It will deliver 1080p resolution for all PS4 games as well as a higher or more
stable framerate for some titles.
Not exact matches
Developer Slightly Mad Studios confirmed they were having a hard time getting the game to run at a
stable framerate on the Wii U, suggesting that tons of work would need to go into optimizing the game
for the Wii U, or the development studio would need to wait until the Nintendo NX is announced in order to start working on a port
for that console.
I du n no how it works
for Switch, I know some games use dyanmic resolution scaling to keep a
stable framerate, but I don't know if it's any more or less complicated to implement a way to choose between locking the resolution and
framerate between 1080/30 and 720/60.
To achieve that nice,
stable framerate you're going to want to play with the settings, but
for the most part the GPU and CPU handled everything nicely.
It now has support
for up to 4K video output, they have doubled all the texture resolutions, redid the cutscenes in higher quality, better shadows and rendering improvements all around, and a more
stable framerate.
For FPS titles such as Titanfall 2, a
stable framerate is vital so Respawn might opt to dynamically scale the game's resolution depending on how it performs.
The visuals are obviously cleaner and the
framerate more
stable when docked but it doesn't adversely affect the timing of your shots,
for example.
Not only does the game feature a much more
stable framerate and a much friendlier controller than the clunky mess that was the Wii U Gamepad, but the fact you can now play this over-the-top action gem anywhere you feel like due to the Switch's portability is more than enough to guarantee a purchase, even if it's a bit expensive
for a port of a last - gen title.
In the same Eurogamer article, they found Destiny 2,
for the most part, kept a more
stable framerate on the PS4 Pro than the base PS4.