Not exact matches
The game is, on the surface, an
open -
world urban
adventure title that fits in pretty well alongside contemporary examples of the genre (GTA, Saints Row, etc); you've got story missions that move the narrative forward and side missions that offer some sort of bonus to your stats or inventory, all conveniently labeled with radar blips on the maps of the
sprawling cities you can explore.
This
open -
world LEGO
adventure allows fans and newcomers to explore the
sprawling metropolis that is LEGO ® CITY with more than 20 unique districts to investigate, filled with car thieves to bust, vehicles to navigate, mischievous aliens to capture, hilarious movie references to discover, lost pigs to rescue and of course, hundreds of collectibles.
How can I possibly say no to a new Zelda
adventure set within a
sprawling and gorgeous
open world, a new Zelda that pops from the screen — sorry, the screens — like no Zelda before it?
In its first half, Square - Enix's latest entry in the long - running JRPG franchise is a
sprawling,
open world adventure filled with side quests and activities to take part in.
Now Yoku's Island Express is taking pinball and turning it into a
sprawling, side - scrolling
open -
world adventure.
Actually, I take that back: the console keeps tabs on your playtime per game so for my two Switch standouts of the year, the tally currently sits at 50 hours a piece and climbing... The Legend of Zelda: Breath of the Wild is a no - brainer; with its beautifully
sprawling open world, memorable characters new and old, and the irresistible lure of epic
adventure — one which invites you to detour from saving Hyrule and clock in massive amounts of time just exploring uncharted wilderness — not only is Breath of the Wild everything you could ever ask for in a Zelda title, it's everything you could ever ask for in a video game.
Could you ever see the company building an
open -
world adventure that presents dialogue options and mechanics we're all familiar with but in more
sprawling environments?