In the same Eurogamer article, they found Destiny 2, for the most part, kept a more
stable framerate on the PS4 Pro than the base PS4.
Multiplatform games typically run at a lower resolution or a less
stable framerate on XONE than on PS4.
Developer Slightly Mad Studios confirmed they were having a hard time getting the game to run at
a stable framerate on the Wii U, suggesting that tons of work would need to go into optimizing the game for the Wii U, or the development studio would need to wait until the Nintendo NX is announced in order to start working on a port for that console.
Not exact matches
During intense firefights the
framerate stays very
stable and that's kind of amazing, since there is a sh*t load of stuff going
on.
Makes you wonder how things will be
on the original PS4 and Xbox One... Even so, would you prefer that they dial it back just a bit at least to ensure that the game has a
stable framerate?
Hands down, the Switch release is the most
stable of all with some impressive performance and a continuously
stable and high
framerate with next to noticeable drops no matter how intense the action
on screen got.
Gran Turismo is amazing, ill take 720p +
On a DEMO at a
stable framerate with no «JAGGIES» over SD - NTSC full game any day.
While I only own Lego City
on Wii U, the comparisons I've seen of the Switch version vs the PS4 / Xbone make it look better, it loads faster (still slow), has noticeably sharper textures, a new lighting engine and all round more
stable framerate (only in docked), so overall it looks better, but it has some weird anomalies like glitchy self shadows.
Running this
on Xbox One S means a locked resolution of 1080p with a fairly
stable framerate that only occasionally gives a judder.
Also, depending
on your graphics card, a PC can have a much prettier game and more
stable framerate than the Xbox One X version (though some companies do gimp the PC version to have it
on parity with a console equivalent).
During intense firefights the
framerate stays very
stable and that's kind of amazing, since there is a sh*t load of stuff going
on.
As far as B / C... It'd be nice if we get PS1 / PSP titles available
on the service, under an emulator, especially if they add something more significant than just trophies and «more»
stable framerates (some games have significant framing issues).
On the TV, the Switch's resolution isn't fantastic, and
framerate isn't always
stable, but it plays fine, and the game's art style carries through past the resolution.
We've mentioned
on the show how excited we are that two of our favorite games, Ico and Shadow of the Colossus, are getting rereleased in gorgeous HD (and with a
stable framerate!)
For FPS titles such as Titanfall 2, a
stable framerate is vital so Respawn might opt to dynamically scale the game's resolution depending
on how it performs.
Makes you wonder how things will be
on the original PS4 and Xbox One... Even so, would you prefer that they dial it back just a bit at least to ensure that the game has a
stable framerate?
We ended up running through the entirety of the game in Action Mode
on a PlayStation 4 Pro, and had a great experience with a
stable framerate of 60 fps and consistent 1080p resolution.
The
framerate remains
stable at 30 fps portable but the docked console can see drops to about 20 fps, It doesn't seem to have any indication of happening and happens at random, whether there is action going
on or not.