These groups are placed in any of the four
spots around the enemy.
Not exact matches
Hands - off care of the forests
around Mount Rushmore may have created a sweet
spot for an ancient
enemy of the Ponderosa pine — the mountain pine beetle.
To name but a few: I've had mercs
spotted through walls,
enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth mechanics),
enemy AI is appalling (you can eliminate a building full of
enemies but just running a merc
around the perimeter of the building, thus alerting the
enemies, and then shooting them all as they come out of the door), the game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
Balance between jumping
around dodging bullets and taking aim for a better shot at your
enemies, don't waste time camping at cover
spots and waiting for
enemies to pop out - artfully evade the onslaught of bullets and defeat all baddies that stand in your way.
He makes new friends and an
enemy or two, and roars
around town in a yellow Volkswagen he fixes up (without getting one
spot of grease on his hands or T - shirt).
It's gyroscopic viewing features (moving the controller
around to see a different view on the secondary screen) allows for a greater level of simulation depth, If a developer so chooses, imagine things like panning closely
around your television with scanning in a Metroid game or having a mecha that pivots its view independently from its body orientation to quickly
spot an
enemy on your actual right — that's novel stuff, but nice touches possible with the GamePad..
The combination of running
around the map while setting up turrets, taking out
enemies, protecting your minions, and destroying
enemy minions is
spot - on for multiplayer mayhem.
The problem is that its hard to predict whether or not
enemies will
spot you sneaking
around, because the mechanics governing their vision seems to be entirely random.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret
spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see
enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get
around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret
spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret
spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
They're never a nuisance to have
around and will take cover in smart
spots, climb walls without problems, and even help taking some
enemies out.
Balance between jumping
around dodging bullets and taking aim for a better shot at your
enemies, don't waste time camping at cover
spots and waiting for
enemies to pop out — artfully evade the onslaught of bullets and defeat all baddies that stand in your way!
Although you, more often than not, are standing in the one
spot, you are turning
around quite often while blasting away the
enemies.
I noted that such things as the character scenes where Bowser floats
around looking all menacing as he throws some Bowser
spots into the mix, or when you are in a boss battle with
enemies like Twhomp who walks
around and squashes his prey whenever he can, all look very good.
The marksman (sniper) class for example has given his
spot & mark ability to the tactician in favor for a scrambler that disables the radar of
enemies when they're near you and the medic now has a drone that will follow him
around shooting
enemies for you and can bring you back from the brink of death if possible.
Once an
enemy is
spotted, players are able to stealthily move
around the
enemy and position their party members to get a strategic advantage.
When
spotted,
enemies send the game into «Alert» mode, where Snake has to evade
enemies as long as possible and send them into «Caution» mode, where patrols a bit tighter and in greater numbers, and then until the patrols revert back to normal status where it's easier to sneak
around again.
In this moment, you're trying to wrap your head
around the controls, steer the boat with the left stick and wrangle the camera with the right to
spot incoming
enemies from behind.
If you have, you might have been in this situation: you're sneaking
around, and suddenly out of nowhere you're
spotted, so you reflexively kill the
enemy who saw you and run for cover from the rest.
Most of Sniper Elite III «s short selection of campaign missions see you begin at a distance from the
enemy, able to scout
around the area and find a good hiding
spot before picking off your targets.
Quite often I found myself hoarding the gems in the level, getting
spotted and running into a checkpoint just to respawn with them with no
enemies around, allowing for an easy escape.