Sentences with phrase «square pointed ends»

Grey cotton short sleeve trapeze jacket with a medium - wide collar with square pointed ends attached to a V - neckline.

Not exact matches

«Point - cutting the ends rather than blunt - cutting means the hair doesn't look too boxy, but the square layer will give it the shape and form.»
«You might have known that he wouldn't give up easily,» Swett points out, «by one glance at his sturdy little figure, at his bright, wide - open eyes, his firm mouth, and his square, prominent chin; even the little, turned - up end of his nose looked resolute.»
Every sport book today is computerized, Back in my day money always moved the line if a player was respected, and if the squares tossed enough money on a game most books would move the line a little, However the big books would just sit and even take layoffs from the small stores, They knew even if the squares got hot in the end the juice would eat em up.Gone are the days when Billy Walters and his crew would move the line 3 and 4 points, I'm talking sides not totals, Forget about what they did to the horseshoe with totals in the NBA, Back then you could catch small non computerized stores with bad lines to begin with, imagine a three point move and the small store or corner bookie is off on the line a few points to begin with, I could catch some game with 6 and seven point advantages, with computers today if you can catch a half or one point advantage your lucky.Even if you know the group moving the line most of these store move the lines on air, when I say air they just watch the screen from D.B. And move the line before they even get hit, Hell even the big stores have the sharps on small limits per call.
However, the London derby ended all square as Laurent Koscielny equalised in the 70th minute to ensure that the points were shared in a 3 - 3 draw.
A fine Trevor Brooking goal looked like it would be enough to secure all (two) points but Derby were not to be denied and the game ended all square at 3 - 3.
UPDATED, 4:54 p.m., Mar. 29: The Building and Construction Trades Council, a union that represents construction workers, has ended its negotiations for a labor agreement with the developers of City Point, the 1.8 million - square - foot residential and commercial development in Downtown Brooklyn, according to a press release from the developers.
I added a square scarf which I folded into a triangle and put it around my neck so the point of the triangle is in the front then wrap the ends all the way back around to tie in front.
CrimeCraft — PC — Vogster Cursed Mountain — Wii — Deep Silver Dissidia: Final Fantasy — PSP — Square Enix Fallout 3 Game Add - On Pack: Broken Steel and Point Lookout — PC, X360 — Bethesda Harvest Moon: Frantic Farming — DS — Natsume Harvest Moon: Magical Melody — Wii — Rising Star Games Imagine: Teacher Class Trip — DS — Ubisoft Logic Island — DS — No Company Mahjongg Ancient Mayas — DS — Cerasus Media Mana Khemia 2: Fall of Alchemy — PS2 — NIS America Princess Lillifee's Magic Fairy — DS — DreamCatcher Interactive Reel Fishing: Angler's Dream — Wii — Natsume Warriors Orochi 2 — PSP — Koei Wizards of Waverly Place — DS, Wii — Disney Interactive AUGUST 26, 2009 Invincible Tiger: The Legend of Han Tao — X360 — Namco - Bandai NBA 2K10: Draft Combine — X360 — 2K Games Watchmen: The End Is Nigh Part 2 — X360 — Warner Bros..
Parts of the body «Squares Game» Lesson Plan The objectives of this lesson are: By the end of the session most children will: • Begin to learn some different words for parts of the body • Be able to listen and respond by pointing to body parts • Start to recognise the words for different body parts The planning is fairly flexible you can spend longer on some parts than others, do activities as a whole class or print multiple resources and work as smaller groups - whatever works for your group of children!
I ended up toodling around the square of Knoxville, Iowa, and locals pointed me to a book store, The Next Chapter.
According to Thrillist, Disneyland will open a 7,300 - square - foot Ballast Point Brewing, its first brewery, sometime before the end of 2018.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
As Kotaku's own Kirk Hamilton pointed out last week, one of the most amazing things in Square Enix's DS hit, The World Ends With You, was its techno / pop / rap soundtrack.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
I wasn't trudging through muddy grime in a swamp, eager to end the rule of a nefarious lich queen — I was stepping on invisible squares until I ran out of movement points.
The blazing colors in Beverly Fishman's Untitled (Anxiety)[Zanax Bar] are sensuously arousing — they give a kind of knockout punch to the eye — and the four squares that form the rectangular bar seem to allude to Albers's Homage (s) to the Square even as they acknowledge Frank Stella's Protractor paintings by way of the curves of the two end squares, but all that art historical referencing seems beside the point of the irony built into the work, for Zanax is an anti-anxiety pill.
