Sentences with phrase «spoil much the story»

I don't want to spoil much the story for you.

Not exact matches

Hey Doc I started training at the age of 13 and literally never stopped ever I have had major knee surgeries 5 or so years ago I have had countless stressful jobs I could not stand I finally said enough is enough and pursued by Personal training career I have an unbelievable passion for the fitness / nutrition lifestyle I'm 26 now at the age of 22 - 23 I achieved body fat percentage of 2 percent while working a back breaking job and literally sleeping 2 - 3 hours a night due to my hormone imbalance I didn't have a spoil meal in 8 months I was finally achieving the look I've been longing for for the 10 years I was already training and it was due to proper training times and nutrition little did i know I was already deep in a over trained zone for years before that I used to spend 3 - 5 hours a day in the gym from the age of 14 through 19 years old i just loved it so much and though more was better as I got older I got smarter I studied non stop this all leads to my decline at age 23 I look back and I know every little thing I did wrong basically al all started at work 3 years ago to make a very long story short I had continued dizziness lack of sex drive for years insomnia all of the above to the 10th degree I know I've abused my body not many can say they have done the work i have done in gyms over all these years I left work one night with sharp pains in my abdomen got blood work done got called back a week or so later and was notified in A very unprofessional way that at the age of 23 I had a testosterone level of 73.6 I have all the blood work to prove it from then on I was treated horribly by doctors none believing what I havenput myself through in the prior years basically going into every appointment and teaching each person endos euros physicians etc..
We begin with a compelling love story that evolves into a dissection of marriage in all its facets, a thrilling possible - murder mystery, a scathing indictment of American national media and... well to go much further I'd wade into spoiler territory and honestly, this film is best experienced without them.
I can't go much deeper than that without spoiling anything, but to put it simply, the story is extremely good, and full of interesting symbolism.
That was cute with Madame Mim in The Sword in the Stone but in «realistic» cgi not so much; and, the perpetual agony of trailers that take you from the beginning to the end of a movie (Room and The Revenant are the latest victims) spoiling every story beat.
I can't say too much more without spoilers, but there is more than meets the eye with Escape Dead Island and the story isn't just your basic tale of zombie survival.
More impressive, though, is the trio of supporting performances from the women in Raymond's life: Anna Friel as the citric - sharp Jean, who puts up with too much for too long; Tamsin Egerton as leggily stunning and intelligent model - cum - columnist Fiona Richmond, who puts up with even more for not so long; and Imogen Poots, hiding in the shadow of her own fringe as Debbie, who, the film asserts, was spoiled by her father in the truest way possible — thus finding, amid all the daft interior design and humorous erotica, the story's tragic heart.
(SPOILER WARNING: Due to the «unique» editing style of 21 Grams, one doesn't truly grasp the story until well into the film, but I have to offer some sort of plot synopsis for this review, so I'll outline the story in a manner that doesn't give too much away.)
Debut co - writer / director Michael Carney doesn't have much of an eye for any of this saga, which includes a «Blind Side» - like narrative that transitions into a weepy sickness tale fit for Nicholas Sparks that I won't spoil, but the true story aspect is a type of preservation itself.
To say much more would be venturing deep into spoiler territory, especially because Ghost Stories pivots on a conceit that's always more effective onstage than onscreen.
The way understanding of the characters» situation gradually dawns as the story unfolds is part of the pleasure of it, so I'm going to try not to spoil it as much as possible.
The concept may sound obscure — it's based on a short story by much adapted sci - fi author Phillip K. Dick and we don't want to reveal any spoilers here — and with its peculiar mix of thriller, sci - fi and romance genres it is.
Saying much more would spoil the fun, but make no mistake, the game's fourth - wall - breaking story goes for the jugular.
I've intentionally avoided guides and spoilers online so I'm not fully sure how much longer I have left in the main story campaign or how deep the game truly is but I'm definitely looking forward to finding out!
The publishers «don't want to spoil» the story by giving too much away - so we won't - but in brief it features a young Nigerian orphan, a well - off British couple, and the real distances in a globalized world which can be crossed in single day.
They care so much about non-reading things because they feel the book is ancient and should be thrown away and replaced with some multimedia monstrosity that spoils a good story by having low quality video and cheesy animations.
The storyline has been covered by others so I won't attempt to tell the story (which I prefer not to do anyway to avoid giving spoilers) but what I recall the most is the quality of writing, the lovely setting and a mystery without too much violence.
But I don't want to give too much of the story: it would spoil the scenario, the only thing I can tell is that Seth story is more an identity quest, and Pandora is more political.
It's hard to talk much about the story past this for fear of spoiling anything, I have to say that despite how much of it the developers seem comfortable with hiding in cassette tapes that the player can listen to and the fact that it's paced quite poorly and even written quite poorly in areas as well I was hooked from beginning to end.
