Sentences with phrase «sprint button»

The phrase "sprint button" refers to a feature in video games where pressing a button makes the character run or move faster for a short period of time. Full definition
It's a shame the animation is so jerky and the game would have been served better if there was a dedicated sprint button.
The jogging speed is definitely slower — possibly to make the new sprint button feel more effective — and I think they've dropped it too much.
Under controls, Automatic Sprint, allows for sprinting without pressing an additional sprint button.
Whether it's a main quest, side quest, hunting challenge or collectible search, you're almost never going to hit a long stretch without something to do other than hold the sprint button and run.
There's not much the player can do more than to hit the sprint button when on an open breakaway against a slow defense only for them to be tackled, or press X to play a short pass only for your teammate to decide that he's going to move to another space on the pitch during the middle of the pass.
I've had no issues with the controls (though there is a sprint button for some reason, and back in my day you didn't have to hold an extra button to make Sonic run fast, that's all he knew how to do) and graphically the game looks alright, the camera is zoomed out a bit far, but the frame - rate stays smooth at all times, though the 3D effect is barely noticeable even when the slider is at max.
There's no sprint button, which can be almost agonising when you have to traipse back and forth across the hospital, looking for the next section required to trigger the story, which can be difficult to find as the game is crap at directing players unless you hit the tip key.
Annoyed, I pressed ESC to back out without remapping the control, but the game decided instead that I wanted ESC to be the sprint button.
It is definitely not fun to have to solve a puzzle that requires you to walk up and down a long pathway with no sprint button at least three times.
Running in the open world requires players to hold the sprint button while moving, but once Noctis» stamina is drained, he will begin to move very slowly as his stamina recharges.
I also noticed that Jim feels somewhat slower than in the other games — his standard «running» speed feeling actually a bit * too * slow, with me feeling that I have to hold the sprint button at all times to get around at a good pace.
There is actually a hidden way to unlock infinite stamina, and that is by letting go of the sprint button just as the stamina bar is about to become depleted, and then holding down the button again a split second afterwards.
While there is no sprint button, quickly sprinting and then scaling just about any surface is doable.
The analog «sticks» don't press in as their own buttons, meaning a lot of conventional first - person shooter control schemes won't have their sprint button or melee / crouch buttons.
One where there was no sprint button because your player character already moved quite swiftly in the first place and where the word «gib» was an everyday part of a gamer's vernacular.
The PKS - 07 can be steadied by holding the sprint button when aimed, or by using a Bipod.
IRNV (IR 1x): An IR Enhanced Night Vision Scope for low - and no - light situations, the IRNV scope can be steadied by holding the sprint button when aimed, or by using a Bipod.
Rifle Scope (6x): A high - magnification 6x scope available for most rifles, the Rifle Scope can be steadied by holding the sprint button when aimed, or by using a Bipod, but can reveal your position when aimed at enemies.
Eventually, a system involving holding down the sprint button was created, a smart button that allows you to get over objects without effort by charging toward them.
The Rifle Scope can be steadied by holding the sprint button when aimed, or by using a Bipod, but can reveal your position when aimed at enemies.
Although the inclusion of a sprint button (R1) really makes a difference when navigating this game, especially the wall - runs.
There's a sprint button, an attack button, a jump button, and a Murfy button.
In practice, we found that all our test players were playing the entire game with the sprint button held down, because there was no advantage to moving slowly.
Automatic sprint removes a barrier for disabled gamers who are traditionally required to simultaneously move a character forward while pressing a sprint button.
Rather than hitting a jump button every time you want to jump like any other platformer, here, you simply hold down the sprint button, and the game will make all the jumps, all the ledge grabs, and perform all the rope sliding sections for you, automatically.
The Last Tinker is a game about holding down a sprint button, and pressing forward on your analog stick.
Holding down the sprint button gives him a much - appreciated kick up the bum, but it only lasts for about ten seconds before he has to double over in exhaustion and clutch the stitch in his side, maybe sit down and have a cup of tea while he's at it.
When you want to stand and walk normally again, press the button, or tap the sprint button to move more rapidly.
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