Solo Exhibitions 2018 «Material Longevities», Galeria Francisco Fino, Lisbon (upcoming) 2018 «Tris Vonna - Michell», Local Arte Contemporaneo, Santiago 2017 «From The Serralves Collection: Tris Vonna - Michell», Museu Serralves, Porto 2017 «PUNCTUATIONS & PERFORATIONS», La Verrière, Brussels 2016 «Register», T293, Rome 2015 «Wasteful Illuminations: Distracted Listening», Jan Mot, Brussels 2015 «Capitol Complex», Appleton Square, Lisbon 2015 «Tris Vonna - Michell», Overduin & Co., Los Angeles 2015 «Tris Vonna - Michell», Presentation House Gallery, Vancouver 2014 «Turner Prize 2014», Tate Britain, London 2014 «Postscript III (Berlin)», Metro Pictures, New York 2014 «Capitol Complex», TPW, Toronto 2014 «Tris Vonna - Michell», VOX Centre de l'image contemporaine, Montreal 2013 «Postscript II (Berlin)», Jan Mot, Brussels 2013 «Pebble Dash», T293, Rome 2013 «Capitol Complex», Jan Mot, Mexico City 2012 «Ulterior Vistas», BALTIC Centre for Contemporary Art, Gateshead (in collaboration with Inheritance Projects) 2011 «Tris Vonna - Michell», Metro Pictures, New York 2010 «Wasteful Illuminations», T293, Naples 2010 «Not a Solitary Sign or Inscription to Even Suggest an Ending», Overduin and Kite, Los Angeles 2010 «Tris Vonna - Michell», Capitain Petzel, Berlin 2010 «No more racing in circles — just pacing within lines of a rectangle», Focal Point Gallery, Southend - on - Sea 2009 «Capstans», Halle fur Kunst, Lüneburg 2009 «Finding Chopin: Endnotes», Jeu de Paume, Paris 2009 «Tris Vonna - Michell», Tensta Konsthall, Stockholm 2009 «Auto - Tracking: Ongoing Configurations», Jan Mot, Brussels 2009 «Tris Vonna - Michell», X Initiative, New York 2009 «Auto - Tracking - Auto - Tracking», Kunsthalle Zurich 2009 «Studio A: Monumental Detours / Insignificant Fixtures», GAMeC, Bergamo 2008 «Tris Vonna - Michell», Cabinet Gallery, London 2008 «Auto - Tracking», Kunsthalle Zurich 2008 «The Trades of Others», T293, Naples 2007 «Tall Tales and Short Stories», Cubitt, London 2007 «Puzzlers», Kunstverein Braunschweig Cuboid, Braunschweig 2007 «Tris Vonna - Michell», Witte de With, Rotterdam 2006 «Faire un effort», Palais des Beaux - Arts, Brussels 2006 «Down the Rabbit - Hole», Milliken Gallery, Stockholm
Mostre Personali 2018 «Material Longevities», Galeria Francisco Fino, Lisbona (in programma) 2018 «Tris Vonna - Michell», Local Arte Contemporaneo, Santiago 2017 «From The Serralves Collection: Tris Vonna - Michell, Museu Serralves, Porto 2017 «PUNCTUATIONS & PERFORATIONS», La Verrière, Bruxelles 2016 «Register», T293, Roma 2015 «Wasteful Illuminations: Distracted Listening», Jan Mot, Bruxelles 2015 «Capitol Complex», Appleton Square, Lisbona 2015 «Tris Vonna - Michell», Overduin & Co., Los Angeles 2015 «Tris Vonna - Michell», Presentation House Gallery, Vancouver 2014 «Turner Prize 2014», Tate Britain, Londra 2014 «Postscript III (Berlin)», Metro Pictures, New York 2014 «Capitol Complex», TPW, Toronto 2014 «Tris Vonna - Michell», VOX Centre de l'image contemporaine, Montreal 2013 «Postscript II (Berlin)», Jan Mot, Bruxelles 2013 «Pebble Dash», T293, Roma 2013 «Capitol Complex», Jan Mot, Città del Messico 2012 «Ulterior Vistas», BALTIC Centre for Contemporary Art, Gateshead (in collaborazione con Inheritance Projects) 2011 «Tris Vonna - Michell», Metro Pictures, New York 2010 «Wasteful Illuminations», T293, Napoli 2010 «Not a Solitary Sign or Inscription to Even Suggest an Ending», Overduin and Kite, Los Angeles 2010 «Tris Vonna - Michell», Capitain Petzel, Berlino 2010 «No more racing in circles — just pacing within lines of a rectangle», Focal Point Gallery, Southend - on - Sea 2009 «Capstans», Halle fur Kunst, Lüneburg 2009 «Finding Chopin: Endnotes», Jeu de Paume, Parigi 2009 «Tris Vonna - Michell», Tensta Konsthall, Stoccolma 2009 «Auto - Tracking: Ongoing Configurations», Jan Mot, Bruxelles 2009 «Tris Vonna - Michell», X Initiative, New York 2009 «Auto - Tracking - Auto - Tracking», Kunsthalle Zurich, Zurigo 2009 «Studio A: Monumental Detours / Insignificant Fixtures», GAMeC, Bergamo 2008 «Tris Vonna - Michell», Cabinet Gallery, Londra 2008 «Auto - Tracking», Kunsthalle Zurich, Zurigo 2008 «The Trades of Others», T293, Napoli 2007 «Tall Tales and Short Stories», Cubitt, Londra 2007 «Puzzlers», Kunstverein Braunschweig Cuboid, Braunschweig 2007 «Tris Vonna - Michell», Witte de With, Rotterdam 2006 «Faire un effort», Palais des Beaux - Arts, Bruxelles 2006 «Down the Rabbit - Hole», Milliken Gallery, Stoccolma
The square is the most standard shape for any painting and white the most neutral color and thus the starting and ending point of his investigations.
regarding the abovementioned «intelligence squared» debate (which i listened to on new york's npr station wnyc) regarding the extent and risks associated with agw, i'd just like to point out that by the end of the debate, there was a substantial increase in the audience who described themselves as skeptics.
For example, selecting 2006 rather that 1998 as a break point in your fourth figure might end up with a reduced chi - square value that is better than your single slope fit as correct weightings are used.
Near infrared light [which Myrrh calls reflective and according to him also like visible light does no heating] starts at about 1.2 watts per nm per square meter and by the point at end of Near Infared at 1400 nm, the per nm of wavelength drops to under.5 watts per square meter per nm.
He's performing a linear least - squares regression, which only knows the two end - points and draws the best - fit straight line between the two.
-- by squaring the differences at the ends, they remove any trends — for example, suppose one has a linear trend from 28 to 32 degrees, with an average of 30 degrees; the difference at the first point is -2, and the last point is +2 and a difference of 4 degrees over the interval.
At that point, your bottleneck has moved, and you need to go back to square one (albeit with an improved end - to - end workflow to show for it!)
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