep difficulty spikes.
Lichtspeer: Double Speer Edition is bonkers (in a good way), has a nice core gameplay mechanic and boasts a nice aesthetic style, but ultimately suffers from cruel difficulty spikes and repetition.
With these two games, Mutant Mudds Collection is not only reaching out to nostalgic gamers in remembrance of their favorite games from the 1980s and 1990s, but it also calls to those into speedrunning and games with a massive difficulty spike.
Fixed bug where wave 3 was considered done way before all enemies were killed, causing a possible difficulty spike • Added tutorial for firing Stinger on «ROCK AND A HARD PLACE» copied from «OPERATION GUILLOTINE» • Delayed «The Professional» achievement / trophy to not pop up in the middle of the scene • Fixed issue on The Great Destroyer where you could equip a gun before entering the train
is not only reaching out to nostalgic gamers in remembrance of their favorite games from the 1980s and 1990s, but it also calls to those into speedrunning and games with a massive difficulty spike.
In fact, my only real complaint on this game would have to be the random difficulty spikes.
The game just builds and builds through the nine fights, and while there are occasional difficulty spikes that get in the way it always presents new challenges that feel impossible to defeat, yet before long you find yourself rising to the challenging, and surpassing it.
Levels can be replayed over and over and over for extra experience points, too, which is handy as there's a difficulty spike in the game where the enemy count seems to almost literally double.
There are also some spiked plants that drop from vines when light shines on them, which can create added difficulty in your travels since it will be game over if those spiked plants touch the little candle.
Unfortunately some of the final stages of the game are incredibly difficult in the original PsVita version: some players may get put off by this difficulty spike.
Fix some issues with AI dish creation that could result in difficulty spikes in special duels, especially Fork and Shiv during C - Squad.
A couple fights feel way beyond any others in the game, creating the odd difficulty spike, and the battles where the game changes rules on the fly (to represent the kids cheating) can be frustrating.
Fans of Kirito, Asuna, Sinon, and the rest of the heroines will be happy to see their favorite characters once again in another MMO - like setting, but a collection of bad A.I., harsh difficulty spikes and other standout problems make Fatal Bullet a rocky experience.
Besting your foes in combat is not too tough on the medium setting, aside from a few extremely noticeable difficulty spikes.
Lack of clarity, some brutal difficulty spikes and some core conceptual and mechanical issues with the game's absolute reliance on co-op are the only sour notes in a dark symphony of epic action.
There is a marked difficulty spike among some enemies and most bosses will prove to be too big of a jump in difficulty to beat on the first try.
The pacing is also superb and there is no longer the difficulty spike I have experienced in every other Uncharted title.
However, it suffers in parts from poor pacing as a result of some very long - winded tracks, as well as a sudden and brutal difficulty spike that will put off less - skilled players.
Battles Balancing: Two battles are now easier as they represented a difficulty spike in the overall difficulty curve:
In Push the Lane, different difficulty spikes happen at different (slightly random) times, resulting in a slightly different line shape each game, but a same, or similar amount of difficulty overalIn Push the Lane, different difficulty spikes happen at different (slightly random) times, resulting in a slightly different line shape each game, but a same, or similar amount of difficulty overalin a slightly different line shape each game, but a same, or similar amount of difficulty overall.
Rather like the storytelling, in most cases the balance is fair (albeit challenging) and missions are a blast, yet on a couple of notable occasions there are significant difficulty spikes that can feel a little cheap.
Despite having some minor issues in regard to difficulty spikes and grinding, Penny Punching Princess is a thoroughly delightful experience that I implore everyone to try.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The biggest flaw in the story mode comes from a fascination with cheap boss battles and difficulty spikes.
That Techland decided to honour their fans by releasing such a massive expansion rather than nickle and diming players for superfluous costumes or whatever deserves commendation and generates a sense of good will, in me at least, that makes it easier to overlook the occasionally rough edges of the DLC, such as the extreme difficulty spikes during certain missions.
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