Sentences with phrase «spoke about animation»

Not exact matches

For chroniclers of history, let it be recorded that at the instant her plane touched Czech soil she was speaking, with great animation, about William (the Refrigerator) Perry.
Scientific American spoke to Padua about the importance of Ada Lovelace Day — celebrated every second Tuesday of October — and Padua's own experience as a woman working in the technological field of digital animation.
I also spoke with animation manager Jesus Martinez about the inner workings of Pixar, how he came on board this project, and what an animation manager's job consists of.
And it seems that its sequel won't be any different as Chris McKay — animation co-director of The LEGO Movie and director of The LEGO Batman Movie — spoke about the sequel's development during an interview on the Shanlian On Batman podcast.
At the film's recent press day, del Toro and Gutierrez spoke about the genesis of the project, Gutierrez's unusual pitch that convinced del Toro to produce the movie, Gutierrez's vision using authentic folk art characters, the film's humanistic tone, casting a talented and eclectic international group of actors to voice the larger than life characters, choosing Reel FX to tackle the complicated animation design, gaining the support of Fox's Jim Gianopulos, how Zoe Saldana and Diego Luna learned to sing, the film's amazing music, and del Toro's upcoming projects including «Crimson Peak,» «The Strain,» «Pacific Rim 2,» the «Pan's Labyrinth» Musical, and the possibility of a «Hellboy 3.»
Blu - ray exclusives will be familiar to loyal Universal customers, beginning with three core U-Control features: a Picture in Picture option that includes cast and crew interviews, set footage, and pre-production art (like storyboards); the Blackbriar Files, which give access to high - tech superspy information technology (like pop - up Agent Status, Character Dossiers, Field Reports with «GPS - enhanced satellite views of the locations,» and «the technology behind the spy gadgets through visuals and 3D animations»); and Bourne Orientation, which jumps out of the film to provide literal orientation (globally speaking) and figurative orientation: information about what's driving Bourne at key junctures in the story (answering that eternal actor's question: «What's my motivation?»).
Several other writers have spoken to me about some bugs and glitches being present in their play throughs of the game, to which I can only tell you that personally my experience with Stick of Truth was relatively problem free, with only a couple of graphical hiccups, like a character disappearing during an animation, popping up from time to time.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Last time we spoke, you dropped some hints about the future - specifically physics - based character animation.
- «The animation team is now doing stuff we couldn't even dream about before» speaking on Frostbite 3 for #MassEffect
This week, DailyServing's founder Seth Curcio spoke with the artist about her diverse artistic practice including her recent animation, Forest, which was created as the newest music video for the Brooklyn based indie rock band Grizzly Bear, and her latest exhibition Home for Hobo at Mark Moore Gallery in Los Angeles.
He has spoken to the creative teams at Pixar Animation Studios about fantasy and childhood, to the employees of Industrial Light and Magic about the art of storytelling, and to many different literary, Jewish, and corporate organizations about a wide variety of topics.
a b c d e f g h i j k l m n o p q r s t u v w x y z