Sentences with phrase «squad point they used»

By ranking up and doing well in matches, a player got a squad point they used to unlock weapons and attachments.

Not exact matches

Wenger has mostly used the second string squad at the start of any season to great effect, most teams aren't at full strength or match fit and he plays that Wengerball numbers game, throwing in squad players who are fit and raring to go whilst the first team get ready, we'll win 2 of our 3 opening games and he'd rather that than splash 100m on 3 players and get the same amount of points.
As an Arsenal fan I would love to see us get to the point where we have 2 WC players (1 «old» and 1 in prime) for every spot, 22 players who need to be registered and this allows an allowance of 3 players for the squad, utility players / big personality... Use kids to make a 3rd man for every spot, get them ready to step into the shoes of an older WC player.
I thought the whole point of having a big talented squad to cope with all these games, is so that you use them when needed?
Jono «some used to incorrectly think Hoops was a weaker sport for him» Matasar put up 18 valuable points for his squad in the victory..
Use our situation to our advantage, we have a big squad now, so lets use it, if it were two years ago Id be singing a different tune - but with our bigger squad we really attack and go full - out in every game — thats the whole poiUse our situation to our advantage, we have a big squad now, so lets use it, if it were two years ago Id be singing a different tune - but with our bigger squad we really attack and go full - out in every game — thats the whole poiuse it, if it were two years ago Id be singing a different tune - but with our bigger squad we really attack and go full - out in every game — thats the whole point!
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
I'm going to be honest and admit I'm past the point of caring, whether we finish 3rd or 5th, I don't care since there's no use for us competing in the CL with the lack of quality in our squad and the low ambition our board and manager have shown.
Finally, and to reiterate an earlier point, the way forward for this club is to stop paying below average bench players so much money and to focus the bulk of the weekly wages on establishing a dominant starting 11... this will require the club to eat some wages in order to ship some players out, get rid of any deadwood over the age of 21, develop a cutting edge scouting service and put your money where your mouth is for once... I would much rather have a starting 11 that was world - class and give some reasonably paid young blue - chippers playing time when injuries occur than have 2 or 3 world class players surrounded by a plethora of overpaid and underwhelming players... management would no longer be able to sell their half - baked plans to the fans under the guise of «winning now», which any intelligent fan knows is a crap - shoot at best, and instead create a a squad that provides hope for the present and the future... this is exactly the model that has been used by Barcelona, Real & Bayern, so it should be good enough for us... by the way, until Messi & Ronaldo re-signed just recently all 3 clubs weekly wages were on par with ours... think about that for a second or two
Given his talent it's certainly a shame, but that doesn't change the fact that he won't actually be playing any games, so what's the point in paying him and using - up a place in the squad?
My point is we should rotate the squad to avoid over use of the players which can easily cause them injury.
No point in Wenger jumping the gum to sign players that might improve the squad, either make big signings that will definitely improve the squad or show loyalty and use our youth players.
We must learn from our mistakes but it's a shame with the way we are reacting.How many of you would put your money on AC Milan beating Bayern in the UCL if they lost 6 - 0 today.As far as am concerned from a neutral point of view I expected both Bayern and Chelsea to beat Arsenal.It's shocking our defeat has come as shock.Players are being played out of position and the teams we've played used far more stronger squads.
The club has a much reduced squad and is in fact struggling to find a keeper or two before the new season kicks off on the weekend but overall the feeling is that this ruling can be used as a starting point to a brighter future.
One of the main points of discussion after Barca exited Europe in Rome last week was about Valverde's use of his squad.
Why would a club sign a player for the first team squad, especially knowing that they would lose Virgil van Dijk at some point, and not use him?
Adding a level of control like never before, players can use the touchpad screen on the GamePad to activate and customize the abilities for their team, view enemies on the tactical mini map, and command squad members to move by pointing and dragging to a new location.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Unless taking on AI squads or sending your AI squad out for battle becomes a great way to farm squad points, it doesn't seem like something anyone who's played a previous Call of Duty game would ever use.
While you still earn points during matches that translate into experience used to rank up, new weapons, attachments, equipment, and perks are unlocked using squad points.
You'll earn squad points by playing the game, and you can use them to unlock new weapons, attachments, perks, additional loadout slots — just about anything except for the cosmetic stuff.
These points will not only allow you to purchase the additional artillery or health in missions but they are also used to upgrade your squad's capabilities, through increased armour and more powerful weapons to faster movement speed or a better starting rank.
These points are used for giving actions to your squad, with each time you select a unit costing one or more points.
You control a squad of three characters, each with varying skills and weaponry, across battlefields with plenty of blocks to use as cover, pipes to travel through, and sometimes different levels of height to potentially use as vantage points.
What is cool about Squads is that you can earn XP and Squad Points that you can use in multiplayer.
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