The plot is developed through dialog
spoken during gameplay, as well as numerous «audio journals» scattered throughout the world.
Not exact matches
Speaking of Bayonetta maker Platinum Games, the developer hooked up with IGN
during Comic - Con this weekend to show off the first
gameplay from the recently - announced Legend of Korra video game game.
The characters will
speak in cutscenes but
during gameplay they're just limited to little oneliners.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map
during a cutscene, this doesn't tend to happen now, some scenes flowing back into
gameplay with your character standing in front of the officer they were
speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
Disclaimer: My wife and I are doing fine (sorry Sebastian...), and we still maintain that we loved playing through ibb and obb, regardless of any harsh words
spoken to one another
during actual
gameplay.
After watching an hour - long demo of Batman
gameplay during GDC, we
spoke with Gaz Deaves, a member of the Rocksteady team, about the process of bringing the last Arkham story in this series to a next - gen end.