Sentences with word «spritework»

On the bottom screen, it will use 2D spritework.
It has that gorgeous spritework you'll see in all Capcom arcade games of the 1990s, and the designers really make the most of the license: the environments are wonderfully grimy and bleak, the new xenomorph variants fit perfectly into the mix, and even the standard Aliens slink along the ground and creep out of the shadows with wonderful Gigerian flair.
Beautiful spritework, stiff but surmountable challenge, a bunch of characters that all require unique strategies, and a well thought - out control scheme make this a great game for anyone, even if they're usually not into the genre.
The timeless graphical style blends the best of 16 - bit - era spritework with 32 - bit special effects.
Certainly, Paul Robertson's (Scott Pilgrim vs. the World: The Game, Wizorb) delightfully drawn spritework channels gaming's golden era, with every frame of animation radiating effervescent charm.
A proprietary development system transforms 3 - D models and animation into 2 - D spritework and every frame looks like a gorgeous anime drawing.
The game features some nice - looking spritework, and its developers profess to being fans of Cave's games.
The game's spritework in - battle is top - notch and incredibly fun to watch, as each character is individually animated and seems to flow on - screen as the fighting takes place.
You may as well just play the SNES version, even if it's the first time you're ever picking up a Mana game: the original spritework is able to pick up the slack of a few of its inherent shortcomings, which are only exasperated by the swap to 3D.
Gone is the minimalistic spritework that gave Intellivision flashbacks, having been replaced with some monstrous artwork by Toby Dixon.
The Final Fantasy Brave Exvius soundtrack is a wonderful effort by composer Noriyasu Agematsu, and Alim's spritework gives legacy and original Final Fantasy characters a sharp look.
Visually, the game is excellent, with a whole ton of excellent spritework, though you'll definitely need to accept the aggressive boob jiggling and panty shots.
Armed with his impeccable eye for attractive 2D spritework and retro - inspired mechanics, the Indie developer behind Cthulhu Saves The World set to creating another epic quest for Gabe and Tycho's Startling Developments detective agency; taking our heroes into new territories and plumbing new depths.
It's brought to life with some gorgeous spritework and animations that are just brimming with character.
Mega Man and Bass is easily the superior Classic Mega Man entry for the SNES as it not only uses the gorgeous Mega Man 8 spritework and better music, but it's also more creative with the levels.
The animation reaches a high point when pairs pull off their specials, where the game blends the spritework and hand - drawn animation sequences.
The most improvement you'll see is with the DS version: many of the spell animations have been reworked, and the spritework seems to be redone as well.
While Disgaea 2 PC had lively character animations and spritework, one thing I felt that the game lacked was the sense of the maps feeling like real places that a character would actually go to, since some of those maps lacked any sort of colorful «border» to indicate that they were in an enclosed area, which meant that some levels simply felt as if they were floating in space.
The spritework, while amazingly detailed and animated, is relatively unchanged aside from looking slightly cleaner.
The spritework is fantastic and the animations keep things lively.
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