I won't go into too much detail to keep from spoiling the story mode.
I'll leave it at that to prevent spoiling too much and allow you, the player, to experience the story for yourself.
To delve too much into the story would spoil some of the fun, but I found the eight - hour journey to be immensely rewarding, culminating in a moving, memorable ending that shows the cost and reward of meaningful sacrifice.
I don't want to spoil anything, but much of the story revolves around Snake and everything that happened with his old mentor, The Boss, in Meta Gear Solid 3, and because of that there's an emotional resonance throughout the game that works perfectly.
I won't say much more about the story here not only to keep from spoiling the experience, but also because I don't fully understand it yet myself.
Without going into spoilers, fairly early in the campaign, the story takes a sharp left and goes from being a hunter vs. the hunted story to something much more meaningful, and this is where the story really begins to shine.
Without spoiling too much, it's got the ancient holy army of «greater good» types hot on her trail, the native protectors of some sacred location that are suspicious but amicable, some supernatural element that is regularly teased throughout the story, and a few enigmatic characters that provide the character motivations and eventual twists throughout the game.
Don't worry, I picked a side quest that's removed from the main story and doesn't give away too much or spoil anything.
However, without spoiling the story too much, it all felt a bit disjointed and overly convoluted to me.
As with most of my reviews, I tend not to go too deeply into the story because I'd rather let YOU (the gamer, viewer, listener, experiencer) have a go at the story without too much spoiled.
I won't spoil too much here in terms of story, but suffice it to say that if you've ever watched an Alien film and gone «That was f *** ing rad!»
It's tricky to say much about Owlboy without spoiling the story, but suffice to say it's an emotional ride depicted in lovingly detailed pixel art.
Fallout 4 director Todd Howard killed it in showing the game's new features, but without revealing too much to spoil the story, which starts out players in the pre-war era for the first time ever in the series.
Without diving too much into spoiler territory I can safely say that the overall story line of Arkham Origins pays great homage to the original Batman comics with both its story telling and re-imagining of lesser known Batman Villains.
Without spoiling too much of the series, the story focuses around the Horseman War, who has been accused of breaking the truce between Heaven and Hell.
Too much detail about her would be a story spoiler, but basically her purpose is to act as a sort of navigator in Silent Hill 2.
Without spoiling the story too much, you follow Kratos and his son as they head to the highest point in the land to scatter the ashes of his wife.
There are some minor spoilers there but they pretty much tell you at the start of the game what you need to do to complete the story so it is not going to be a big surprise anyway.
We haven't seen much on story as the dev's said they wanted to keep away from spoiling anything for the players.
The effort put into the UI, and the plot twist at the end of the Prologue (spoiler: the world gets split into light and dark parallel worlds, and you'll control a party in each one) suggest that Dimensions quickly expands from a tightly - constrained and simple retro title into something much larger and more interesting, with a large cast, lots of combinations of equipment and abilities, and maybe even a different take on the «light v.s. dark» stories of the early Final Fantasy titles.
Being deliberately vague here, as I wish not to delve deep into the details of the games story, much in the same way you wouldn't want a movie spoilt, its strength comes from its narrative, after all, this is a playable cinematic experience.
Without spoiling too much of Quantum Break's story, the game offers an in - depth approach to the game's narrative where everyone will surely appreciate it.
With all this said, it means that I somehow have to write about the game's story, but do it in a manner in which I don't spoil it too much.
You follow the story of Ronald «Red» Daniels and his brothers in arms fighting to preserve our freedom, based on events from Operation Overlord it's packed with historical battles, I'm not going to go into too much detail with spoilers etc but what I can say is it's one of the best campaigns yet, it plays as you would expect for a World War 2 era Call Of Duty game, I do wish reload times were slightly faster in the campaign but obviously that's down to the technology of said weapons back in 1944.
I honestly want to talk so much more about this, but can't due to my own policy on spoiling any story content.
Without spoiling anything, the story of the campaign mode ends very much on a cliff - hanger and you are certainly setup for a sequel.
We hope to be very open but it becomes more difficult since we make this sort of single player experience, we don't want to spoil the puzzles and story too much.
I don't want to give away too much of the story, but some things have to be mentioned (Spoiler Alert!).
We go easy on the spoilers as we discuss the game's opening scenes, control changes, vivid set pieces, intriguing story points, relative length, and so much more.
Obviously, there are spoilers but, unless you speak Japanese, the story shouldn't be ruined too much.
WIthout spoiling too much of the story, Galil and his friends are part of a resistance against the villainous Daemon conquerors, eventually plotting to leave their section of the world in order to save their friends.
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